Difference between revisions of "User:Zilly"

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(slight update to speed up progress)
(ct tropes + there's a lot i wanna do, but havent actually started, so i'll just leave it off of here for now)
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=Introduction=
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{| class="textbox float-right grid"
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. ''My specialty is ported tracks, or starting with the full model, but I am also an editor.'' I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
 
  
=Custom Tracks=
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|+ Zilla
You can see my Custom Tracks with their own page in my user link. I may make 1 or 2 more announcements, but I'll probably stop after that, since I want to trim this page down!
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|-
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! Avatar:
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| [[File:Zilla's Avatar.jpg|150px]]
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|-
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! Twitter:
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| [http://www.twitter.com/_zllla @_ZlLLA]
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|}
  
'''Please do not officially announce my plans or dark announcements; I will take care of it myself.'''
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==Introduction==
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hi i retired for like 4 years and forgot everything
  
Here are some other unreleased Custom Tracks that I have:
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==Plans==
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*[[Haunted Woods]] v2
  
===[[3DS Wuhu Loop (Zilla)|3DS Wuhu Loop]]===
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==CT Tropes==
I have been simplifying the model to avoid the [[Slow Motion Bug]]. I don't want to continue making the model less complex, so I am going to add fencing next.
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<spoiler>
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'''''Delivered for satirical purposes only.'''''
  
===[[3DS Neo Bowser City]]===
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* Blind turns
I got tired of editing the messy model, so now [[HelloImYourMind]] is working on it at the moment. I'll most likely do minor model editing and KMP next for this.
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* Too many boost panels (catching up is ''not'' allowed!)
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* Too many cannons (anything to make the game more automatic)
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* Portals or lazily-linked themes
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* Loooooooooooong
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* Enemies that move 120+ KM/h
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* Boost panels on the obviously still-slower split path
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* Sticky road is not a substitute for smoothness
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* Jump pads for when fixed speed is not required
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* Clearly only tested with Mach Bike
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* Direction-biased jumps
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** "Anywhere but the middle" jumps
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* Why does Bowser have so many not-castles again?
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* Of course the Bullet Bill has to drop me off mid-180° turn
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* Entire course is made of right angles
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* I can download my own music, thank you
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* I don't feel like decorating, so here's a sea and a bridge
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* Bouncy Mushrooms in original tracks! Or you can just redesign..
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* Required tricking!
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** Required not tricking!
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* "No small people allowed" jumps
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* You know you can remove those nonworking replay cameras? Right?
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* Sideways flat slopes
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* Wait, wasn't that same texture off-road a few minutes ago?
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** Wait, this same texture is both road and wall?
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* Th-th-this feels a bit-bit-bit bumpy
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* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
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* Bouncy metal grates! Because that makes sense...
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* How else are they going to know my CT has fire in it?
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* Sunset track! I guess it has... stuff
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* Only smooth pavement should sound like smooth pavement
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* A random obstacle appears in your path while you jump over a hill!
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* Unlicensed, forced ownership of a track to a Nintendo character
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** Rosalina doesn't love you
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* Why you'd put that obstacle way out there? You know we're just going to take the lines
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** You put big obstacles on the lines? Meanie
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* Mmmmmmmmmmmmmemes
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* Plagiarism in an "original track"
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* Where the heck do I go
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* I think this................. lags a little
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* That is not a turn. That is not what a turn looks like
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* You failed this section? DO IT AGAIN
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* Glitch? Eh, we'll fix it later
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* Bridges ≠ floating, paper-thin roads
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* Oh, that's not a real word? It is now
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* You're not supposed to go that way, but I didn't feel like hiring a fencer
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* No road UV mapping
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* Paper-thin concrete walls
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* Pointless trick, because boost panel right after it
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* Slippery road in tight spaces, because the author hates you
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* Eh, we'll make it look interesting later
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* Wait, where is that coming from? It doesn't appear to have a source
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* You came out a little wide? You get a perpendicular wall
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* Don't you remember what these original [[Objects]] do if you can hit them?
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* Starting area walled in? Are you that worried about exploits?
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* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
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* What's the point of the 2nd layer of metal grid again?
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* Ground movement illusions
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* Well, it's not like we're able to check both ways before crossing the street
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* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
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* The outermost pixel of your character touched the cliff? You fall off
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* Realistic textures in a cartoony game
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* You don't think that cannon/boost/item row is a bit too close to the finish line?
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* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
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* Why are these respawns so high?
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** Why are these respawns so low?
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*** Why does this track have both!?
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**** Why is this slope respawn ''both'' high and low '''for different racers'''!? Did you seriously not set an X rotation?
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* Why is there so much open space? This isn't an adventure game
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* Don't you think the ramp and off-road are in reverse order?
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* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
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* Middle of the cannon is the only safe entry point
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* You know respawns have slots, right?
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* Ugh, I was going to make that jump anyway, you meanie
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* Sideways cannons, because I don't feel like making proper transitions
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* There's really no need to make a course absolutely bonkers. Really.
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* Enemies can't decide if they want to take tight lines or wide lines
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* Why is there a boost panel no one can reach, because of bumpiness?
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* Oh, ''now'' you decide I'm out of bounds
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* New tracks that belong in 2011
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* Nope, you can only take the slow route this lap
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* I hope you know that you move slower in the air than on land
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** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
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* You may think you fixed the glitch, but you didn't!
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* Now it's even worse!
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* You've established a meta? Time to change all the rules with this update
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* You will never convince me that corkscrews are fun or interesting
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* Physics and sticky tricks go together like oil and water
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* My tires are 5 inches off the ground, so obviously this is a trick opportunity
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* Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
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* Oh look, another "Not Rainbow Road" course! What are the odds?
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* 1 lap tracks, because adaptation is banned
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* I'm not remaking my [[BRRES]] again, so deal with it
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* You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
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* Track is clearly only designed for Time Trial mode
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* Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
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* Boost panels that are as thick as an atom
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* Stop! Put that shuttle loop down! You do '''''not''''' know better!
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* Super secret door game-winning shortcut that only the cool kids know about
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* Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
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* There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
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* Dark [[post-effects]] where you are required to wear night vision goggles to see what I've created
  
===[[3DS Daisy Hills (SpyKid)]]===
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And for the '''most''' important one:
Ask [[SpyKid]] about percentage of completion. I will assist in KMP, testing, and whatever else comes up.
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* Hey, maybe I just suck, but I'm going to blame the author for it anyway
 
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</spoiler>
===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]] Beta===
 
The Beta version is about 80% completed. I have decided to save the major background changes for the 2nd release, as this project has been in development for far too long. I need to add respawns, cameras, and some more Objects. For enemies, the Giant Yoshi Egg is already finished and I now have an animated model of a new enemy for the course (surprise).<br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
 
 
 
===SM64 Tall Tall Mountain===
 
This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.
 
 
 
===[[SM64 Castle Grounds]] v1.0===
 
Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.
 
 
 
=Battle Arenas=
 
I haven't released any Battle Arenas yet, but here are some I have in progress:
 
 
 
===SMS Delfino Plaza===
 
This track is on hiatus. I'll probably start over by ripping it myself.
 
 
 
===[[GCN Luigi's Mansion]]===
 
This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.
 
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}
[[Category:People]]
 

Revision as of 01:15, 6 December 2019

Zilla
Avatar: 150px
Twitter: @_ZlLLA

Introduction

hi i retired for like 4 years and forgot everything

Plans

CT Tropes

Show text


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