Difference between revisions of "User:SuperMario64DS"

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'''As of April 2017, I am no longer actively participating in this community.'''
 
'''As of April 2017, I am no longer actively participating in this community.'''
 
While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.
 
  
 
=== Projects - Released ===
 
=== Projects - Released ===

Revision as of 16:25, 11 May 2020

History

As of April 2017, I am no longer actively participating in this community.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

Continuation

A "successor" track is in development by another author.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collaborative effort with DJ Lowgey, who provided the course assets.