Difference between revisions of "User:Zilly"

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===[[SNES Ghost Valley 1 (Zilla)|SNES Ghost Valley 1]]===
 
===[[SNES Ghost Valley 1 (Zilla)|SNES Ghost Valley 1]]===
This track is about 30% completed and will not be completed until sometime after New Years Day. I have the model and it is being textured. I still need to scale it and make the KCL and KMP. This will be my very first track made completely from scratch. I thought that this would be pretty fun to make. I haven't worked with the falling block Objects before, so if I can't make them work, I will try to implement them in the 2nd release.
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(see track page)
  
 
===GCN Luigi's Mansion (Battle)===
 
===GCN Luigi's Mansion (Battle)===

Revision as of 06:58, 12 January 2013

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. My specialty is ported tracks, or starting with the full model, but I am also an editor. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my released Custom Tracks in my user link. My current plan is to finish SNES Ghost Valley 1 and then update/finish my older tracks, starting with SM64 Tall Tall Mountain.

Here are the other Custom Tracks I am currently working on (from most completed to least completed):

SM64 Tall Tall Mountain

This track is about 92% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add more fall boundaries and respawns.

SMS Delfino Plaza (Battle)

This track is about 70% completed. I have the model now and it is being improved. Also, the KCL is mostly finished, but the KMP needs work.

SNES Ghost Valley 1

(see track page)

GCN Luigi's Mansion (Battle)

I have a working model and KCL for it, but I will try to redo this another time to get the vertex colors. If not, I will try to make some vertex colors manually.

Pipe Network

I am unsure when I will start this track, but I have already designed the layout. This will be my first Custom Track that doesn't use a ported model from another game. I've always wanted a pipe maze. Pipe Network will feature two new "mechanics" not utilized by other Custom Tracks yet [I think].

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