Difference between revisions of "User:Zilly"

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(ct tropes + there's a lot i wanna do, but havent actually started, so i'll just leave it off of here for now)
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{| class="textbox float-right grid"
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|+ Zilla
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|-
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! Avatar:
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| [[File:Zilla's Avatar.jpg|150px]]
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|-
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! Twitter:
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| [http://www.twitter.com/_zllla @_ZlLLA]
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|}
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==Introduction==
 
==Introduction==
Hello! I am ZillaSpaz, or Zilla for short. I am a [[Mario Kart Wii]] [[Custom Track]] maker from the United States of America. I only make ported tracks, but I am also very capable of editing a model.
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hi i retired for like 4 years and forgot everything
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==Plans==
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*[[Haunted Woods]] v2
  
My first Custom Track is Beta 1 of [[N64 Luigi Raceway]], which was made near the end of August 2012.
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==CT Tropes==
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<spoiler>
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'''''Delivered for satirical purposes only.'''''
  
==Various plans==
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* Blind turns
Here are some things I ''plan'' on finishing, more priority from top to bottom:
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* Too many boost panels (catching up is ''not'' allowed!)
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* Too many cannons (anything to make the game more automatic)
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* Portals or lazily-linked themes
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* Loooooooooooong
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* Enemies that move 120+ KM/h
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* Boost panels on the obviously still-slower split path
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* Sticky road is not a substitute for smoothness
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* Jump pads for when fixed speed is not required
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* Clearly only tested with Mach Bike
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* Direction-biased jumps
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** "Anywhere but the middle" jumps
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* Why does Bowser have so many not-castles again?
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* Of course the Bullet Bill has to drop me off mid-180° turn
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* Entire course is made of right angles
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* I can download my own music, thank you
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* I don't feel like decorating, so here's a sea and a bridge
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* Bouncy Mushrooms in original tracks! Or you can just redesign..
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* Required tricking!
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** Required not tricking!
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* "No small people allowed" jumps
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* You know you can remove those nonworking replay cameras? Right?
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* Sideways flat slopes
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* Wait, wasn't that same texture off-road a few minutes ago?
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** Wait, this same texture is both road and wall?
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* Th-th-this feels a bit-bit-bit bumpy
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* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
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* Bouncy metal grates! Because that makes sense...
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* How else are they going to know my CT has fire in it?
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* Sunset track! I guess it has... stuff
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* Only smooth pavement should sound like smooth pavement
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* A random obstacle appears in your path while you jump over a hill!
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* Unlicensed, forced ownership of a track to a Nintendo character
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** Rosalina doesn't love you
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* Why you'd put that obstacle way out there? You know we're just going to take the lines
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** You put big obstacles on the lines? Meanie
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* Mmmmmmmmmmmmmemes
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* Plagiarism in an "original track"
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* Where the heck do I go
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* I think this................. lags a little
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* That is not a turn. That is not what a turn looks like
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* You failed this section? DO IT AGAIN
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* Glitch? Eh, we'll fix it later
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* Bridges ≠ floating, paper-thin roads
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* Oh, that's not a real word? It is now
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* You're not supposed to go that way, but I didn't feel like hiring a fencer
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* No road UV mapping
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* Paper-thin concrete walls
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* Pointless trick, because boost panel right after it
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* Slippery road in tight spaces, because the author hates you
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* Eh, we'll make it look interesting later
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* Wait, where is that coming from? It doesn't appear to have a source
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* You came out a little wide? You get a perpendicular wall
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* Don't you remember what these original [[Objects]] do if you can hit them?
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* Starting area walled in? Are you that worried about exploits?
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* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
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* What's the point of the 2nd layer of metal grid again?
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* Ground movement illusions
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* Well, it's not like we're able to check both ways before crossing the street
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* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
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* The outermost pixel of your character touched the cliff? You fall off
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* Realistic textures in a cartoony game
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* You don't think that cannon/boost/item row is a bit too close to the finish line?
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* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
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* Why are these respawns so high?
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** Why are these respawns so low?
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*** Why does this track have both!?
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**** Why is this slope respawn ''both'' high and low '''for different racers'''!? Did you seriously not set an X rotation?
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* Why is there so much open space? This isn't an adventure game
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* Don't you think the ramp and off-road are in reverse order?
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* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
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* Middle of the cannon is the only safe entry point
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* You know respawns have slots, right?
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* Ugh, I was going to make that jump anyway, you meanie
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* Sideways cannons, because I don't feel like making proper transitions
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* There's really no need to make a course absolutely bonkers. Really.
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* Enemies can't decide if they want to take tight lines or wide lines
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* Why is there a boost panel no one can reach, because of bumpiness?
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* Oh, ''now'' you decide I'm out of bounds
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* New tracks that belong in 2011
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* Nope, you can only take the slow route this lap
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* I hope you know that you move slower in the air than on land
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** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
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* You may think you fixed the glitch, but you didn't!
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* Now it's even worse!
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* You've established a meta? Time to change all the rules with this update
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* You will never convince me that corkscrews are fun or interesting
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* Physics and sticky tricks go together like oil and water
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* My tires are 5 inches off the ground, so obviously this is a trick opportunity
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* Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
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* Oh look, another "Not Rainbow Road" course! What are the odds?
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* 1 lap tracks, because adaptation is banned
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* I'm not remaking my [[BRRES]] again, so deal with it
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* You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
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* Track is clearly only designed for Time Trial mode
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* Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
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* Boost panels that are as thick as an atom
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* Stop! Put that shuttle loop down! You do '''''not''''' know better!
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* Super secret door game-winning shortcut that only the cool kids know about
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* Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
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* There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
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* Dark [[post-effects]] where you are required to wear night vision goggles to see what I've created
  
*[[N64 Wario Stadium]]
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And for the '''most''' important one:
*[[DS Mario Circuit]]: major update
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* Hey, maybe I just suck, but I'm going to blame the author for it anyway
*[[SM64 Castle Grounds]]: remake
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</spoiler>
*[[GBA Luigi Circuit]]: rain
 
*[[SNES Ghost Valley 1]]: small update to match [[N64 Banshee Boardwalk]] lighting style
 
*[[GCN Luigi's Mansion]]
 
*[[3DS Wuhu Loop]]
 
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}
[[Category:People]]
 

Revision as of 01:15, 6 December 2019

Zilla
Avatar: 150px
Twitter: @_ZlLLA

Introduction

hi i retired for like 4 years and forgot everything

Plans

CT Tropes

Show text


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