User talk:FunkyDude15

From Custom Mario Kart
Revision as of 18:28, 23 April 2013 by MitsySueG24 (talk | contribs) (→‎Help... Please...: new section)
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Welcome to the Custom Mario Kart Wiiki!

Wiiki.png

You are now able to edit and create pages on the Custom Mario Kart Wiiki. Before you get started:

  • Read the Rules.
  • Use the Templates on the Main Page when making new pages for Custom Tracks, Texture Hacks and other releases.
  • Make good edits. Always PREVIEW your changes before you SAVE to make sure they're saved right the first time.
  • Use proper grammar and spelling.
  • Sign all of your posts on talk pages with four tildes (~~~~). This will turn into your name and the time you wrote the comment.
  • Don't delete anything from your talk page.
  • Please post a response if a moderator posts on your talk page.
  • We encourage all content makers (Tracks, Texture Hacks, etc.) to create a User Link and to add it to the Author List.

Thank you! -- WorldsBoss 15:48, 4 January 2013 (UTC)

AIParam

Don't add this to texture hacks of regular MKWii tracks. Texture hacks are not supposed to change gameplay in anyway, just appearance. Otherwise they are known as Custom Tracks Without Model Edits. Changing files other than ones that change appearance generally make them incompatible online. Although bots aren't used in online modes, there's a chance the changed AI file could be an issue, and could result in undeserved player bans. Also many players find AIParam extremely annoying. If people really want super fast bots, they can add the files themselves. --Jefe 03:15, 2 March 2013 (UTC)

Thanks Jefe. I'll delete the AIParam and release an update. --FunkyDude15 03:23, 2 March 2013 (UTC)

Love Circuit

I'm sorry for the late answer. But I checked your CT with Wimms Szs Tool.The enemy routes are "wrong" in the settings also the item routes.There are 3 missing objects. -- Mkwjason (talk) 16:01, 17 March 2013 (UTC) I would start with a new kmp the course is good.(or add me on skype ;)) -- Mkwjason (talk) 17:48, 17 March 2013 (UTC)

SNES Mario Circuit 1

I noticed you removed your port from your user link. Does this mean you have canceled your port of this track?
ZillaSpaz (talk) 19:49, 27 March 2013 (UTC)

Well after I saw NiAlBlack updated his version, I pretty much freaked out. I may make a modern 3d version based on Luigi Circuit, but once I do sooooo much work to make a track, I can't test it. I can't run it on the wii even though I check it with Wiimms tools. I don't know how to use dolphin emulator. Soarin MKWII is a new CT maker and even he can get his tracks to work. I WANT MY TRACKS TO WORK SO BADLY!! So it's on hold but not completely cancelled. --FunkyDude15 (talk) 04:08, 28 March 2013 (UTC)

Help... Please...

Hi, I had sent you a .skp file (e-mail). I had a cool track found on 3D Warehouse. Turned it into an .obj but the file was over 175MB! Everything else is said in the e-mail. Thank You for your time. --MitsySueG24 (talk) 18:28, 23 April 2013 (UTC)