Difference between revisions of "User:Zilly"
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m (I'll add more when I find them) |
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Line 12: | Line 12: | ||
*[[GBA Luigi Circuit]]: rain | *[[GBA Luigi Circuit]]: rain | ||
*[[GCN Luigi's Mansion]] | *[[GCN Luigi's Mansion]] | ||
+ | |||
+ | ==CT Tropes== | ||
+ | '''''Delivered for satirical purposes only.''''' | ||
+ | |||
+ | * Blind turns | ||
+ | * Too many boost panels (catching up is ''not'' allowed!) | ||
+ | * Too many cannons (anything to make the game more automatic) | ||
+ | * Portals or lazily-linked themes | ||
+ | * Loooooooooooong | ||
+ | * Enemies that move 120+ KM/h | ||
+ | * Boost panels on the obviously still-slower split path | ||
+ | * Sticky road is not a substitute for smoothness | ||
+ | * Jump pads for when fixed speed is not required | ||
+ | * Clearly only tested with Mach Bike | ||
+ | * Direction biased jumps | ||
+ | ** "Anywhere but the middle" jumps | ||
+ | * Why does Bowser have so many not-castles again? | ||
+ | * Of course the Bullet has to drop me off mid-180° turn | ||
+ | * Entire course is made of right angles | ||
+ | * I can download my own music, thank you | ||
+ | * I don't feel like decorating, so here's a sea and a bridge | ||
+ | * Bouncy Mushrooms in original tracks! Or you can just design around that.. | ||
+ | * Required tricking! | ||
+ | ** Required not tricking! | ||
+ | * "No small people allowed" jumps | ||
+ | * You know you can remove those nonworking replay cameras? Right? | ||
+ | * Sideways flat slopes | ||
+ | * Wait, wasn't that same texture off-road a few minutes ago? | ||
+ | ** Wait, this same texture is both road and wall? | ||
+ | * Th-th-this feels a bit-bit-bit bumpy | ||
+ | * Oh sorry, you missed the road when it started getting randomly fenced? Go back around | ||
+ | * Bouncy metal grates! Because that makes sense... | ||
+ | * How else are they going to know my CT has fire in it? | ||
+ | * Sunset track! I guess it has... stuff | ||
+ | * Only smooth pavement should sound like smooth pavement | ||
+ | * A random obstacle appears in your path while you jump over a hill! | ||
+ | * Unlicensed, forced ownership of a track to a Nintendo character | ||
+ | ** Rosalina doesn't love you | ||
+ | * Why you'd put that obstacle way out there? You know we're just going to take the lines | ||
+ | ** You put big obstacles on the lines? Meanie | ||
+ | * Mmmmmmmmmmmmmemes | ||
+ | * Plagiarism in an "original track" | ||
+ | * Where the heck do I go | ||
+ | * I think this................. lags a little | ||
+ | * That is not a turn. That is not what a turn looks like | ||
+ | * You failed this section? DO IT AGAIN | ||
+ | * Glitch? Eh, we'll fix it later | ||
+ | * Bridges =/= floating, paper-thin roads | ||
+ | * Oh, that's not a real word? It is now | ||
+ | * You're not supposed to go that way, but I didn't feel like hiring a fencer | ||
+ | * No road UV mapping | ||
+ | * Paper-thin concrete walls | ||
+ | * Pointless trick, because boost panel right after it | ||
+ | * Slippery road in tight spaces, because the author hates you | ||
+ | * Eh, we'll make it look interesting later | ||
+ | * Wait, where is that coming from? It doesn't appear to have a source | ||
+ | * You came out a little wide? You get a perpendicular wall | ||
+ | * Don't you remember what these original Objects do if you can hit them? | ||
+ | * Starting area walled in? Are you that worried about exploits? | ||
+ | * Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels | ||
+ | * What's the point of the 2nd layer of metal grid again? | ||
+ | * Ground movement illusions | ||
+ | * Well, it's not like we're able to check both ways before crossing the street | ||
+ | * I know it's hard to choose a wall SFX, but sometimes a rock is just a rock | ||
+ | |||
+ | And for the '''most''' important one: | ||
+ | * Hey, maybe I just suck, but I'm going to blame the author for it anyway | ||
{{User-Zilla-Link}} | {{User-Zilla-Link}} | ||
[[Category:People]] | [[Category:People]] |
Revision as of 00:41, 20 May 2015
Introduction
Hello! I am ZillaSpaz, or Zilla for short. I am a Mario Kart Wii Custom Track maker from the United States of America. I only make ported tracks, but I am also very capable of editing a model.
My first Custom Track is Beta 1 of N64 Luigi Raceway, which was made near the end of August 2012.
Various plans
Here are some things I plan on finishing, more priority from top to bottom:
- 3DS Wuhu Loop
- N64 Wario Stadium
- SM64 Castle Grounds: remake
- GBA Luigi Circuit: rain
- GCN Luigi's Mansion
CT Tropes
Delivered for satirical purposes only.
- Blind turns
- Too many boost panels (catching up is not allowed!)
- Too many cannons (anything to make the game more automatic)
- Portals or lazily-linked themes
- Loooooooooooong
- Enemies that move 120+ KM/h
- Boost panels on the obviously still-slower split path
- Sticky road is not a substitute for smoothness
- Jump pads for when fixed speed is not required
- Clearly only tested with Mach Bike
- Direction biased jumps
- "Anywhere but the middle" jumps
- Why does Bowser have so many not-castles again?
- Of course the Bullet has to drop me off mid-180° turn
- Entire course is made of right angles
- I can download my own music, thank you
- I don't feel like decorating, so here's a sea and a bridge
- Bouncy Mushrooms in original tracks! Or you can just design around that..
- Required tricking!
- Required not tricking!
- "No small people allowed" jumps
- You know you can remove those nonworking replay cameras? Right?
- Sideways flat slopes
- Wait, wasn't that same texture off-road a few minutes ago?
- Wait, this same texture is both road and wall?
- Th-th-this feels a bit-bit-bit bumpy
- Oh sorry, you missed the road when it started getting randomly fenced? Go back around
- Bouncy metal grates! Because that makes sense...
- How else are they going to know my CT has fire in it?
- Sunset track! I guess it has... stuff
- Only smooth pavement should sound like smooth pavement
- A random obstacle appears in your path while you jump over a hill!
- Unlicensed, forced ownership of a track to a Nintendo character
- Rosalina doesn't love you
- Why you'd put that obstacle way out there? You know we're just going to take the lines
- You put big obstacles on the lines? Meanie
- Mmmmmmmmmmmmmemes
- Plagiarism in an "original track"
- Where the heck do I go
- I think this................. lags a little
- That is not a turn. That is not what a turn looks like
- You failed this section? DO IT AGAIN
- Glitch? Eh, we'll fix it later
- Bridges =/= floating, paper-thin roads
- Oh, that's not a real word? It is now
- You're not supposed to go that way, but I didn't feel like hiring a fencer
- No road UV mapping
- Paper-thin concrete walls
- Pointless trick, because boost panel right after it
- Slippery road in tight spaces, because the author hates you
- Eh, we'll make it look interesting later
- Wait, where is that coming from? It doesn't appear to have a source
- You came out a little wide? You get a perpendicular wall
- Don't you remember what these original Objects do if you can hit them?
- Starting area walled in? Are you that worried about exploits?
- Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
- What's the point of the 2nd layer of metal grid again?
- Ground movement illusions
- Well, it's not like we're able to check both ways before crossing the street
- I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
And for the most important one:
- Hey, maybe I just suck, but I'm going to blame the author for it anyway