Difference between revisions of "User talk:BigOto"
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Hello. You say MK7 tracks can not be ported in this time. Is there coming a option to make to port it maybe? Is it planed?? A special programm is missed right? --Snake 22:33, 27 January 2014 (UTC) | Hello. You say MK7 tracks can not be ported in this time. Is there coming a option to make to port it maybe? Is it planed?? A special programm is missed right? --Snake 22:33, 27 January 2014 (UTC) | ||
:I am currently unaware of the ability to do so, as nobody has managed to reverse-engineer a copy of MK7 and then reverse-engineer its model format. So no, there's no program that can do it yet (and probably won't be for a very long time), which is why I created my own model for 3DS Rainbow Road. If you look closely it is slightly different from the original model because I was unable to port anything directly. --[[User:BigOto|BigOto]] ([[User talk:BigOto|talk]]) 23:59, 27 January 2014 (UTC) | :I am currently unaware of the ability to do so, as nobody has managed to reverse-engineer a copy of MK7 and then reverse-engineer its model format. So no, there's no program that can do it yet (and probably won't be for a very long time), which is why I created my own model for 3DS Rainbow Road. If you look closely it is slightly different from the original model because I was unable to port anything directly. --[[User:BigOto|BigOto]] ([[User talk:BigOto|talk]]) 23:59, 27 January 2014 (UTC) | ||
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+ | ==Hex Editor== | ||
+ | I have a question. What Hex Editor(s) you use? I want to know.--[[User:CustomArio|CustomArio]] ([[User talk:CustomArio|talk]]) 13:27, 16 September 2014 (UTC) |
Revision as of 13:27, 16 September 2014
Hello, I have seen a video of Galaxy Road.... I must know if this track gonna releasing.
PC Freak 16:38, 20 June 2011 (CEST)
Hey BigOto, I'm a big fan of your tracks and have downloaded all of them (then downloading the MKW CT GP) and loved them! I just want to say that I have created a CT idea, but am a loser in Google Sketch Up, Blender, ect. and was wondering if you could create the track for me? I have a diagram if you are interested! N00b 0f h4x 22:23, 14 December 2011 (CET) -(OBVIOUSLY)
- I do not take any requests, sorry. --BigOto 22:46, 14 December 2011 (CET)
Mario Kart Arcade GP
Hey BigOto! I am offering to port one Mario Kart GP Track of your choice to some of the best CT Makers, and to you as a bit of a reward for helping me with Jungle Island so much. Simply go to www.mariowiki.com, and search "Mario Kart GP 2". There should be a list of GP Courses there, just let me know which one you'd like to port Via my talk page. (Please note this is not a request for you to do a custom track, this is just an offer for something that doesn't happen often, and I will try my to go through with everybody's request) -- SuperMario64DS, 17:13, 23 December 2011 (CET)
Thunder City
- Hi BigOto!
- I only wanted to ask u something about translations.
- Thunder in Thunder City has to be translated?
- 08Juan80 14:53, 30 April 2012 (UTC)
- Because the city "Thunder" was named with the idea that eventually the track would have animated thunder and lightning in the background, it acts as an adjective as well as a name, so yes it does translate. I believe this would be "Ciudad Trueno" in Spanish, but thanks for making sure! --BigOto 18:38, 30 April 2012 (UTC)
- No problem =P
- Was to assure if I translate it or nope.
- 08Juan80 15:51, 8 May 2012 (UTC)
3DS Rainbow Road- Textures
Are you going to make a bump map for the road? It would actually be pretty easy, as nintendo was pretty lazy in making it- they took Wii RR's texture (which is actually DS RR's texture), upped the contrast, and made a star-shaped bump map. They reused that bump map for the tunnel too, so you'd literally just have to do the two textures. If you're too busy with school or whatnot I can even make the texture for you, I just wanted to let you know about this. invis (talk) 05:20, 18 January 2014 (UTC)
- Actually, never mind. I went ahead and made them- link here. You'll have to download them one by one, sorry for that D: invis (talk) 18:51, 18 January 2014 (UTC)
Porting MK7 tracks
Hello. You say MK7 tracks can not be ported in this time. Is there coming a option to make to port it maybe? Is it planed?? A special programm is missed right? --Snake 22:33, 27 January 2014 (UTC)
- I am currently unaware of the ability to do so, as nobody has managed to reverse-engineer a copy of MK7 and then reverse-engineer its model format. So no, there's no program that can do it yet (and probably won't be for a very long time), which is why I created my own model for 3DS Rainbow Road. If you look closely it is slightly different from the original model because I was unable to port anything directly. --BigOto (talk) 23:59, 27 January 2014 (UTC)
Hex Editor
I have a question. What Hex Editor(s) you use? I want to know.--CustomArio (talk) 13:27, 16 September 2014 (UTC)