Difference between revisions of "User:Zilly"

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(I haven't done much lately, so I'm removing my dark announcements for now)
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===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]]===
 
===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]]===
This track is about 84% completed. I need to make Item Routes, add enemies, and make all the cameras. The Giant Yoshi Egg is done. A lot of background details are planned to make the course have more to do with its owner.<br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
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I can't give a good estimate on percentage of completion. I need to add respawns, cameras, and some more objects. A lot of background details are planned to make the course have more to do with its owner. I am not sure if these will be in the first release though, because it's been in development for too long.<br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
  
 
===SM64 Tall Tall Mountain===
 
===SM64 Tall Tall Mountain===

Revision as of 22:49, 11 July 2013

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. My specialty is ported tracks, or starting with the full model, but I am also an editor. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my Custom Tracks with their own page in my user link. I may make 1 or 2 more announcements, but I'll probably stop after that, since I want to trim this page down!

Please do not officially announce my plans or dark announcements; I will take care of it myself.

Here are some other unreleased Custom Tracks that I have:

3DS Wuhu Loop

I have been simplifying the model to avoid the Slow Motion Bug. I don't want to continue making the model less complex, so I am going to add fencing next.

3DS Neo Bowser City

I got tired of editing the messy model, so now HelloImYourMind is working on it at the moment. I'll most likely do minor model editing and KMP next for this.

3DS Daisy Hills (SpyKid)

Ask SpyKid about percentage of completion. I will assist in KMP, testing, and whatever else comes up.

N64 Yoshi Valley

I can't give a good estimate on percentage of completion. I need to add respawns, cameras, and some more objects. A lot of background details are planned to make the course have more to do with its owner. I am not sure if these will be in the first release though, because it's been in development for too long.
Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.

SM64 Tall Tall Mountain

This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.

SM64 Castle Grounds v1.0

Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.

Battle Arenas

I haven't released any Battle Arenas yet, but here are some I have in progress:

SMS Delfino Plaza

This track is on hiatus. I'll probably start over by ripping it myself.

GCN Luigi's Mansion

This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.

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