Difference between revisions of "User:Torran"

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== About Me ==
 
== About Me ==
Hello, I'm Torran, or WATorran on other sites if the former is already taken.<br/>
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Hello, I'm Torran, or WATorran on other sites if the former is already taken.<br>
I specialize in the porting of past courses from various Mario Kart games.<br/>
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I specialize in the porting of past courses from various Mario Kart games.<br>
I also dabble in a bit of original CT creating from time to time.<br/>
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I also dabble in a bit of original CT creating from time to time.<br>
<nowiki>*wink* *wink* *nudge* *nudge*</nowiki><br/>
+
<nowiki>*wink* *wink* *nudge* *nudge*</nowiki><br>
 
Boredom drives my motivation.
 
Boredom drives my motivation.
  
== Custom Sets ==
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== My Works ==
You may have noticed these things called Custom Sets floating around tracks that I have either made or fixed. As it says, Custom Sets are feature sets that may affect the normal gameplay of Mario Kart Wii. What does that mean? Let's say for example that a red shell is about to hit you but you go through a cannon before that happens. Normally, you're safe from the red shell the moment you enter that cannon. Not anymore. Below is a full list of Custom Sets, a short description about what they do, and the latest track that implements them. If you wish to implement a Custom Set or Sets in your custom track(s) then by all means, grab a track that already implements said Custom Set(s) and see how it's done for yourself. Just make sure you tell everyone that your custom track has a few tricks up its sleeve, or they might be in for a nasty surprise.
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'''bol2kmp''': A set of tools that assist in the conversion between the .BOL File Format and the .KMP File Format.
{| class="wikitable"
 
|-
 
! align=left| Custom Sets
 
! align=left| Description
 
! align=left| Latest Track
 
|-
 
| DIR (Dual Item Routes)
 
| Red shells and bullet bills will take separate paths from each other, usually advantageous for the red shell.
 
| [[GCN Daisy Cruiser]] (v1)
 
|-
 
| FEI (Flight Enabled Items)
 
| Red shells can traverse through any environment by either flying, swimming, or digging. As a consequence, other items can fly as well.
 
| [[Desert Mushroom Ruins]] (RC3.1)
 
|-
 
| RSC (Red Shell Cannon)
 
| Red shells can take cannons. As a consequence, other items can go through a cannon as well.
 
| [[Star Slope]] (RC2)
 
|-
 
| URS (Undying Red Shells)
 
| Red shells can survive hitting walls. As a consequence, green shells will slide across walls instead of bouncing back.
 
|
 
|}
 
  
== Torran's Tips and Tutorials ==
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'''Custom Sets''': A set of features that alter how certain items perform on a track.<br>
=== Lightmaps ===
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''Current Custom Sets: DIR (Dual Item Routes), FEI (Flight Enabled Item), RSC (Red Shell Cannon), URS (Undying Red Shell)''
''Under construction.''
 
  
This guide will walk the reader through the creation of lightmaps for custom tracks using [[3ds Max]]. This guide will assume that the reader has basic knowledge of both [[3ds Max]] and [[BrawlBox]] as well as concepts involving materials, textures, uv maps, and shaders. If you do not possess such knowledge, please go familiarize yourself with said concepts before continuing. This guide will also assume that the track's implementation is complete; the course model should be complete as should the [[KMP]] for static objects not part of the course model. Do not continue if any of these elements are incomplete as they are crucial to the creation of a complete shadow map. Now that all of the formalities are out of the way, let's begin.
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'''GameGuard''': ''(abandoned)'' A set of modifications to CTGP Revolution that can be used to guard against prohibited glitches. There are several variants of GameGuard.
  
First, we will cover shadow projection via sun or other light sources. This will require you to know the location of any and all light sources on your track.
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'''HackShield''': ''(abandoned)'' A set of modifications to CTGP Revolution that prevent freezing and upgrade GameGuard's ability to guard against prohibited glitches.
  
 
{{User-Torran-Link}}
 
{{User-Torran-Link}}
 
[[category:People]]
 
[[category:People]]

Revision as of 17:58, 4 November 2013

Torran
Avatar: 200px
YouTube: WATorran
Skype: watorran

About Me

Hello, I'm Torran, or WATorran on other sites if the former is already taken.
I specialize in the porting of past courses from various Mario Kart games.
I also dabble in a bit of original CT creating from time to time.
*wink* *wink* *nudge* *nudge*
Boredom drives my motivation.

My Works

bol2kmp: A set of tools that assist in the conversion between the .BOL File Format and the .KMP File Format.

Custom Sets: A set of features that alter how certain items perform on a track.
Current Custom Sets: DIR (Dual Item Routes), FEI (Flight Enabled Item), RSC (Red Shell Cannon), URS (Undying Red Shell)

GameGuard: (abandoned) A set of modifications to CTGP Revolution that can be used to guard against prohibited glitches. There are several variants of GameGuard.

HackShield: (abandoned) A set of modifications to CTGP Revolution that prevent freezing and upgrade GameGuard's ability to guard against prohibited glitches.