Difference between revisions of "User:Zilly"

From Custom Mario Kart
Jump to navigation Jump to search
(I haven't done much lately, so I'm removing my dark announcements for now)
m
(26 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Introduction=
+
==Introduction==
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. ''My specialty is ported tracks, or starting with the full model, but I am also an editor.'' I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
+
Hello! I am ZillaSpaz, or Zilla for short. I am a [[Mario Kart Wii]] [[Custom Track]] maker from the United States of America. I only make ported tracks, but I am also very capable of editing a model.
  
=Custom Tracks=
+
My first Custom Track is Beta 1 of [[N64 Luigi Raceway]], which was made near the end of August 2012.
You can see my Custom Tracks with their own page in my user link. I may make 1 or 2 more announcements, but I'll probably stop after that, since I want to trim this page down!
 
  
'''Please do not officially announce my plans or dark announcements; I will take care of it myself.'''
+
==Various plans==
 +
Here are some things I ''plan'' on finishing, more priority from top to bottom:
  
Here are some other unreleased Custom Tracks that I have:
+
*[[3DS Wuhu Loop]]
 +
*[[N64 Wario Stadium]]
 +
*[[SM64 Castle Grounds]]: remake
 +
*[[GBA Luigi Circuit]]: rain
 +
*[[GCN Luigi's Mansion]]
  
===[[3DS Wuhu Loop (Zilla)|3DS Wuhu Loop]]===
+
==CT Tropes==
I have been simplifying the model to avoid the [[Slow Motion Bug]]. I don't want to continue making the model less complex, so I am going to add fencing next.
+
'''''Delivered for satirical purposes only.'''''
  
===[[3DS Neo Bowser City]]===
+
* Blind turns
I got tired of editing the messy model, so now [[HelloImYourMind]] is working on it at the moment. I'll most likely do minor model editing and KMP next for this.
+
* Too many boost panels (catching up is ''not'' allowed!)
 +
* Too many cannons (anything to make the game more automatic)
 +
* Portals or lazily-linked themes
 +
* Loooooooooooong
 +
* Enemies that move 120+ KM/h
 +
* Boost panels on the obviously still-slower split path
 +
* Sticky road is not a substitute for smoothness
 +
* Jump pads for when fixed speed is not required
 +
* Clearly only tested with Mach Bike
 +
* Direction biased jumps
 +
** "Anywhere but the middle" jumps
 +
* Why does Bowser have so many not-castles again?
 +
* Of course the Bullet Bill has to drop me off mid-180° turn
 +
* Entire course is made of right angles
 +
* I can download my own music, thank you
 +
* I don't feel like decorating, so here's a sea and a bridge
 +
* Bouncy Mushrooms in original tracks! Or you can just redesign..
 +
* Required tricking!
 +
** Required not tricking!
 +
* "No small people allowed" jumps
 +
* You know you can remove those nonworking replay cameras? Right?
 +
* Sideways flat slopes
 +
* Wait, wasn't that same texture off-road a few minutes ago?
 +
** Wait, this same texture is both road and wall?
 +
* Th-th-this feels a bit-bit-bit bumpy
 +
* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
 +
* Bouncy metal grates! Because that makes sense...
 +
* How else are they going to know my CT has fire in it?
 +
* Sunset track! I guess it has... stuff
 +
* Only smooth pavement should sound like smooth pavement
 +
* A random obstacle appears in your path while you jump over a hill!
 +
* Unlicensed, forced ownership of a track to a Nintendo character
 +
** Rosalina doesn't love you
 +
* Why you'd put that obstacle way out there? You know we're just going to take the lines
 +
** You put big obstacles on the lines? Meanie
 +
* Mmmmmmmmmmmmmemes
 +
* Plagiarism in an "original track"
 +
* Where the heck do I go
 +
* I think this................. lags a little
 +
* That is not a turn. That is not what a turn looks like
 +
* You failed this section? DO IT AGAIN
 +
* Glitch? Eh, we'll fix it later
 +
* Bridges =/= floating, paper-thin roads
 +
* Oh, that's not a real word? It is now
 +
* You're not supposed to go that way, but I didn't feel like hiring a fencer
 +
* No road UV mapping
 +
* Paper-thin concrete walls
 +
* Pointless trick, because boost panel right after it
 +
* Slippery road in tight spaces, because the author hates you
 +
* Eh, we'll make it look interesting later
 +
* Wait, where is that coming from? It doesn't appear to have a source
 +
* You came out a little wide? You get a perpendicular wall
 +
* Don't you remember what these original Objects do if you can hit them?
 +
* Starting area walled in? Are you that worried about exploits?
 +
* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
 +
* What's the point of the 2nd layer of metal grid again?
 +
* Ground movement illusions
 +
* Well, it's not like we're able to check both ways before crossing the street
 +
* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
 +
* The outermost pixel of your character touched the cliff? You fall off
 +
* Realistic textures in a cartoony game
 +
* You don't think that cannon/boost/item row is a bit too close to the finish line?
 +
* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
 +
* Why are these respawns so high?
 +
** Why are these respawns so low?
 +
*** Why does this track have both!?
 +
* Why is there so much open space? This isn't an adventure game
 +
* Don't you think the ramp and off-road are in reverse order?
 +
* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
 +
* Middle of the cannon is the only safe entry point
 +
* You know respawns have slots, right?
 +
* Ugh, I was going to make that jump anyway, you meanie
 +
* Sideways cannons, because I don't feel like making proper transitions
 +
* There's really no need to make a course absolutely bonkers. Really.
 +
* Enemies can't decide if they want to take tight lines or wide lines
 +
* Why is there a boost panel no one can reach, because of bumpiness?
 +
* Oh, ''now'' you decide I'm out of bounds
 +
* New tracks that belong in 2011
 +
* Nope, you can only take the slow route this lap
 +
* I hope you know that you move slower in the air than on land
 +
** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
 +
* You may think you fixed the glitch, but you didn't!
 +
* Now it's even worse!
 +
* You've established a meta? Time to change all the rules with this update
  
===[[3DS Daisy Hills (SpyKid)]]===
+
And for the '''most''' important one:
Ask [[SpyKid]] about percentage of completion. I will assist in KMP, testing, and whatever else comes up.
+
* Hey, maybe I just suck, but I'm going to blame the author for it anyway
 
 
===[[N64 Yoshi Valley (Zilla)|N64 Yoshi Valley]]===
 
This track is about 84% completed. I need to make Item Routes, add enemies, and make all the cameras. The Giant Yoshi Egg is done. A lot of background details are planned to make the course have more to do with its owner.<br>''Don't expect me to do anything drastic with the slower routes or the 180° loop shortcut.''
 
 
 
===SM64 Tall Tall Mountain===
 
This track is on hiatus. I don't think that the current version is good enough. I am either going to work with the DS model (if possible to obtain) or start over.
 
 
 
===[[SM64 Castle Grounds]] v1.0===
 
Same as SM64 Tall Tall Mountain. I have the Super Mario Galaxy model, but I'm hesitating to use it, since it lacks the entire underwater section.
 
 
 
=Battle Arenas=
 
I haven't released any Battle Arenas yet, but here are some I have in progress:
 
 
 
===SMS Delfino Plaza===
 
This track is on hiatus. I'll probably start over by ripping it myself.
 
 
 
===[[GCN Luigi's Mansion]]===
 
This track is on hiatus. I'll have to start this over some other time. Unfortunately, (username censored) prematurely announced this. Don't expect a release any time soon, just because it was officially announced.
 
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}
[[Category:People]]
 

Revision as of 16:24, 22 December 2018

Introduction

Hello! I am ZillaSpaz, or Zilla for short. I am a Mario Kart Wii Custom Track maker from the United States of America. I only make ported tracks, but I am also very capable of editing a model.

My first Custom Track is Beta 1 of N64 Luigi Raceway, which was made near the end of August 2012.

Various plans

Here are some things I plan on finishing, more priority from top to bottom:

CT Tropes

Delivered for satirical purposes only.

  • Blind turns
  • Too many boost panels (catching up is not allowed!)
  • Too many cannons (anything to make the game more automatic)
  • Portals or lazily-linked themes
  • Loooooooooooong
  • Enemies that move 120+ KM/h
  • Boost panels on the obviously still-slower split path
  • Sticky road is not a substitute for smoothness
  • Jump pads for when fixed speed is not required
  • Clearly only tested with Mach Bike
  • Direction biased jumps
    • "Anywhere but the middle" jumps
  • Why does Bowser have so many not-castles again?
  • Of course the Bullet Bill has to drop me off mid-180° turn
  • Entire course is made of right angles
  • I can download my own music, thank you
  • I don't feel like decorating, so here's a sea and a bridge
  • Bouncy Mushrooms in original tracks! Or you can just redesign..
  • Required tricking!
    • Required not tricking!
  • "No small people allowed" jumps
  • You know you can remove those nonworking replay cameras? Right?
  • Sideways flat slopes
  • Wait, wasn't that same texture off-road a few minutes ago?
    • Wait, this same texture is both road and wall?
  • Th-th-this feels a bit-bit-bit bumpy
  • Oh sorry, you missed the road when it started getting randomly fenced? Go back around
  • Bouncy metal grates! Because that makes sense...
  • How else are they going to know my CT has fire in it?
  • Sunset track! I guess it has... stuff
  • Only smooth pavement should sound like smooth pavement
  • A random obstacle appears in your path while you jump over a hill!
  • Unlicensed, forced ownership of a track to a Nintendo character
    • Rosalina doesn't love you
  • Why you'd put that obstacle way out there? You know we're just going to take the lines
    • You put big obstacles on the lines? Meanie
  • Mmmmmmmmmmmmmemes
  • Plagiarism in an "original track"
  • Where the heck do I go
  • I think this................. lags a little
  • That is not a turn. That is not what a turn looks like
  • You failed this section? DO IT AGAIN
  • Glitch? Eh, we'll fix it later
  • Bridges =/= floating, paper-thin roads
  • Oh, that's not a real word? It is now
  • You're not supposed to go that way, but I didn't feel like hiring a fencer
  • No road UV mapping
  • Paper-thin concrete walls
  • Pointless trick, because boost panel right after it
  • Slippery road in tight spaces, because the author hates you
  • Eh, we'll make it look interesting later
  • Wait, where is that coming from? It doesn't appear to have a source
  • You came out a little wide? You get a perpendicular wall
  • Don't you remember what these original Objects do if you can hit them?
  • Starting area walled in? Are you that worried about exploits?
  • Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
  • What's the point of the 2nd layer of metal grid again?
  • Ground movement illusions
  • Well, it's not like we're able to check both ways before crossing the street
  • I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
  • The outermost pixel of your character touched the cliff? You fall off
  • Realistic textures in a cartoony game
  • You don't think that cannon/boost/item row is a bit too close to the finish line?
  • Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
  • Why are these respawns so high?
    • Why are these respawns so low?
      • Why does this track have both!?
  • Why is there so much open space? This isn't an adventure game
  • Don't you think the ramp and off-road are in reverse order?
  • Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
  • Middle of the cannon is the only safe entry point
  • You know respawns have slots, right?
  • Ugh, I was going to make that jump anyway, you meanie
  • Sideways cannons, because I don't feel like making proper transitions
  • There's really no need to make a course absolutely bonkers. Really.
  • Enemies can't decide if they want to take tight lines or wide lines
  • Why is there a boost panel no one can reach, because of bumpiness?
  • Oh, now you decide I'm out of bounds
  • New tracks that belong in 2011
  • Nope, you can only take the slow route this lap
  • I hope you know that you move slower in the air than on land
    • Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
  • You may think you fixed the glitch, but you didn't!
  • Now it's even worse!
  • You've established a meta? Time to change all the rules with this update

And for the most important one:

  • Hey, maybe I just suck, but I'm going to blame the author for it anyway

Template:User-Zilla-Link