Difference between revisions of "User:Toxic Prime"

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== Released Tracks ==
 
== Released Tracks ==
[[Birdo Island]] v1.0: A Project me and [[GuidedByVoices]] worked on. Thanks to [[SlipperyMac]] for fixing all the issues it had.
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[[Birdo Island]] v1.0: A Project me and [[GuidedByVoices]] worked on. Thanks to [[SlipperyMac]] for fixing all the issues it had. [[ZPL Gaming]] made a new version as well.
  
 
[[Sunset Bridge]] v1.0: A remake me and [[user:ChisSilver64|ChisSilver64]] made together.
 
[[Sunset Bridge]] v1.0: A remake me and [[user:ChisSilver64|ChisSilver64]] made together.
  
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[[Volcanic Skyway (Toxic Prime & Rosalina Speedruns)]]: Collab with [[Rosalina Speedruns]]. It’s based off of v2.3.
  
==Work In Progress Tracks==
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[[Northpole Slide (Toxic Prime & Bri)]]: Currently in alpha state, hope to update it soon.
011001: A track taking place inside of a computer corrupted by viruses. The viruses corrupted even the name of the CT. Its alternate name is Trojan Infection.
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[[Alpha Boost Road]] Remake: I’ll be using textures from Space Race Castle to make this.
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[[Tower Loop (Toxic Prime, Rosalina Speedruns & ZPL Gaming)]]: Got permission from Jay089 (the creator) to remake this.
  
[[Aquatropolis]] Remake: I’ll use Huili's ideas to remake this.
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[[Blue Loop (Toxic Prime & TZ)]]: Made my own version because the current one is lacking in my opinion.
  
Asteroid Tunnels: Concept made by Quattro.
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[[Petite Town]]: My first original design in MKW.
  
Bayside Boulevard: A custom track from Mario Kart 7. Not the same as SpyKid’s track.
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[[F-Zero White Land I (Toxic Prime)]]: I will make more F-Zero ports in the future.
  
[[Beach Road]] Remake: I’ll remake it in the style of Sandcastle Beach.
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[[Orange Loop (Toxic Prime & Bri)]]: My first Track with shadows.
  
[[Blue Mushroom Sky]] Remake: I’ll remake it in the styles of Skylane and Kinoko Cave.
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==Work In Progress Tracks==
 
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Abomination of Destruction
[[Bowser's Castle 9001]] Remake: I’ll remake it in the styles of the GBA Bowser Castles and Cyberstate.
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[[Bowser's Dark Castle]] Remake: I'll remake it in the styles of the GBA Bowser Castles and Horror Mansion.
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[[Bowser's Nightmare]] Remake: A mixture of Underground and Melting Magma Melee textures are used in this.
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Chaotic Grass Hill: A Track heavily inspired by One Super Race.
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Clan Cave: Concept by Huili.
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[[Color Dimension]] Remake: This will definitely not be as painful on the eyes.
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[[DK Jungle Tour II]] Remake: I’ll remake it in the style of Rocky Cliff.
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[[DK Waterfall]] Remake: I'll remake it in the styles of Jungle Island and Underground Sky.
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[[Daisy's Island]] Remake: I'll remake it in the styles of GCN Peach Beach, Birdo Island, and Water Road.
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[[Dark Mole Abyss]] Remake: I'll remake it in the styles of GBA Broken Pier and similar tracks.
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[[Darky Cliff]] Remake: Trying to keep it as true to the original as I can.
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Down to Earth: This one is a question mark for now but it might happen if I can get [[SpyKid]]’s permission.
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Dreadnought and the Battlerock: A CT based off of Super Mario Galaxy and a character I made that can be seen in the track at some parts.
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Fireclay Fortress: Concept made by Quattro.
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Hemoglobin Falls (working name): Volcano track that uses the lava from Blood Fire Sky.
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[[Horror Valley]] Remake: Based off of King Boo's Area with elements from GBA Broken Pier and some billboards referencing Spooky's Jumpscare Mansion.
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[[Icestorm Peak]] Branch: It’ll have a storm to make the name make since.
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Inferno: A huge track based off of a drawing I made.
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Inside Bowser: Based off of Bowser's Inside Story and and idea 4TLPati had.
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[[Justin's Box Track]] Remake: An idea Huili suggested. A 5 lap stadium track with a dance floor in the middle. It will have yachts and piantas as well.
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Kinoko Peaks: Originally a remake of Mushroom Peaks, but somebody else wanted to remake the track and my remake looked nothing like the original, so it is now its own Custom Track!
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LR Rocket Racer Run: I’m porting this from the N64 version.
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[[Majora's Castle]] Remake: Keeping the same layout but it will be a haunted castle instead.
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Miku's Birthday Spectacular: Another MK7 custom track.
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Moby's Planet: A track that goes inside a whale for one section.
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[[Molten Mountainway]] Branch: It’ll have more tricks and a brand new cave section.
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[[Mountain Crazyness]] Remake: I’ll remake it in the style of Kinoko Cave.
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Mushroom Garden Remake: I’ll remake it in the styles of Kinoko Cave and Sweet Garden.
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Mushroom Glacier: Concept made by Quattro.
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Mysterious Vision: A track that starts off with a nature theme but the last section of the track goes all dark and spooky.
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[[N64 Rainbow Road]]: I’m going to use the Mario Kart 8 version for this track.
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[[Neon Tower]] Remake: I’ll remake it in the styles of Bullet Tower and Rainbow Labyrinth.
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[[Northpole Slide]] Remake: I felt like Retrostyle12's remake was lacking some things, so I decided to add those missing things. It will be remade in the styles of Icy Mountaintop and Dreamworld Cloudway.
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Pandora's Box: Based off of the Greek myth. It’s a track filled with chaos and sticky road.
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Pipe Pipe Planet: The most unique MK7 CT that I could find. I’m porting this once I get good at porting.
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[[Proxmia Road]] Remake: I’ll remake it in the styles of The Chamber and Rainbow Rollercoaster.
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[[Punch City]] Branch: Based off of both versions and Mario Odyssey’s New Donk City.
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Pyramid of Life: Concept made by Huili.
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Quake City: Concept made by Huili.
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Bear Boulevard
  
Rainbow Loop: Based off of YellowYoshi's Loop series. I’ll make 2 versions: one in the old loop style and another that looks like Rainbow Rollercoaster.
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Big Seaway
  
Rapid Speedway: A model I found on the 3D Warehouse made by Putinas. The model can be found here.
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[[Black Loop]]
  
[[Resistance to Fate]] Remake: Keeping the original style but updating visuals and adding shortcuts.
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[[Calidae Desert]]
  
[[Ruin Labyrinth]] Remake: I'll remake it in the styles of Hell Pyramid and Celestial Ruins.
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Castle of Hope
  
SM3DW Plessie's Dune Downhill: My favorite stage from Super Mario 3D World.
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[[Chomp Canyon]]
  
SM64 Mysterious Mountainside: I’m doing this after I release at least 1 track.
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[[Color Dimension]]
  
SM64 Whomp’s Fortress: A better port of this stage was made by Yoshi74. I’ll make it into a CT.
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Digital Phantasm
  
SMB2 Starlight Highway: I’ll make it float above Moonview Highway, similar to Maple Platform.
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Dry Dungeon
  
SMG Loopdeswoop Galaxy: I’m going to add a speed mod to make the loop possible.
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Enter the Horror
  
SMG2 Fleet Glide Galaxy: There’s a lot of driveable sections in this track and it won’t be mostly cannons (I hope).
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F-Zero tracks (from SNES and GBA)
  
SMG2 Shiverburn Galaxy: Same case as Noki Bay.
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F-Zero GX Lateral Shift
  
SMS Noki Bay: I don’t know what to do with this yet, but it will be a CT eventually.
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Gradient Lullaby
  
SMSR Slide levels: I’ll try to port all known slide levels in Super Mario Star Road. Some will be upscaled.
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[[Hemoglobin Falls]]
  
SNES Mario Circuit 1: I’ll probably port the MK8 CT.
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[[Horror Valley (Toxic Prime & ZPL Gaming)]]
  
Scuttlebug Jamboree: Baby Park inspired CT made as a request by _tZ.
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[[Icy Shroom Road]]
  
Shadow Light Road Remake: I’ll remake it in the styles of Kinoko Cave and Darkness Temple.
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[[Intertwining Saltwater Sinkhole]]
  
[[Six King Labyrinth]] Remake: Planning to make the beginning look like a section of Dawn Township and remaking the entire end section.
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Koopa's Fried Chicken
  
Snakerocks: A huge floating rock with fire snakes and chain chomps. Name comes from a book series called Warriors.
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[[Level Loop]]
  
Snow Halation: A winter themed track where lava is pouring out onto the track. It is named after a song.
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[[Mini Parkway]]
  
Sonic R Resort Island: Porting it because Nathaniel Bandy wanted a Sonic R track in MKW.
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Mononoke Pier
  
Space Glass: A SketchUp model I made that MaximilianoMK might remake.
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[[Moonlight Downtown]]
  
Sprintmaster Track 6: Based off of the ice appearance.
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Paradox Castleway
  
Star Halation: Sequel to Snow Halation.
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[[Shining Town]]
  
[[Sunset Island]] Remake: I'll keep the original style but redo the layout.
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[[Six King Labyrinth]]
  
[[TAS (Tool Assisted Speedway)]] Branch: Keeping the same layout but adding missing features and fixing bugs.
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[[Snow Halation]]
  
[[TB's Road]] Remake: I’ll remake it in the styles of Darkness Power Plant, Volcanic Skyway II, and Space Race Castle
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[[Spiral Dungeon]]
  
[[Tower Loop]] Remake: I’ll remake it in the same style but I’ll add more deco.
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Stardust Magma
  
[[Tree Circuit]] Remake: I'll remake it in the styles of Sweet Garden and Emotion Journey's happiness section.
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Stormshower Canopy
  
Trench: Twenty one pilots themed track.
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Supermassive Spaceway
  
[[Trick Mountain]] Remake: I’ll remake it in the style of Rocky Cliff.
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Swallowed Street
  
[[Valley Pathway]] Remake: I’ll remake it in the styles of Crossingville and Riverview Square.
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[[Thunder City]]
  
Vanishing Path: A track where the road disappears as you drive on it. I got this idea from Anime Circuit.
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Toadette's Playground
  
[[Volcanic Skyway]] Remake: Based off of v2.3.
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[[Yellow Loop (Toxic Prime & TZ)]]
  
Xylophone Spaceway: Uses textures from [[3DS Music Park]].
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[[Yoshi 8 Circuit (Bri)]]
  
Zap Zone: Concept made by Huili.
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{{User-Toxic Prime-Link}}

Revision as of 04:07, 17 January 2019

Hi! I’m Tpointer56 AKA Toxic Prime. I am working with SketchUp to make CTs, and if you want to work with me on anything, send me a message and I probably will work with you. I’m an American MK and Geometry Dash player that makes a lot of art and animations.

Released Tracks

Birdo Island v1.0: A Project me and GuidedByVoices worked on. Thanks to SlipperyMac for fixing all the issues it had. ZPL Gaming made a new version as well.

Sunset Bridge v1.0: A remake me and ChisSilver64 made together.

Volcanic Skyway (Toxic Prime & Rosalina Speedruns): Collab with Rosalina Speedruns. It’s based off of v2.3.

Northpole Slide (Toxic Prime & Bri): Currently in alpha state, hope to update it soon.

Tower Loop (Toxic Prime, Rosalina Speedruns & ZPL Gaming): Got permission from Jay089 (the creator) to remake this.

Blue Loop (Toxic Prime & TZ): Made my own version because the current one is lacking in my opinion.

Petite Town: My first original design in MKW.

F-Zero White Land I (Toxic Prime): I will make more F-Zero ports in the future.

Orange Loop (Toxic Prime & Bri): My first Track with shadows.

Work In Progress Tracks

Abomination of Destruction

Bear Boulevard

Big Seaway

Black Loop

Calidae Desert

Castle of Hope

Chomp Canyon

Color Dimension

Digital Phantasm

Dry Dungeon

Enter the Horror

F-Zero tracks (from SNES and GBA)

F-Zero GX Lateral Shift

Gradient Lullaby

Hemoglobin Falls

Horror Valley (Toxic Prime & ZPL Gaming)

Icy Shroom Road

Intertwining Saltwater Sinkhole

Koopa's Fried Chicken

Level Loop

Mini Parkway

Mononoke Pier

Moonlight Downtown

Paradox Castleway

Shining Town

Six King Labyrinth

Snow Halation

Spiral Dungeon

Stardust Magma

Stormshower Canopy

Supermassive Spaceway

Swallowed Street

Thunder City

Toadette's Playground

Yellow Loop (Toxic Prime & TZ)

Yoshi 8 Circuit (Bri)

By the same author: Toxic Prime