Difference between revisions of "User:Zilly"

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===[[DS Luigi's Mansion (Zilla)|DS Luigi's Mansion]]===
 
===[[DS Luigi's Mansion (Zilla)|DS Luigi's Mansion]]===
This track is about 45% completed. The KCL is done for the most part and the KMP is still basic, but it's working. I'm going to include some new stuff in the course model, such as the Foyer staircase and [[Mario Kart 7]] gimmicks, but I haven't included them yet. I plan to replace all or most of the old textures. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits.
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This track is about 60% completed. The KCL is mostly done and the basics of the KMP (such as Enemy Routes, Item Routes, Checkpoints, and item boxes) are done. Item Routes need a little more work and I need to put invisible walls in the KCL. I'm going to include some new stuff in the course model, such as the Foyer staircase and [[Mario Kart 7]] gimmicks, with the staircase being finished (although I need to tweak the room itself still). I have replaced most of the main textures with new ones, but there are still more I need to find replacements for. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.
  
 
===[[SM64 Tall Tall Mountain]]===
 
===[[SM64 Tall Tall Mountain]]===

Revision as of 21:24, 23 March 2013

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. My specialty is ported tracks, or starting with the full model, but I am also an editor. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my Custom Tracks with their own page in my user link. I will be working on several tracks simultaneously for now.

Here are some other unreleased Custom Tracks that I have:

N64 Yoshi Valley

This track is about 83% completed. I need to make Item Routes, add enemies, and make all the cameras. I'm making the Giant Yoshi Egg. The base Object is working well enough, but I still need to work on a model replacement. A lot of background details are planned to make the course have more to do with its owner.
Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.

DS Luigi's Mansion

This track is about 60% completed. The KCL is mostly done and the basics of the KMP (such as Enemy Routes, Item Routes, Checkpoints, and item boxes) are done. Item Routes need a little more work and I need to put invisible walls in the KCL. I'm going to include some new stuff in the course model, such as the Foyer staircase and Mario Kart 7 gimmicks, with the staircase being finished (although I need to tweak the room itself still). I have replaced most of the main textures with new ones, but there are still more I need to find replacements for. Also, I plan to make use of the Objects found in the DS version, such as the chandelier and moving portraits. As for the moving tree enemy, I have started working on it, but it will move differently from its past incarnations.

SM64 Tall Tall Mountain

This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.

SM64 Castle Grounds v1.0

Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.

Battle Arenas

I haven't released any Battle Arenas yet, but here are some I have in progress:

SMS Delfino Plaza

This track is about 60% completed. I have the model and it is being improved. Also, the KCL is mostly finished, but the KMP needs a lot of work.

GCN Luigi's Mansion

This track is on hiatus. I'll have to start this over some other time.

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