Difference between revisions of "User:Zilly"

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==Introduction==
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=Introduction=
 
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. ''My specialty is ported tracks, or starting with the full model, but I am also an editor.'' I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
 
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. ''My specialty is ported tracks, or starting with the full model, but I am also an editor.'' I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
  
==Custom Tracks==
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=Custom Tracks=
You can see my Custom Tracks with their own page in my user link. I will be working on several tracks simultaneously for now.
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You can see my Custom Tracks with their own page in my user link.
  
Here are some other unreleased Custom Tracks that I have:
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Here are some other unreleased Custom Tracks that I have (please do not officially announce my plans or dark announcements; I will take care of it myself):
  
 
===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]]===
 
===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]]===
This track is about 83% completed. I need to make Item Routes, add enemies, and make all the cameras. I'm making the Giant Yoshi Egg. The base Object is working well enough, but I still need to work on a model replacement. A lot of background details are planned to make the course have more to do with its owner. <br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
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This track is about 84% completed. I need to make Item Routes, add enemies, and make all the cameras. The Giant Yoshi Egg is done. A lot of background details are planned to make the course have more to do with its owner. <br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
  
 
===[[DS Luigi's Mansion (Zilla)|DS Luigi's Mansion]]===
 
===[[DS Luigi's Mansion (Zilla)|DS Luigi's Mansion]]===
This track is about 60% completed. The KCL is mostly done and the basics of the KMP (such as Enemy Routes, Item Routes, Checkpoints, and item boxes) are done. Item Routes need a little more work and I need to put invisible walls in the KCL. I'm going to include some new stuff in the course model, such as the Foyer staircase and [[Mario Kart 7]] gimmicks, with the staircase being finished (although I need to tweak the room itself still). I have replaced most of the main textures with new ones, but there are still more I need to find replacements for. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.
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This track is about 75% completed. The KCL is mostly done and the KMP is mostly done. Item Routes need a little more work and I need to put invisible walls in the KCL. Most texture enhancements are finished. I'm about 60% done with model enhancements. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.
  
===[[SM64 Tall Tall Mountain]]===
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===SM64 Tall Tall Mountain===
 
This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.
 
This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.
  
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Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.
 
Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.
  
==Battle Arenas==
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===N64 Kalimari Desert===
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Dark announcement.
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 +
===3DS Wuhu Loop===
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Planned. I might scrap this if [[CaronHT]] updates [[3DS Wuhu Loop (CaronHT)|his port]].
 +
 
 +
===3DS Maka Wuhu===
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Planned.
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 +
=Battle Arenas=
 
I haven't released any Battle Arenas yet, but here are some I have in progress:
 
I haven't released any Battle Arenas yet, but here are some I have in progress:
  
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===[[GCN Luigi's Mansion]]===
 
===[[GCN Luigi's Mansion]]===
This track is on hiatus. I'll have to start this over some other time.
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This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.
 +
 
 +
===3DS Wuhu Town===
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Planned.
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}
 
[[Category:People]]
 
[[Category:People]]

Revision as of 21:49, 8 April 2013

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. My specialty is ported tracks, or starting with the full model, but I am also an editor. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my Custom Tracks with their own page in my user link.

Here are some other unreleased Custom Tracks that I have (please do not officially announce my plans or dark announcements; I will take care of it myself):

N64 Yoshi Valley

This track is about 84% completed. I need to make Item Routes, add enemies, and make all the cameras. The Giant Yoshi Egg is done. A lot of background details are planned to make the course have more to do with its owner.
Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.

DS Luigi's Mansion

This track is about 75% completed. The KCL is mostly done and the KMP is mostly done. Item Routes need a little more work and I need to put invisible walls in the KCL. Most texture enhancements are finished. I'm about 60% done with model enhancements. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.

SM64 Tall Tall Mountain

This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.

SM64 Castle Grounds v1.0

Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.

N64 Kalimari Desert

Dark announcement.

3DS Wuhu Loop

Planned. I might scrap this if CaronHT updates his port.

3DS Maka Wuhu

Planned.

Battle Arenas

I haven't released any Battle Arenas yet, but here are some I have in progress:

SMS Delfino Plaza

This track is about 60% completed. I have the model and it is being improved. Also, the KCL is mostly finished, but the KMP needs a lot of work.

GCN Luigi's Mansion

This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.

3DS Wuhu Town

Planned.

Template:User-Zilla-Link