Difference between revisions of "User:Zilly"

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(ct tropes + there's a lot i wanna do, but havent actually started, so i'll just leave it off of here for now)
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=Introduction=
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{| class="textbox float-right grid"
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. ''My specialty is ported tracks, or starting with the full model, but I am also an editor.'' I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
 
  
=Custom Tracks=
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|+ Zilla
You can see my Custom Tracks with their own page in my user link. I may make 1 or 2 more announcements, but I'll probably stop after that, since I want to trim this page down!
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|-
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! Avatar:
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| [[File:Zilla's Avatar.jpg|150px]]
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|-
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! Twitter:
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| [http://www.twitter.com/_zllla @_ZlLLA]
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|}
  
'''Please do not officially announce my plans or dark announcements; I will take care of it myself.'''
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==Introduction==
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hi i retired for like 4 years and forgot everything
  
Here are some other unreleased Custom Tracks that I have:
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==Plans==
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*[[Haunted Woods]] v2
  
===[[3DS Wuhu Loop (Zilla)|3DS Wuhu Loop]]===
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==CT Tropes==
I have been simplifying the model to avoid the [[Slow Motion Bug]]. I don't want to continue making the model less complex, so I am going to add fencing next.
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<spoiler>
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'''''Delivered for satirical purposes only.'''''
  
===[[3DS Neo Bowser City]]===
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* Blind turns
I'm redoing some texture mapping and also remodeling some parts to make it more accurate/simple.
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* Too many boost panels (catching up is ''not'' allowed!)
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* Too many cannons (anything to make the game more automatic)
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* Portals or lazily-linked themes
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* Loooooooooooong
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* Enemies that move 120+ KM/h
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* Boost panels on the obviously still-slower split path
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* Sticky road is not a substitute for smoothness
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* Jump pads for when fixed speed is not required
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* Clearly only tested with Mach Bike
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* Direction-biased jumps
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** "Anywhere but the middle" jumps
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* Why does Bowser have so many not-castles again?
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* Of course the Bullet Bill has to drop me off mid-180° turn
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* Entire course is made of right angles
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* I can download my own music, thank you
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* I don't feel like decorating, so here's a sea and a bridge
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* Bouncy Mushrooms in original tracks! Or you can just redesign..
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* Required tricking!
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** Required not tricking!
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* "No small people allowed" jumps
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* You know you can remove those nonworking replay cameras? Right?
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* Sideways flat slopes
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* Wait, wasn't that same texture off-road a few minutes ago?
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** Wait, this same texture is both road and wall?
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* Th-th-this feels a bit-bit-bit bumpy
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* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
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* Bouncy metal grates! Because that makes sense...
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* How else are they going to know my CT has fire in it?
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* Sunset track! I guess it has... stuff
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* Only smooth pavement should sound like smooth pavement
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* A random obstacle appears in your path while you jump over a hill!
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* Unlicensed, forced ownership of a track to a Nintendo character
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** Rosalina doesn't love you
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* Why you'd put that obstacle way out there? You know we're just going to take the lines
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** You put big obstacles on the lines? Meanie
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* Mmmmmmmmmmmmmemes
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* Plagiarism in an "original track"
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* Where the heck do I go
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* I think this................. lags a little
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* That is not a turn. That is not what a turn looks like
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* You failed this section? DO IT AGAIN
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* Glitch? Eh, we'll fix it later
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* Bridges ≠ floating, paper-thin roads
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* Oh, that's not a real word? It is now
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* You're not supposed to go that way, but I didn't feel like hiring a fencer
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* No road UV mapping
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* Paper-thin concrete walls
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* Pointless trick, because boost panel right after it
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* Slippery road in tight spaces, because the author hates you
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* Eh, we'll make it look interesting later
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* Wait, where is that coming from? It doesn't appear to have a source
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* You came out a little wide? You get a perpendicular wall
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* Don't you remember what these original [[Objects]] do if you can hit them?
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* Starting area walled in? Are you that worried about exploits?
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* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
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* What's the point of the 2nd layer of metal grid again?
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* Ground movement illusions
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* Well, it's not like we're able to check both ways before crossing the street
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* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
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* The outermost pixel of your character touched the cliff? You fall off
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* Realistic textures in a cartoony game
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* You don't think that cannon/boost/item row is a bit too close to the finish line?
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* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
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* Why are these respawns so high?
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** Why are these respawns so low?
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*** Why does this track have both!?
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**** Why is this slope respawn ''both'' high and low '''for different racers'''!? Did you seriously not set an X rotation?
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* Why is there so much open space? This isn't an adventure game
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* Don't you think the ramp and off-road are in reverse order?
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* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
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* Middle of the cannon is the only safe entry point
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* You know respawns have slots, right?
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* Ugh, I was going to make that jump anyway, you meanie
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* Sideways cannons, because I don't feel like making proper transitions
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* There's really no need to make a course absolutely bonkers. Really.
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* Enemies can't decide if they want to take tight lines or wide lines
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* Why is there a boost panel no one can reach, because of bumpiness?
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* Oh, ''now'' you decide I'm out of bounds
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* New tracks that belong in 2011
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* Nope, you can only take the slow route this lap
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* I hope you know that you move slower in the air than on land
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** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
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* You may think you fixed the glitch, but you didn't!
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* Now it's even worse!
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* You've established a meta? Time to change all the rules with this update
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* You will never convince me that corkscrews are fun or interesting
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* Physics and sticky tricks go together like oil and water
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* My tires are 5 inches off the ground, so obviously this is a trick opportunity
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* Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3
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* Oh look, another "Not Rainbow Road" course! What are the odds?
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* 1 lap tracks, because adaptation is banned
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* I'm not remaking my [[BRRES]] again, so deal with it
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* You can hop over trick-able cliffs to skip them! And fall. Use a ramp.
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* Track is clearly only designed for Time Trial mode
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* Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward
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* Boost panels that are as thick as an atom
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* Stop! Put that shuttle loop down! You do '''''not''''' know better!
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* Super secret door game-winning shortcut that only the cool kids know about
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* Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE
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* There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it
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* Dark [[post-effects]] where you are required to wear night vision goggles to see what I've created
  
===[[3DS Daisy Hills (SpyKid)]]===
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And for the '''most''' important one:
Ask [[SpyKid]] about percentage of completion. I will assist in KMP, testing, and whatever else comes up.
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* Hey, maybe I just suck, but I'm going to blame the author for it anyway
 
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</spoiler>
===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]]===
 
This track is about 84% completed. I need to make Item Routes, add enemies, and make all the cameras. The Giant Yoshi Egg is done. A lot of background details are planned to make the course have more to do with its owner.<br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
 
 
 
===3DS Maka Wuhu===
 
Dark announcement. I probably won't work on this until Wuhu Loop and N64 Yoshi Valley are done, but I'm well aware of how many extra things that are not in the Wii Sports Resort model. Also, both authors that have announced their own port have in/directly asked me for help, and I shouldn't help both of them.
 
 
 
===N64 Kalimari Desert===
 
Dark announcement. I probably won't work on this until the Wuhu Island Trio are done.
 
 
 
===SM64 Tall Tall Mountain===
 
This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.
 
 
 
===[[SM64 Castle Grounds]] v1.0===
 
Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.
 
 
 
=Battle Arenas=
 
I haven't released any Battle Arenas yet, but here are some I have in progress:
 
 
 
===SMS Delfino Plaza===
 
This track is on hiatus. I'll probably start over by ripping it myself. I may or may not get the [[SMS Delfino Plaza]] page. If not, I'll have to make a disambiguation that distinguishes the battle version from the race version.
 
 
 
===[[GCN Luigi's Mansion]]===
 
This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.
 
 
 
===3DS Wuhu Town===
 
Dark announcement. This model won't need nearly as much tweaking as 3DS Maka Wuhu, so why not? Actually, don't tell me.
 
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}
[[Category:People]]
 

Revision as of 01:15, 6 December 2019

Zilla
Avatar: 150px
Twitter: @_ZlLLA

Introduction

hi i retired for like 4 years and forgot everything

Plans

CT Tropes

Show text


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