User talk:HackerCop

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Welcome to the Custom Mario Kart Wiiki!

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Thank you for joining the Custom Mario Kart Wiiki!

Before you get started, click here to read the Rules page.

Keep the following in mind as you contribute to the site:

  • Make good edits. Always use the SHOW PREVIEW button to check your changes before you use the SAVE button. If you make a mistake, wait 15 minutes before saving the same page a third or fourth time in a row.
  • Saving lots of edits without PREVIEWING will get the moderators on your case, and can get you banned from the Wiiki.
  • If you plan to update a lot of pages in a short period of time, please clear it with a moderator first.
  • Write articles in third person (using words like he, she and they) instead of first person (I, me and we.) User pages and talk pages are the exceptions to this rule.
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  • If someone posts on your talk page, please post a reply.
  • Sign all of your posts on talk pages with four tildes (~~~~). This will turn into your name and the time you wrote the comment.
  • Don't delete anything from your talk page.
  • Use the Templates on the Main Page when making new articles for content such as Custom Tracks, Texture Hacks, Characters and other releases.
  • We encourage all content makers to create a User Link to put on their release pages and to add it to the Author List.

Thank you! --KantoEpic (talk) 21:45, 5 May 2020 (UTC)

Thanks

I need help with starting the distribution. GuidedByVoices (talk) 14:16, 22 June 2020 (UTC)

Sure, here's the steps you need to start with.

1) Choosing tracks:

Most distributions have 32 tracks. Ideally you will want to choose tracks that have a common theme and ones that aren't in popular distributions (CTGP) othewise people will just play those ones if they have the same tracks instead. Download all the tracks. You will need to edit the wiki pages to say that the track is used in your distribition.

2) Choose the type:

You can either use the CTGP My Stuff folder or Riivolution. If you are a beginner then I would recommend CTGP as its much easier

  • CTGP My Stuff: To use My Stuff you would make a link to a folder with all the track SZS files you collected in step one. People would then download the folder and place the SZS files in their my stuff folder to run your distro. Here's a good example of a My Stuff distro.
  • Riivolution: Watch this video and follow the links in the youtube video description to download the template and files you need. replace the term "your mod" with all the track SZS files you collected in step one.
Riivolution game patching tutorial

Riivolution is harder than My Stuff but it is far more flexible and allows you to patch files such as Common.szs for more advanced mods such as stat/item edits. Here's a good example of a Riivolution distro.

3) Creating the wiki page:

Read this to setup and create the distribution page. If you need any more help please tell me.

PS: I would highly suggest making a User Link for yourself. It will make it easier for people to find your creations. --HackerCop (talk) 15:14, 22 June 2020 (UTC)

It still looks hard and confusing. If you want to edit my tracks click the link on my userpage. GuidedByVoices (talk) 17:30, 22 June 2020 (UTC)
If you want, you could give me a list of the tracks and I could compile it into a distribution for you. --HackerCop (talk) 18:02, 22 June 2020 (UTC)
I don't have a list of tracks. GuidedByVoices (talk) 19:03, 22 June 2020 (UTC)
Ok, well when you have chosen which tracks you want to put in your distribution, name them here and I'll compile it into a distribution for you. You will need to chose 32 tracks. --HackerCop (talk) 12:04, 23 June 2020 (UTC)

Blender help

Hey! I figured just to start I'd get some questions just out of the way.

First, which version of Blender do you use, and do you have any plugins for it? (I'm guessing something like UV Squares?)

Next, what other software do you use? I have BrawlBox, but I'm not sure if you need another version.

Lastly, how much experience in Blender do you think is needed to make a custom track? I know my way around a bit, but definitely have a ways to go.

I'll definitely come up with more questions in the future, I just figured this is a good starting point. Thank you so much again for doing this! Whipinsnapper (talk) 17:46, 18 July 2020 (UTC)

I'm on blender v2.82 though I may need to update, just get the latest version. In terms of plugins I haven't added any yet as blender is so powerful itself though I will probably install some in the future. I've just made a custom battle arena in blender (no plugins) and will probably release it today or on Monday.

Software

Here are the essential programs you'll need to get you started:

All of these programs are free and most are open source

I would actually recommend you get BrawlCrate instead of BrawlBox as it's more modern and being updated and developed, has more features and is very similar to BrawlBox (it's based of Brawlbox's source code). Usage is virtually the same as BrawlBox, when you run it you won't notice any difference! Basically it's better.

You also asked about how much blender experience you need. The amount of experience you need really depends on how good you want your tracks to be but I would recommend getting to the level of being able to model a basic hammer etc before you start as your skills will really show up in your tracks. If you feel that your blender skills are poor try watching and following these youtube tutorials as they would massively help improve your modelling skills. Hope that answered your questions and if you have any more don't hesitate to ask. --HackerCop ❯❯❯ Talk 18:49, 18 July 2020 (UTC)

Great! So when I start modeling, do I need to set anything up, like scaling or anything? And should I use a cube or a plane? Whipinsnapper (talk) 17:08, 19 July 2020 (UTC)
Good question. The main thing you need to know is that the game units are huge so a typical road will be between 2km and 4km in diameter (seriously) so you will need to change the scaling. To do this press n which will open up a tab on the right, click on view and change the clip start to 10m and end to 1,000,000m. This will prevent clipping (model disappering from view) when you zoom too far in our out. I would also recommend going to edit>>preferences>>keymap and changing the spacebar action from play to tools so that when you hit the spacebar it will open up a object context menu. As for your last question I would just delete everything in view (press a to select all and hit del) and then press shift+a and select mesh>>plane to start off with a square.

May I ask how good your blender skills are so I can help you better? Have you done 3D modelling in it before or are you just starting out. --HackerCop ❯❯❯ Talk 21:23, 19 July 2020 (UTC)

My Blender skills are alright! Modeling won't be much of an issue, I know the basics and have modeled some basic stuff. I'm mostly going to struggle with textures, like I know next to nothing about materials, nodes, and UV mapping. I'm sure it won't be much of an issue with a helping hand though. Whipinsnapper (talk) 00:01, 21 July 2020 (UTC)
Don't worry about textures I can help. Here's UV mapping in a nutshell --HackerCop ❯❯❯ Talk 07:45, 21 July 2020 (UTC)

UV mapping demostrated with chocolates.jpg