Difference between revisions of "User:Kozakura"
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Hi! I’m Tpointer56 AKA Toxic Prime. I am working with SketchUp to make CTs, and if you want to work with me on anything, send me a message and I probably will work with you. I’m an American MK and Geometry Dash player that makes a lot of art and animations. | Hi! I’m Tpointer56 AKA Toxic Prime. I am working with SketchUp to make CTs, and if you want to work with me on anything, send me a message and I probably will work with you. I’m an American MK and Geometry Dash player that makes a lot of art and animations. | ||
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+ | == Released Tracks == | ||
+ | [[Birdo Island]] Beta 3: A Project me and [[Tigerman]] worked on. | ||
==Work In Progress Tracks== | ==Work In Progress Tracks== | ||
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Rapid Speedway: A model I found on the 3D Warehouse made by [[Putinas]]. The model can be found [https://3dwarehouse.sketchup.com/model/56344439f0da183d9e2744d6931d622/Jet-Another-Mario-kart-Wii-CT here]. | Rapid Speedway: A model I found on the 3D Warehouse made by [[Putinas]]. The model can be found [https://3dwarehouse.sketchup.com/model/56344439f0da183d9e2744d6931d622/Jet-Another-Mario-kart-Wii-CT here]. | ||
− | [[Bowser's Nightmare]] Remake: A mixture of Underground and [[Melting Magma Melee]] textures | + | [[Bowser's Nightmare]] Remake: A mixture of Underground and [[Melting Magma Melee]] textures are used in this. |
− | + | Sonic R Resort Island: Porting it because Nathaniel Bandy wanted a Sonic R track in MKW. | |
− | + | Space Glass: A SketchUp model I made that I’m giving to somebody. |
Revision as of 19:02, 27 July 2018
Hi! I’m Tpointer56 AKA Toxic Prime. I am working with SketchUp to make CTs, and if you want to work with me on anything, send me a message and I probably will work with you. I’m an American MK and Geometry Dash player that makes a lot of art and animations.
Released Tracks
Birdo Island Beta 3: A Project me and Tigerman worked on.
Work In Progress Tracks
Six King Labyrinth Remake: Planning to make the beginning look like a section of Dawn Township and remaking the entire end section.
Horror Valley Remake: Based off of King Boo's Area with elements from GBA Broken Pier and some billboards referencing Spooky's Jumpscare Mansion.
Majora's Castle Remake: Keeping the same layout but the textures are going to be ported from Minecraft and it will be a haunted castle instead.
Justin's Box Track Remake: An idea Huili suggested. A 5 lap stadium track with a dance floor in the middle. It will have yachts and piantas as well.
Kinoko Peaks: Originally a remake of Mushroom Peaks, but somebody else wanted to remake the track and my remake looked nothing like the original, so it is now its own Custom Track!
Luigi Circuit 2 Remake: It’ll be partially in a city with a grandstand near the start.
Rainbow Jungle Remake: I’m going to make it look like Lunar Lights but with some rainbow roads and a giant flower from 3DS DK Jungle.
Mission: Get to Earth: Inspired by Down to Earth, but it will not be entirely in space and there won’t be any rainbow roads.
SM64 Tall Tall Mountain Slide: I’m doing this after I release at least 1 track.
SNES Donut Plains 2: MK8 inspired model made by Yoshi74.
GBA Rainbow Road: MK8 inspired model made by Yoshi74.
SMB2 Starlight Highway: I’ll make it float above Moonview Highway, similar to Maple Platform.
LR Rocket Racer Run: I’m porting this from the N64 version.
White Loop: Based off of YellowYoshi's Loop series. I’ll make 2 versions: one in the old loop style and another that looks like Coldway.
SMG2 Fleet Glide Galaxy: There’s a lot of driveable sections in this track and it won’t be mostly cannons (I hope).
SMG Loopdeswoop Galaxy: I’m going to add a speed mod to make the loop possible.
011001: A track taking place inside of a computer corrupted by viruses. The viruses corrupted even the name of the CT. Its alternate name is Trojan Infection.
X: The name of this track is the Roman numeral 10, which means this will be the 10th CT I will release.
DS Rainbow Road: This version hovers above Peach’s Castle and some SNES tracks. Model made by Yoshi74.
Inside Bowser: Based off of Bowser's Inside Story and and idea 4TLPati had.
SM64 Whomp’s Fortress: A better port of this stage was made by Yoshi74. I’ll make it into a CT.
N64 Rainbow Road: I’m going to use the Mario Kart 8 version for this track.
Dragon Mountains: A track made by a SketchUp user called Yoshi Productions.
Morningside Heights: Another track made by Yoshi Productions.
Bayside Boulevard: A custom track from Mario Kart 7. Not the same as SpyKid’s track.
Miku's Birthday Spectacular: Another MK7 custom track.
Snakerocks: A huge floating rock with fire snakes and chain chomps. Name comes from a book series called Warriors.
Mysterious Vision: A track that starts off blank white but the last section of the track goes all dark and spooky.
Vanishing Path: A track where the road disappears as you drive on it. I got this idea from Anime Circuit.
Mobius Circuit: A track covered entirely in sticky road because it does go upside down for a bit. Model made by Awesome guy.
Pandora's Box: Based off of the Greek myth. It’s a track filled with chaos and sticky road.
Sunset Bridge Remake: It’ll look like a few of MrDark35000vr’s tracks, as Sunset Bridge DX was my main inspiration behind this.
SM3DW Plessie's Dune Downhill: My favorite stage from Super Mario 3D World.
SMS Noki Bay: I don’t know what to do with this yet, but it will be a CT eventually.
SMSR Slide levels: I’ll try to port all known slide levels in Super Mario Star Road. Some will be upscaled.
SMG2 Shiverburn Galaxy: Same case as Noki Bay.
Rapid Speedway: A model I found on the 3D Warehouse made by Putinas. The model can be found here.
Bowser's Nightmare Remake: A mixture of Underground and Melting Magma Melee textures are used in this.
Sonic R Resort Island: Porting it because Nathaniel Bandy wanted a Sonic R track in MKW.
Space Glass: A SketchUp model I made that I’m giving to somebody.