Difference between revisions of "User:Zilly"

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(never made one of these things, so why not)
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{| class="textbox float-right grid"
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|+ Zilla
 
|+ Zilla
 
|-
 
|-
 
! Avatar:
 
! Avatar:
| [[File:zilla.jpg|150px]]
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| [[File:Zilla's Avatar.jpg|150px]]
 
|-
 
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! Twitter:
 
! Twitter:
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==Plans==
 
==Plans==
you waited this long lol wait more
+
*[[Haunted Woods]] v2
  
 
==CT Tropes==
 
==CT Tropes==
<spoiler>
 
 
'''''Delivered for satirical purposes only.'''''
 
'''''Delivered for satirical purposes only.'''''
  
* Blind turns
+
=== Bad Gameplay ===
* Too many boost panels (catching up is ''not'' allowed!)
+
'''Your track handles like a wet sponge.'''
* Too many cannons (anything to make the game more automatic)
+
 
* Portals or lazily-linked themes
+
*Too many boost panels (catching up is not allowed!)
* Loooooooooooong
+
*Too many cannons (anything to make the game more automatic)
* Enemies that move 120+ KM/h
+
*Loooooooooooong
* Boost panels on the obviously still-slower split path
+
*Clearly only tested with Mach Bike
* Sticky road is not a substitute for smoothness
+
*Boost panels on the obviously still-slower split path
* Jump pads for when fixed speed is not required
+
*Sticky road is not a substitute for smoothness
* Clearly only tested with Mach Bike
+
*Jump pads for when fixed speed is not required
* Direction-biased jumps
+
*Bouncy Mushrooms in original tracks! Or you can just redesign..
** "Anywhere but the middle" jumps
+
*Why you'd put that obstacle way out there? You know we're just going to take the lines
* Why does Bowser have so many not-castles again?
+
**You put big obstacles on the lines? Meanie
* Of course the Bullet Bill has to drop me off mid-180° turn
+
*I think this................. lags a little
* Entire course is made of right angles
+
*That is not a turn. That is not what a turn looks like
* I can download my own music, thank you
+
*You failed this section? DO IT AGAIN
* I don't feel like decorating, so here's a sea and a bridge
+
*Glitch? Eh, we'll fix it later
* Bouncy Mushrooms in original tracks! Or you can just redesign..
+
*Pointless trick, because boost panel right after it
* Required tricking!
+
*Slippery road in tight spaces, because the author hates you
** Required not tricking!
+
*You came out a little wide? You get a perpendicular wall
* "No small people allowed" jumps
+
*Th-th-this feels a bit-bit-bit bumpy
* You know you can remove those nonworking replay cameras? Right?
+
*Don't you remember what these original Objects do if you can hit them?
* Sideways flat slopes
+
*You don't think that cannon/boost/item row is a bit too close to the finish line?
* Wait, wasn't that same texture off-road a few minutes ago?
+
*Why are these respawns so high?
** Wait, this same texture is both road and wall?
+
**Why are these respawns so low?
* Th-th-this feels a bit-bit-bit bumpy
+
***Why does this track have both!? Ones on steep hills are especially confusing!
* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
+
*You know respawns have slots, right?
* Bouncy metal grates! Because that makes sense...
+
*Ugh, I was going to make that jump anyway, you meanie
* How else are they going to know my CT has fire in it?
+
*Sideways cannons, because I don't feel like making proper transitions
* Sunset track! I guess it has... stuff
+
*Why is there a boost panel no one can reach, because of bumpiness?
* Only smooth pavement should sound like smooth pavement
+
*Oh, now you decide I'm out of bounds
* A random obstacle appears in your path while you jump over a hill!
+
*Nope, you can only take the slow route this lap
* Unlicensed, forced ownership of a track to a Nintendo character
+
*Well, it's not like we're able to check both ways before crossing the street
** Rosalina doesn't love you
+
*I hope you know that you move slower in the air than on land
* Why you'd put that obstacle way out there? You know we're just going to take the lines
+
**Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
** You put big obstacles on the lines? Meanie
+
*You may think you fixed the glitch, but you didn't!
* Mmmmmmmmmmmmmemes
+
*Now it's even worse!
* Plagiarism in an "original track"
+
*You've established a meta? Time to change all the rules with this update
* Where the heck do I go
+
*You will never convince me that corkscrews are fun or interesting
* I think this................. lags a little
+
*Physics and sticky tricks go together like oil and water
* That is not a turn. That is not what a turn looks like
+
*My tires are 5 inches off the ground, so obviously this is a trick opportunity
* You failed this section? DO IT AGAIN
+
*Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
* Glitch? Eh, we'll fix it later
+
*1 lap tracks, because adaptation is banned
* Bridges =/= floating, paper-thin roads
+
*I'm not remaking my BRRES again, so deal with it
* Oh, that's not a real word? It is now
+
*You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
* You're not supposed to go that way, but I didn't feel like hiring a fencer
+
*Track is clearly only designed for Time Trial mode
* No road UV mapping
+
*Boost panels that are as thick as an atom
* Paper-thin concrete walls
+
*Stop! Put that shuttle loop down! You do not know better!
* Pointless trick, because boost panel right after it
+
*Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
* Slippery road in tight spaces, because the author hates you
+
*There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
* Eh, we'll make it look interesting later
+
 
* Wait, where is that coming from? It doesn't appear to have a source
+
=== Unintuitive Layout ===
* You came out a little wide? You get a perpendicular wall
+
'''The curse of knowledge and complete lack of testing by people that are not you.'''
* Don't you remember what these original Objects do if you can hit them?
+
 
* Starting area walled in? Are you that worried about exploits?
+
*Blind turns
* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
+
*Direction-biased jumps
* What's the point of the 2nd layer of metal grid again?
+
**"Anywhere but the middle" jumps
* Ground movement illusions
+
*Enemies that move 120+ KM/h
* Well, it's not like we're able to check both ways before crossing the street
+
*Of course the Bullet Bill has to drop me off mid-180° turn
* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
+
*Required tricking!
* The outermost pixel of your character touched the cliff? You fall off
+
**Required not tricking!
* Realistic textures in a cartoony game
+
*"No small people allowed" jumps
* You don't think that cannon/boost/item row is a bit too close to the finish line?
+
*Oh sorry, you missed the road when it started getting randomly fenced? Go back around
* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
+
*A random obstacle appears in your path while you jump over a hill!
* Why are these respawns so high?
+
*Where the heck do I go
** Why are these respawns so low?
+
*Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
*** Why does this track have both!?
+
*The outermost pixel of your character touched the cliff? You fall off
* Why is there so much open space? This isn't an adventure game
+
*Why is there so much open space? This isn't an adventure game
* Don't you think the ramp and off-road are in reverse order?
+
*There's really no need to make a course absolutely bonkers. Really.
* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
+
*Enemies can't decide if they want to take tight lines or wide lines
* Middle of the cannon is the only safe entry point
+
*Middle of the cannon is the only safe entry point
* You know respawns have slots, right?
+
*I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus KCL
* Ugh, I was going to make that jump anyway, you meanie
+
*Super secret door game-winning shortcut that only the cool kids know about
* Sideways cannons, because I don't feel like making proper transitions
+
*Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
* There's really no need to make a course absolutely bonkers. Really.
+
*Don't you think the ramp and off-road are in reverse order?
* Enemies can't decide if they want to take tight lines or wide lines
+
*Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
* Why is there a boost panel no one can reach, because of bumpiness?
+
 
* Oh, ''now'' you decide I'm out of bounds
+
=== Bad Aesthetics ===
* New tracks that belong in 2011
+
'''If my opinion is a piece of paper, your opinion is a similar piece of paper, but covered in brown sauce.'''
* Nope, you can only take the slow route this lap
+
 
* I hope you know that you move slower in the air than on land
+
*Portals or lazily-linked themes
** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
+
*Why does Bowser have so many not-castles again?
* You may think you fixed the glitch, but you didn't!
+
*Entire course is made of right angles
* Now it's even worse!
+
*I don't feel like decorating, so here's a sea and a bridge
* You've established a meta? Time to change all the rules with this update
+
*I can download my own music, thank you
* You will never convince me that corkscrews are fun or interesting
+
*You know you can remove those nonworking replay cameras? Right?
 +
*Sideways flat slopes
 +
*Wait, wasn't that same texture off-road a few minutes ago?
 +
**Wait, this same texture is both road and wall?
 +
*Bouncy metal grates! Because that makes sense...
 +
*How else are they going to know my CT has fire in it?
 +
*Sunset track! I guess it has... stuff
 +
*Only smooth pavement should sound like smooth pavement
 +
*Unlicensed, forced ownership of a track to a Nintendo character
 +
**Rosalina doesn't love you
 +
*Mmmmmmmmmmmmmemes
 +
*Plagiarism in an "original track"
 +
*Bridges floating, paper-thin roads
 +
*Oh, that's not a real word? It is now
 +
*You're not supposed to go that way, but I didn't feel like hiring a fencer
 +
*No road UV mapping
 +
*Paper-thin concrete walls
 +
*Eh, we'll make it look interesting later
 +
*Wait, where is that coming from? It doesn't appear to have a source
 +
*Starting area walled in? Are you that worried about exploits?
 +
*What's the point of the 2nd layer of metal grid again?
 +
*Ground movement illusions
 +
*I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
 +
*Realistic textures in a cartoony game
 +
*New tracks that belong in 2011
 +
*Oh look, another "Not Rainbow Road" course! What are the odds?
 +
*Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
 +
*Dark post-effects where you are required to wear night vision goggles to see what I've created
 +
*This is not a cave; this is a hexagonal tunnel
  
And for the '''most''' important one:
+
=== And for the most important one ===
 
* Hey, maybe I just suck, but I'm going to blame the author for it anyway
 
* Hey, maybe I just suck, but I'm going to blame the author for it anyway
</spoiler>
 
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}

Revision as of 03:09, 31 December 2019

Zilla
Avatar: 150px
Twitter: @_ZlLLA

Introduction

hi i retired for like 4 years and forgot everything

Plans

CT Tropes

Delivered for satirical purposes only.

Bad Gameplay

Your track handles like a wet sponge.

  • Too many boost panels (catching up is not allowed!)
  • Too many cannons (anything to make the game more automatic)
  • Loooooooooooong
  • Clearly only tested with Mach Bike
  • Boost panels on the obviously still-slower split path
  • Sticky road is not a substitute for smoothness
  • Jump pads for when fixed speed is not required
  • Bouncy Mushrooms in original tracks! Or you can just redesign..
  • Why you'd put that obstacle way out there? You know we're just going to take the lines
    • You put big obstacles on the lines? Meanie
  • I think this................. lags a little
  • That is not a turn. That is not what a turn looks like
  • You failed this section? DO IT AGAIN
  • Glitch? Eh, we'll fix it later
  • Pointless trick, because boost panel right after it
  • Slippery road in tight spaces, because the author hates you
  • You came out a little wide? You get a perpendicular wall
  • Th-th-this feels a bit-bit-bit bumpy
  • Don't you remember what these original Objects do if you can hit them?
  • You don't think that cannon/boost/item row is a bit too close to the finish line?
  • Why are these respawns so high?
    • Why are these respawns so low?
      • Why does this track have both!? Ones on steep hills are especially confusing!
  • You know respawns have slots, right?
  • Ugh, I was going to make that jump anyway, you meanie
  • Sideways cannons, because I don't feel like making proper transitions
  • Why is there a boost panel no one can reach, because of bumpiness?
  • Oh, now you decide I'm out of bounds
  • Nope, you can only take the slow route this lap
  • Well, it's not like we're able to check both ways before crossing the street
  • I hope you know that you move slower in the air than on land
    • Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
  • You may think you fixed the glitch, but you didn't!
  • Now it's even worse!
  • You've established a meta? Time to change all the rules with this update
  • You will never convince me that corkscrews are fun or interesting
  • Physics and sticky tricks go together like oil and water
  • My tires are 5 inches off the ground, so obviously this is a trick opportunity
  • Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
  • 1 lap tracks, because adaptation is banned
  • I'm not remaking my BRRES again, so deal with it
  • You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
  • Track is clearly only designed for Time Trial mode
  • Boost panels that are as thick as an atom
  • Stop! Put that shuttle loop down! You do not know better!
  • Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
  • There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it

Unintuitive Layout

The curse of knowledge and complete lack of testing by people that are not you.

  • Blind turns
  • Direction-biased jumps
    • "Anywhere but the middle" jumps
  • Enemies that move 120+ KM/h
  • Of course the Bullet Bill has to drop me off mid-180° turn
  • Required tricking!
    • Required not tricking!
  • "No small people allowed" jumps
  • Oh sorry, you missed the road when it started getting randomly fenced? Go back around
  • A random obstacle appears in your path while you jump over a hill!
  • Where the heck do I go
  • Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
  • The outermost pixel of your character touched the cliff? You fall off
  • Why is there so much open space? This isn't an adventure game
  • There's really no need to make a course absolutely bonkers. Really.
  • Enemies can't decide if they want to take tight lines or wide lines
  • Middle of the cannon is the only safe entry point
  • I can plow through this object with a Star in other games, but not this one, because the author was lazy and used cactus KCL
  • Super secret door game-winning shortcut that only the cool kids know about
  • Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
  • Don't you think the ramp and off-road are in reverse order?
  • Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling

Bad Aesthetics

If my opinion is a piece of paper, your opinion is a similar piece of paper, but covered in brown sauce.

  • Portals or lazily-linked themes
  • Why does Bowser have so many not-castles again?
  • Entire course is made of right angles
  • I don't feel like decorating, so here's a sea and a bridge
  • I can download my own music, thank you
  • You know you can remove those nonworking replay cameras? Right?
  • Sideways flat slopes
  • Wait, wasn't that same texture off-road a few minutes ago?
    • Wait, this same texture is both road and wall?
  • Bouncy metal grates! Because that makes sense...
  • How else are they going to know my CT has fire in it?
  • Sunset track! I guess it has... stuff
  • Only smooth pavement should sound like smooth pavement
  • Unlicensed, forced ownership of a track to a Nintendo character
    • Rosalina doesn't love you
  • Mmmmmmmmmmmmmemes
  • Plagiarism in an "original track"
  • Bridges ≠ floating, paper-thin roads
  • Oh, that's not a real word? It is now
  • You're not supposed to go that way, but I didn't feel like hiring a fencer
  • No road UV mapping
  • Paper-thin concrete walls
  • Eh, we'll make it look interesting later
  • Wait, where is that coming from? It doesn't appear to have a source
  • Starting area walled in? Are you that worried about exploits?
  • What's the point of the 2nd layer of metal grid again?
  • Ground movement illusions
  • I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
  • Realistic textures in a cartoony game
  • New tracks that belong in 2011
  • Oh look, another "Not Rainbow Road" course! What are the odds?
  • Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
  • Dark post-effects where you are required to wear night vision goggles to see what I've created
  • This is not a cave; this is a hexagonal tunnel

And for the most important one

  • Hey, maybe I just suck, but I'm going to blame the author for it anyway

Template:User-Zilla-Link