User:SuperMario64DS/Notes

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Revision as of 21:15, 6 March 2016 by SuperMario64DS (talk | contribs)
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Blender to BrawlBox

With armature

  1. Mirror bones on X-Axis
  2. Apply pre-existing scales
  3. Scale scene to 100
  4. Apply scale
  5. Export as FBX 6.1, default settings, ASCII
  6. Convert to Collada DAE with FBX Converter 2012

With vertex colours

  1. Export as FBX, default settings
  2. Convert to Collada DAE with FBX Convetrer 2012
  3. Convert Collada back to FBX 2011 with FBX Converter 2012
  4. Import new FBX into Blender
  5. Export as FBX, default settings, binary
  6. Convert to Collada DAE with FBX Converter 2012
  • Colours still don't appear in game? They appear only in editors.