Difference between revisions of "User:Zilly"

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(→‎CT Tropes: small attempt at organizing, no spoilers anymore!)
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==CT Tropes==
 
==CT Tropes==
<spoiler>
 
 
'''''Delivered for satirical purposes only.'''''
 
'''''Delivered for satirical purposes only.'''''
  
* Blind turns
+
Bad Gameplay: your track plays like a wet sponge and here's why
* Too many boost panels (catching up is ''not'' allowed!)
+
 
* Too many cannons (anything to make the game more automatic)
+
*Too many boost panels (catching up is not allowed!)
* Portals or lazily-linked themes
+
*Too many cannons (anything to make the game more automatic)
* Loooooooooooong
+
*Loooooooooooong
* Enemies that move 120+ KM/h
+
*Clearly only tested with Mach Bike
* Boost panels on the obviously still-slower split path
+
*Boost panels on the obviously still-slower split path
* Sticky road is not a substitute for smoothness
+
*Sticky road is not a substitute for smoothness
* Jump pads for when fixed speed is not required
+
*Jump pads for when fixed speed is not required
* Clearly only tested with Mach Bike
+
*Bouncy Mushrooms in original tracks! Or you can just redesign..
* Direction-biased jumps
+
*Why you'd put that obstacle way out there? You know we're just going to take the lines
** "Anywhere but the middle" jumps
+
**You put big obstacles on the lines? Meanie
* Why does Bowser have so many not-castles again?
+
*I think this................. lags a little
* Of course the Bullet Bill has to drop me off mid-180° turn
+
*That is not a turn. That is not what a turn looks like
* Entire course is made of right angles
+
*You failed this section? DO IT AGAIN
* I can download my own music, thank you
+
*Glitch? Eh, we'll fix it later
* I don't feel like decorating, so here's a sea and a bridge
+
*Pointless trick, because boost panel right after it
* Bouncy Mushrooms in original tracks! Or you can just redesign..
+
*Slippery road in tight spaces, because the author hates you
* Required tricking!
+
*You came out a little wide? You get a perpendicular wall
** Required not tricking!
+
*Th-th-this feels a bit-bit-bit bumpy
* "No small people allowed" jumps
+
*Don't you remember what these original Objects do if you can hit them?
* You know you can remove those nonworking replay cameras? Right?
+
*You don't think that cannon/boost/item row is a bit too close to the finish line?
* Sideways flat slopes
+
*Why are these respawns so high?
* Wait, wasn't that same texture off-road a few minutes ago?
+
**Why are these respawns so low?
** Wait, this same texture is both road and wall?
+
***Why does this track have both!?
* Th-th-this feels a bit-bit-bit bumpy
+
****Why is this slope respawn both high and low for different racers!? Did you seriously not set an X rotation?
* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
+
*You know respawns have slots, right?
* Bouncy metal grates! Because that makes sense...
+
*Ugh, I was going to make that jump anyway, you meanie
* How else are they going to know my CT has fire in it?
+
*Sideways cannons, because I don't feel like making proper transitions
* Sunset track! I guess it has... stuff
+
*Why is there a boost panel no one can reach, because of bumpiness?
* Only smooth pavement should sound like smooth pavement
+
*Oh, now you decide I'm out of bounds
* A random obstacle appears in your path while you jump over a hill!
+
*Nope, you can only take the slow route this lap
* Unlicensed, forced ownership of a track to a Nintendo character
+
*I hope you know that you move slower in the air than on land
** Rosalina doesn't love you
+
**Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
* Why you'd put that obstacle way out there? You know we're just going to take the lines
+
*You may think you fixed the glitch, but you didn't!
** You put big obstacles on the lines? Meanie
+
*Now it's even worse!
* Mmmmmmmmmmmmmemes
+
*You've established a meta? Time to change all the rules with this update
* Plagiarism in an "original track"
+
*You will never convince me that corkscrews are fun or interesting
* Where the heck do I go
+
*Physics and sticky tricks go together like oil and water
* I think this................. lags a little
+
*My tires are 5 inches off the ground, so obviously this is a trick opportunity
* That is not a turn. That is not what a turn looks like
+
*Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
* You failed this section? DO IT AGAIN
+
*1 lap tracks, because adaptation is banned
* Glitch? Eh, we'll fix it later
+
*I'm not remaking my BRRES again, so deal with it
* Bridges ≠ floating, paper-thin roads
+
*You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
* Oh, that's not a real word? It is now
+
*Track is clearly only designed for Time Trial mode
* You're not supposed to go that way, but I didn't feel like hiring a fencer
+
*Boost panels that are as thick as an atom
* No road UV mapping
+
*Stop! Put that shuttle loop down! You do not know better!
* Paper-thin concrete walls
+
*Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
* Pointless trick, because boost panel right after it
+
*There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
* Slippery road in tight spaces, because the author hates you
+
 
* Eh, we'll make it look interesting later
+
 
* Wait, where is that coming from? It doesn't appear to have a source
+
Unintuitive Layout: the curse of knowledge and complete lack of testing by people that are not you
* You came out a little wide? You get a perpendicular wall
+
 
* Don't you remember what these original [[Objects]] do if you can hit them?
+
*Blind turns
* Starting area walled in? Are you that worried about exploits?
+
*Direction-biased jumps
* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
+
**"Anywhere but the middle" jumps
* What's the point of the 2nd layer of metal grid again?
+
*Enemies that move 120+ KM/h
* Ground movement illusions
+
*Of course the Bullet Bill has to drop me off mid-180° turn
* Well, it's not like we're able to check both ways before crossing the street
+
*Required tricking!
* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
+
**Required not tricking!
* The outermost pixel of your character touched the cliff? You fall off
+
*"No small people allowed" jumps
* Realistic textures in a cartoony game
+
*Oh sorry, you missed the road when it started getting randomly fenced? Go back around
* You don't think that cannon/boost/item row is a bit too close to the finish line?
+
*A random obstacle appears in your path while you jump over a hill!
* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
+
*Where the heck do I go
* Why are these respawns so high?
+
*Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
** Why are these respawns so low?
+
*The outermost pixel of your character touched the cliff? You fall off
*** Why does this track have both!?
+
*Why is there so much open space? This isn't an adventure game
**** Why is this slope respawn ''both'' high and low '''for different racers'''!? Did you seriously not set an X rotation?
+
*There's really no need to make a course absolutely bonkers. Really.
* Why is there so much open space? This isn't an adventure game
+
*Enemies can't decide if they want to take tight lines or wide lines
* Don't you think the ramp and off-road are in reverse order?
+
*Middle of the cannon is the only safe entry point
* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
+
*I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus KCL
* Middle of the cannon is the only safe entry point
+
*Super secret door game-winning shortcut that only the cool kids know about
* You know respawns have slots, right?
+
*Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
* Ugh, I was going to make that jump anyway, you meanie
+
*Don't you think the ramp and off-road are in reverse order?
* Sideways cannons, because I don't feel like making proper transitions
+
*Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
* There's really no need to make a course absolutely bonkers. Really.
+
 
* Enemies can't decide if they want to take tight lines or wide lines
+
 
* Why is there a boost panel no one can reach, because of bumpiness?
+
Bad Aesthetics: if my opinion is a piece of paper, your opinion is a similar piece of paper, but covered in brown sauce
* Oh, ''now'' you decide I'm out of bounds
+
 
* New tracks that belong in 2011
+
*Portals or lazily-linked themes
* Nope, you can only take the slow route this lap
+
*Why does Bowser have so many not-castles again?
* I hope you know that you move slower in the air than on land
+
*Entire course is made of right angles
** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
+
*I don't feel like decorating, so here's a sea and a bridge
* You may think you fixed the glitch, but you didn't!
+
*I can download my own music, thank you
* Now it's even worse!
+
*You know you can remove those nonworking replay cameras? Right?
* You've established a meta? Time to change all the rules with this update
+
*Sideways flat slopes
* You will never convince me that corkscrews are fun or interesting
+
*Wait, wasn't that same texture off-road a few minutes ago?
* Physics and sticky tricks go together like oil and water
+
**Wait, this same texture is both road and wall?
* My tires are 5 inches off the ground, so obviously this is a trick opportunity
+
*Bouncy metal grates! Because that makes sense...
* Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
+
*How else are they going to know my CT has fire in it?
* Oh look, another "Not Rainbow Road" course! What are the odds?
+
*Sunset track! I guess it has... stuff
* 1 lap tracks, because adaptation is banned
+
*Only smooth pavement should sound like smooth pavement
* I'm not remaking my [[BRRES]] again, so deal with it
+
*Unlicensed, forced ownership of a track to a Nintendo character
* You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
+
**Rosalina doesn't love you
* Track is clearly only designed for Time Trial mode
+
*Mmmmmmmmmmmmmemes
* Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
+
*Plagiarism in an "original track"
* Boost panels that are as thick as an atom
+
*Bridges ≠ floating, paper-thin roads
* Stop! Put that shuttle loop down! You do '''''not''''' know better!
+
*Oh, that's not a real word? It is now
* Super secret door game-winning shortcut that only the cool kids know about
+
*You're not supposed to go that way, but I didn't feel like hiring a fencer
* Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
+
*No road UV mapping
* There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
+
*Paper-thin concrete walls
* Dark [[post-effects]] where you are required to wear night vision goggles to see what I've created
+
*Eh, we'll make it look interesting later
* I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus [[KCL]]
+
*Wait, where is that coming from? It doesn't appear to have a source
* This is not a cave; this is a hexagonal tunnel
+
*Starting area walled in? Are you that worried about exploits?
 +
*What's the point of the 2nd layer of metal grid again?
 +
*Ground movement illusions
 +
*Well, it's not like we're able to check both ways before crossing the street
 +
*I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
 +
*Realistic textures in a cartoony game
 +
*New tracks that belong in 2011
 +
*Oh look, another "Not Rainbow Road" course! What are the odds?
 +
*Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
 +
*Dark post-effects where you are required to wear night vision goggles to see what I've created
 +
*This is not a cave; this is a hexagonal tunnel
 +
 
  
 
And for the '''most''' important one:
 
And for the '''most''' important one:
 +
 
* Hey, maybe I just suck, but I'm going to blame the author for it anyway
 
* Hey, maybe I just suck, but I'm going to blame the author for it anyway
</spoiler>
 
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}

Revision as of 23:19, 23 December 2019

Zilla
Avatar: 150px
Twitter: @_ZlLLA

Introduction

hi i retired for like 4 years and forgot everything

Plans

CT Tropes

Delivered for satirical purposes only.

Bad Gameplay: your track plays like a wet sponge and here's why

  • Too many boost panels (catching up is not allowed!)
  • Too many cannons (anything to make the game more automatic)
  • Loooooooooooong
  • Clearly only tested with Mach Bike
  • Boost panels on the obviously still-slower split path
  • Sticky road is not a substitute for smoothness
  • Jump pads for when fixed speed is not required
  • Bouncy Mushrooms in original tracks! Or you can just redesign..
  • Why you'd put that obstacle way out there? You know we're just going to take the lines
    • You put big obstacles on the lines? Meanie
  • I think this................. lags a little
  • That is not a turn. That is not what a turn looks like
  • You failed this section? DO IT AGAIN
  • Glitch? Eh, we'll fix it later
  • Pointless trick, because boost panel right after it
  • Slippery road in tight spaces, because the author hates you
  • You came out a little wide? You get a perpendicular wall
  • Th-th-this feels a bit-bit-bit bumpy
  • Don't you remember what these original Objects do if you can hit them?
  • You don't think that cannon/boost/item row is a bit too close to the finish line?
  • Why are these respawns so high?
    • Why are these respawns so low?
      • Why does this track have both!?
        • Why is this slope respawn both high and low for different racers!? Did you seriously not set an X rotation?
  • You know respawns have slots, right?
  • Ugh, I was going to make that jump anyway, you meanie
  • Sideways cannons, because I don't feel like making proper transitions
  • Why is there a boost panel no one can reach, because of bumpiness?
  • Oh, now you decide I'm out of bounds
  • Nope, you can only take the slow route this lap
  • I hope you know that you move slower in the air than on land
    • Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
  • You may think you fixed the glitch, but you didn't!
  • Now it's even worse!
  • You've established a meta? Time to change all the rules with this update
  • You will never convince me that corkscrews are fun or interesting
  • Physics and sticky tricks go together like oil and water
  • My tires are 5 inches off the ground, so obviously this is a trick opportunity
  • Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
  • 1 lap tracks, because adaptation is banned
  • I'm not remaking my BRRES again, so deal with it
  • You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
  • Track is clearly only designed for Time Trial mode
  • Boost panels that are as thick as an atom
  • Stop! Put that shuttle loop down! You do not know better!
  • Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
  • There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it


Unintuitive Layout: the curse of knowledge and complete lack of testing by people that are not you

  • Blind turns
  • Direction-biased jumps
    • "Anywhere but the middle" jumps
  • Enemies that move 120+ KM/h
  • Of course the Bullet Bill has to drop me off mid-180° turn
  • Required tricking!
    • Required not tricking!
  • "No small people allowed" jumps
  • Oh sorry, you missed the road when it started getting randomly fenced? Go back around
  • A random obstacle appears in your path while you jump over a hill!
  • Where the heck do I go
  • Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
  • The outermost pixel of your character touched the cliff? You fall off
  • Why is there so much open space? This isn't an adventure game
  • There's really no need to make a course absolutely bonkers. Really.
  • Enemies can't decide if they want to take tight lines or wide lines
  • Middle of the cannon is the only safe entry point
  • I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus KCL
  • Super secret door game-winning shortcut that only the cool kids know about
  • Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
  • Don't you think the ramp and off-road are in reverse order?
  • Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling


Bad Aesthetics: if my opinion is a piece of paper, your opinion is a similar piece of paper, but covered in brown sauce

  • Portals or lazily-linked themes
  • Why does Bowser have so many not-castles again?
  • Entire course is made of right angles
  • I don't feel like decorating, so here's a sea and a bridge
  • I can download my own music, thank you
  • You know you can remove those nonworking replay cameras? Right?
  • Sideways flat slopes
  • Wait, wasn't that same texture off-road a few minutes ago?
    • Wait, this same texture is both road and wall?
  • Bouncy metal grates! Because that makes sense...
  • How else are they going to know my CT has fire in it?
  • Sunset track! I guess it has... stuff
  • Only smooth pavement should sound like smooth pavement
  • Unlicensed, forced ownership of a track to a Nintendo character
    • Rosalina doesn't love you
  • Mmmmmmmmmmmmmemes
  • Plagiarism in an "original track"
  • Bridges ≠ floating, paper-thin roads
  • Oh, that's not a real word? It is now
  • You're not supposed to go that way, but I didn't feel like hiring a fencer
  • No road UV mapping
  • Paper-thin concrete walls
  • Eh, we'll make it look interesting later
  • Wait, where is that coming from? It doesn't appear to have a source
  • Starting area walled in? Are you that worried about exploits?
  • What's the point of the 2nd layer of metal grid again?
  • Ground movement illusions
  • Well, it's not like we're able to check both ways before crossing the street
  • I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
  • Realistic textures in a cartoony game
  • New tracks that belong in 2011
  • Oh look, another "Not Rainbow Road" course! What are the odds?
  • Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
  • Dark post-effects where you are required to wear night vision goggles to see what I've created
  • This is not a cave; this is a hexagonal tunnel


And for the most important one:

  • Hey, maybe I just suck, but I'm going to blame the author for it anyway

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