User:SuperMario64DS

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Revision as of 22:59, 18 August 2014 by SuperMario64DS (Talk | contribs)

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SuperMario64DS is a (Now retired) member of the Mario Kart Wii hacking community whom often attempted to create a wide variety of unique ports, as well as original tracks from time to time.

History

I first discovered the existence of custom tracks in 2011 after coming across a video of MKDasher's port of GCN Daisy Cruiser. Several weeks later, I 'hacked' my Wii via BatHax.

That March, I signed for MarioKartWii.com, then considered the 'hub' for custom tracks. At the time, the release of CTools was literally days away and Custom Mario Kart had just opened - I arrived at literally the most convenient time possible.

After several 'hiccups' of notable proportions, Jungle Island was finally released the very next year. I later went on to create much more sucessful tracks such as DS Shroom Ridge, and, most notably, GP Mario Beach.

Custom Tracks

Jungle Island

My first custom track was Jungle Island, released on January 1st, 2012.

This is my only non-port custom track to date.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally conceived as SM64DS Bob-omb Battlefield, it was first released on February 16th, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield. Due to poor response, this course is no longer credited and has been disowned.

GBA Snow Land

My third custom track, GBA Snow Land made in Google Sketchup.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge from Mario Kart DS, released on October 6th, 2012.

Collaborations

GP Mario Beach

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was done in collaboration with DJ Lowgey who supplied the model.

Released on December 31st, 2012/January 1st, 2013.

Other 'mods'

Sonic The Hedgehog

One of the first few custom characters made with BrawlBox. It's purpose was to test CHR0 animation.

Due to poor response, this is no longer credited.

Other

  • None

In progress

Unreleased

Secondary versions of GBA Snow Land and Jungle Island had begun development, but at the time I have plans to continue making custom tracks.

A track themed after Tropical Resort from Sonic Colours was also in progress, but was dropped in favour of GP Mario Beach. Practically since I first joined the community, I had wished to make a custom track out of Bianco Hills from Super Mario Sunshine - Development on such a project did begin, but did not continue. Similarly, several attempts to make a track out of Delfino Plaza also failed.

Additionally, a port of the character Blinky from Mario Kart Arcade GP had begun development and had been fully finalized. Unfortunately, in addition to the fact that the vehicle models for the character had not been retextured, at this point in time the files related to the character no longer exist.

Plans

As for planned projects or ideas that made very little progress:

  • DS rainbow Road - A planned collaboration with Tock (With slight help from Gericom). Tock went onto post a concept video track, and no further development occurred.
  • GP Mario Highway Scrapped due to the fact that GP Mario Beach essentially nullified the it's purpose.
  • GP Rainbow Coaster - A planned collaboration with DJ Lowgey, who unfortunately ceased all communications.
  • N64 Luigi Raceway - A collaboration with Captain Kwark, who vanished from the community without word. In development until ZillaSpaz released his version.
  • GBA Yoshi Desert - Began development alongside GBA Snow Land, but didn't make much progress.

Conclusion

I've since moved on from creating custom tracks to pursue other endeavours, but I am nonetheless grateful to worked alongside some pretty amazing people and begin learning subjects related to animation and 3d modeling. I hope all of that sticks with me forever.

Thanks to...

Absolutely not dramatic! More or less a way to express my gratitude for you all.

  • BigOto - Taught me just what I needed to know, a fantastic person whom I wish the best to.
  • Frax/Fraz - A good friend when things were tough!
  • WorldsBoss - One of the people who kept me motivated to finish most of my work near the end, a very fantastic guy.
  • ZillaSpaz - Also a great guy, it was a pleasure speaking to and getting to know him.
  • HelloImYourMind - Exactly as I said above in regards to Zilla - It was apleasure getting to now him.
  • Baoulettes - Taught me a lot when the modern age of BrawlBox rolled over.
  • Torran - ...Also taught me a lot when the BrawlBox became available. Quite sarcastic (understatement), but still a very intelligent and kind person.
  • Tock - He was rude enough to motivate to try harder..? But really, in the end I found him to be a fantastic person.

As for the rest of you, know that each of you impacted my experience in some way. The cliche "Thanks to Chadderz/Bean" statement is also implied - No need to express how important the two were here. I apologize if I've forgotten anyone.

The Grand Secret

Finally, since I joined, I had been bombarded with rather personal questions, primarily my age. I was surprised to find that most guesses regarding my age weren't even close.

I'll finally admit it:

This statement was posted in 2014. I was born in 1997. Therefore, I was 17 years old at the time of writing (Not 35, Torran), which, shockingly, made me only 12 when I first discovered custom tracks. I as certainly among the younger crowd throughout the time which Custom Track creation was really "booming". Time flies!

I denied everyone this information for years, even providing false dates of birth on occasion. Now you have it.

Until next time!

By the same author: SuperMario64DS