Difference between revisions of "User:Zilly"

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===[[DS Luigi's Mansion (Zilla)|DS Luigi's Mansion]]===
 
===[[DS Luigi's Mansion (Zilla)|DS Luigi's Mansion]]===
This track is about 80% completed. The KCL and KMP are mostly done. Item Routes need a little more work and I need to put invisible walls in the KCL. Most texture enhancements are finished. As far as [[Mario Kart 7]] gimmicks go, I only need to model the last ramp in the muddy section. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.
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This track is about 80% completed. The KCL and KMP are mostly done. Item Routes need a little more work and I need to put invisible walls in the KCL. Most texture enhancements are finished. I think the only model enhancement left to do is to add cobwebs in the cave. As far as [[Mario Kart 7]] gimmicks go, I only need to model the last ramp in the muddy section. Also, I plan to use the chandelier from the DS version and add moving portraits of Boolossus. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.
  
 
===3DS Wuhu Loop===
 
===3DS Wuhu Loop===
 
Dark announcement. I'll start this after DS Luigi's Mansion, since someone has ripped the model for me (will be revealed once I make the page). I'm going for a "just right" size, since the other ports have a bad scale.
 
Dark announcement. I'll start this after DS Luigi's Mansion, since someone has ripped the model for me (will be revealed once I make the page). I'm going for a "just right" size, since the other ports have a bad scale.
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===[[3DS Daisy Hills (SpyKid)]]===
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Ask [[SpyKid]] about percentage of completion. I will assist in modeling, KMP, testing, and whatever else comes up.
  
 
===SM64 Tall Tall Mountain===
 
===SM64 Tall Tall Mountain===

Revision as of 00:34, 14 April 2013

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. My specialty is ported tracks, or starting with the full model, but I am also an editor. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my Custom Tracks with their own page in my user link.

Here are some other unreleased Custom Tracks that I have (please do not officially announce my plans or dark announcements; I will take care of it myself):

N64 Yoshi Valley

This track is about 84% completed. I need to make Item Routes, add enemies, and make all the cameras. The Giant Yoshi Egg is done. A lot of background details are planned to make the course have more to do with its owner.
Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.

DS Luigi's Mansion

This track is about 80% completed. The KCL and KMP are mostly done. Item Routes need a little more work and I need to put invisible walls in the KCL. Most texture enhancements are finished. I think the only model enhancement left to do is to add cobwebs in the cave. As far as Mario Kart 7 gimmicks go, I only need to model the last ramp in the muddy section. Also, I plan to use the chandelier from the DS version and add moving portraits of Boolossus. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.

3DS Wuhu Loop

Dark announcement. I'll start this after DS Luigi's Mansion, since someone has ripped the model for me (will be revealed once I make the page). I'm going for a "just right" size, since the other ports have a bad scale.

3DS Daisy Hills (SpyKid)

Ask SpyKid about percentage of completion. I will assist in modeling, KMP, testing, and whatever else comes up.

SM64 Tall Tall Mountain

This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.

SM64 Castle Grounds v1.0

Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.

N64 Kalimari Desert

Dark announcement. I probably won't work on this until the Wuhu Island Trio and N64 Yoshi Valley are done.

3DS Maka Wuhu

Dark announcement. I probably won't work on this until Wuhu Loop is done, but I'm well aware of how many extra things that are not in the Wii Sports Resort model. Also, both authors that have announced their own port have in/directly asked me for help, and I can't help both of them.

Battle Arenas

I haven't released any Battle Arenas yet, but here are some I have in progress:

SMS Delfino Plaza

This track is on hiatus. sup3rsmash8 originally gave me a model to start with, but I'll probably start over by ripping it myself. Also, BCphoton has made a race version, so I'll probably split that page once mine my battle version is done.

GCN Luigi's Mansion

This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.

3DS Wuhu Town

Dark announcement. This model won't need nearly as much tweaking as 3DS Maka Wuhu, so why not? Actually, don't tell me.

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