Difference between revisions of "User:Vulcanus2"

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And I've also discovered the way to play competitions in competition mode, and made the first custom competition.
 
And I've also discovered the way to play competitions in competition mode, and made the first custom competition.
  
Maybe some are waiting for multiple things for me to finish, I need to announce you have to wait longer, I won't release anything (except previews maybe) untill summer vacation. I will work on it if I have spare time, and I think a week after summer vacation started I'll release a pack of CT's and other work containing: Molten Cave, DS Bowser Castle, Wetland Woods, some custom competitions and MKW2 v1.0 (which hopefully will get custom ghosts playable on new created slots, but I'm not sure if I can realise that). (I probably have much spare time some weeks before the summer vacation offically starts)
 
  
Note: Not all of these things will come in the release pack, I'll only do competitions and MKW2 when I want it, and maybe I want to do just the 4 CT's (as it's much enough)
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NEWS: In the start of July I'll release multiple tracks, Wetland Woods (BETA), Molten Cave (BETA), DS Bowser Castle, Renewed versions of my first 3 CT's I had on hold (Sunset Circuit, Wooden Platform (will be called Wooden Raceway now), LOTR: Minas Tirith!!), Deep Dark Lake (BETA), Delfino Island RC3. After that I'll work on finishing the MKW2 pack.
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A track being called BETA means I think it's not finished as a real release, for example: Wetland Woods will only leave BETA version after the harry potter effect is solved (I can't make plants now). Molten Cave and Deep Dark Lake are BETA because I'm not pleased with how it ended up.
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The first 3 CT's I kept (exept minas tirith which will be a port from BFME) will be remodeled in GSU, get some height difference, better scaling, some extra features. It's not the meaning for me to get it to my normal quality and each will probably only take 2/3 hours to make. The quality will be a bit better than most of igorseabra4's tracks. Only minas tirith will take longer as I have no idea yet on how to port MT's model from BFME.
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(on mariokartwii.com and youtube my username is Vulcanus23)
 
(on mariokartwii.com and youtube my username is Vulcanus23)

Revision as of 19:51, 10 June 2011

I'm Vulcanus2. I've made 4 Custom tracks. Secondly, I've made the MKW2 pack, which is still in a BETA version. And I've also discovered the way to play competitions in competition mode, and made the first custom competition.



NEWS: In the start of July I'll release multiple tracks, Wetland Woods (BETA), Molten Cave (BETA), DS Bowser Castle, Renewed versions of my first 3 CT's I had on hold (Sunset Circuit, Wooden Platform (will be called Wooden Raceway now), LOTR: Minas Tirith!!), Deep Dark Lake (BETA), Delfino Island RC3. After that I'll work on finishing the MKW2 pack.

A track being called BETA means I think it's not finished as a real release, for example: Wetland Woods will only leave BETA version after the harry potter effect is solved (I can't make plants now). Molten Cave and Deep Dark Lake are BETA because I'm not pleased with how it ended up.

The first 3 CT's I kept (exept minas tirith which will be a port from BFME) will be remodeled in GSU, get some height difference, better scaling, some extra features. It's not the meaning for me to get it to my normal quality and each will probably only take 2/3 hours to make. The quality will be a bit better than most of igorseabra4's tracks. Only minas tirith will take longer as I have no idea yet on how to port MT's model from BFME.



(on mariokartwii.com and youtube my username is Vulcanus23)

Color codes on this page: red = popular track, blue = not popular track, cyan = working on, green = working on (popular).
Popular tracks are tracks that came into top xx CT video's.



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Bowser Jr.'s Fort

Bowser Jr.'s Fort (BjF) is based on Super Mario Galaxy 2 and BCwii. Special of this track are the "must-use" blue quarter pipe ramps. These ramps are a bit glitchy. I didn't even expect this becoming this popular. It's currently my best downloaded CT.

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Delfino Island

Yes I'm working on this, RC3 will be in the big release pack.

Delfino Island (DI) is my second best downloaded CT. It's an island course in rDS style. DI is still far from finished as it still has some glitches. Some think the middle part of RC1 better than RC2, but I decided to do that because it was too easy, and the roof protected the boxes to come back. The new part has the same design and a new shortcut (which is easy with bike, but harder to do with a kart).

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Daisy's Palace

Daisy's Palace is my most recent custom track. It's an easy track, and therefore it isn't rated high in CT video's. However if you just take a look at the design, you must conclude it deserves better than a paint made port. Btw, the whole idea was making a easy track as there were too much high skill CT's.
This track has a lag problem in split screen, I think it's because the file is pretty big. Online play (no split screen) works just fine.

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Koopa's Platform

I can't say much about this, it's my first finished CT, and my only one made with paint. I didn't like the paint method at all, if the obj exporter wasn't there I wouldn't have made more CT's.

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Molten Cave

Molten Cave is my next CT, I don't know when I'm going to finish it, I'm sure it needs brres expansion. I've done the design (drawing) and if I'm able to make it in GSU It'll look quite much like melty molten galaxy (SMGalaxy), without the planet idea. And btw, I need to make at least one CT in the theme of my username :P.






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Wetland Woods

Wetland Woods is another CT coming in the big pack I'll release in the summer. It's a course in a forest around a little lake. It had just rained there, in the background you can still see it rain, and on the ground there will be water paddles.







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DS Bowser Castle

Another course in devolopment is DS BC, well now you think, Vulcanus and porting??? Yeah, why not, I want to do more aspects of CT making, and porting might give me ideas for new techniques.