Difference between revisions of "User:Zilly"
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(ct tropes + there's a lot i wanna do, but havent actually started, so i'll just leave it off of here for now) |
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+ | {| class="textbox float-right grid" | ||
+ | |||
+ | |+ Zilla | ||
+ | |- | ||
+ | ! Avatar: | ||
+ | | [[File:Zilla's Avatar.jpg|150px]] | ||
+ | |- | ||
+ | ! Twitter: | ||
+ | | [http://www.twitter.com/_zllla @_ZlLLA] | ||
+ | |} | ||
+ | |||
==Introduction== | ==Introduction== | ||
hi i retired for like 4 years and forgot everything | hi i retired for like 4 years and forgot everything | ||
==Plans== | ==Plans== | ||
− | + | *[[Haunted Woods]] v2 | |
==CT Tropes== | ==CT Tropes== | ||
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* Jump pads for when fixed speed is not required | * Jump pads for when fixed speed is not required | ||
* Clearly only tested with Mach Bike | * Clearly only tested with Mach Bike | ||
− | * Direction biased jumps | + | * Direction-biased jumps |
** "Anywhere but the middle" jumps | ** "Anywhere but the middle" jumps | ||
* Why does Bowser have so many not-castles again? | * Why does Bowser have so many not-castles again? | ||
Line 52: | Line 63: | ||
* You failed this section? DO IT AGAIN | * You failed this section? DO IT AGAIN | ||
* Glitch? Eh, we'll fix it later | * Glitch? Eh, we'll fix it later | ||
− | * Bridges | + | * Bridges ≠ floating, paper-thin roads |
* Oh, that's not a real word? It is now | * Oh, that's not a real word? It is now | ||
* You're not supposed to go that way, but I didn't feel like hiring a fencer | * You're not supposed to go that way, but I didn't feel like hiring a fencer | ||
Line 62: | Line 73: | ||
* Wait, where is that coming from? It doesn't appear to have a source | * Wait, where is that coming from? It doesn't appear to have a source | ||
* You came out a little wide? You get a perpendicular wall | * You came out a little wide? You get a perpendicular wall | ||
− | * Don't you remember what these original Objects do if you can hit them? | + | * Don't you remember what these original [[Objects]] do if you can hit them? |
* Starting area walled in? Are you that worried about exploits? | * Starting area walled in? Are you that worried about exploits? | ||
* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels | * Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels | ||
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** Why are these respawns so low? | ** Why are these respawns so low? | ||
*** Why does this track have both!? | *** Why does this track have both!? | ||
+ | **** Why is this slope respawn ''both'' high and low '''for different racers'''!? Did you seriously not set an X rotation? | ||
* Why is there so much open space? This isn't an adventure game | * Why is there so much open space? This isn't an adventure game | ||
* Don't you think the ramp and off-road are in reverse order? | * Don't you think the ramp and off-road are in reverse order? | ||
Line 95: | Line 107: | ||
* You've established a meta? Time to change all the rules with this update | * You've established a meta? Time to change all the rules with this update | ||
* You will never convince me that corkscrews are fun or interesting | * You will never convince me that corkscrews are fun or interesting | ||
+ | * Physics and sticky tricks go together like oil and water | ||
+ | * My tires are 5 inches off the ground, so obviously this is a trick opportunity | ||
+ | * Giant off-road shortcut that skips 10% of the track, especially near the end for maximum fun on lap 3 | ||
+ | * Oh look, another "Not Rainbow Road" course! What are the odds? | ||
+ | * 1 lap tracks, because adaptation is banned | ||
+ | * I'm not remaking my [[BRRES]] again, so deal with it | ||
+ | * You can hop over trick-able cliffs to skip them! And fall. Use a ramp. | ||
+ | * Track is clearly only designed for Time Trial mode | ||
+ | * Cars are supposed to drive on the entire course, but I don't want that, so... this is awkward | ||
+ | * Boost panels that are as thick as an atom | ||
+ | * Stop! Put that shuttle loop down! You do '''''not''''' know better! | ||
+ | * Super secret door game-winning shortcut that only the cool kids know about | ||
+ | * Yes hello Lakitu, yes this first turn is way too early WOULD YOU KINDLY MOVE OUT OF MY SIGHT LINE | ||
+ | * There's this revolutionary new invention called "3D hills and slopes", perhaps you haven't heard of it | ||
+ | * Dark [[post-effects]] where you are required to wear night vision goggles to see what I've created | ||
And for the '''most''' important one: | And for the '''most''' important one: |