User:Torran

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Revision as of 06:26, 14 October 2012 by Torran (talk | contribs)
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Torran
Avatar: 200px
Skype: watorran

About Me

Hello, I'm Torran, or WATorran on other sites if the former is already taken.
I specialize in the porting of past courses from various Mario Kart games.
I also dabble in a bit of original CT creating from time to time.
*wink* *wink* *nudge* *nudge*
Boredom drives my motivation.

Torran's Tips and Tutorials

Lightmaps

Under construction.

This guide will walk the reader through the creation of lightmaps for custom tracks using 3ds Max. This guide will assume that the reader has basic knowledge of both 3ds Max and BrawlBox as well as concepts involving materials, textures, uv maps, and shaders. If you do not possess such knowledge, please go familiarize yourself with said concepts before continuing. This guide will also assume that the track's implementation is complete; the course model should be complete as should the KMP for static objects not part of the course model. Do not continue if any of these elements are incomplete as they are crucial to the creation of a complete shadow map. Now that all of the formalities are out of the way, let's begin.

First, we will cover shadow projection via sun or other light sources. This will require you to know the location of any and all light sources on your track.