Difference between revisions of "User:SuperMario64DS"

From Custom Mario Kart
Jump to navigation Jump to search
m
m
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks occasionally.
 
  
== About ==
+
== Personal Message ==
  
I live in the UK and speak Brazilian Portuguese, though not fluently.
+
* You may not edit or republish any original content within my releases. '''[[Talk:DS_Shroom_Ridge_(SuperMario64DS)/Old_Discussion | Case and point]]'''. As a result, newer work will not be posted to this wiki and may not be reposted to this wiki. There will be no contrivance or justification given to do so.
 +
* From this point on (29 January 2023), I respectfully ask that none of my content be used in Distributions hosted on [https://wiimm.de https://wiimm.de].
 +
* From this point on (29 January 2023), I do not consent to my content being rehosted on other domains, even as WBZ. There is one current exception - your distributions may contain copies of work. There is also one retroactive exception - WBZ files already hosted on [https://wiimm.de https://wiimm.de] for previously released versions, and any uploads of SZS files that exist prior to 2023.
  
I (at the time of writing) am currently enrolled in university, and am employed at a game studio.
+
=== Why? ===
  
== History ==
+
I don't feel comfortable with the previous attribution dispute. I would much rather avoid the conflict aspect, which is what led me to dissociate from this community for over half a decade. This is not meant to be a commentary on past events - I only want to release tracks peacefully without those fears attached. No further comments needed on this matter.
 +
 
 +
By this point no further work should be needed on any of my previous releases anyway - they've either been thoroughly replaced or patched by this point in time.
  
I first discovered the existence of custom tracks in 2010 after coming across a video of [[MKDasher]]'s port of ''[[GCN Daisy Cruiser]]''. Several weeks later, I 'hacked' my Wii via '''Bathaxx'''.
+
==== Special Exceptions ====
  
In March 2011, I signed up for an old Mario Kart forum (then considered the 'hub' for custom tracks). At the time, the release of [[CTools]] was literally days away and [[Custom Mario Kart]] had just opened - I had arrived at the most convenient time possible.
+
* Feel free to modify lap count & speed modifier data for your distributions.
 +
* I may choose to publish newer work to this wiki when it is appropriate.
  
After several 'hiccups' of notable proportions, [[Jungle Island]] was finally released the very next year. I later went on to create much more successful tracks such as [[DS Shroom Ridge]], and, most notably, [[GP Mario Beach]].
+
== History ==
  
'''As of April 2017, I am no longer actively participating in this community.'''
+
As of 2017, I am not participating on this wiki. As of 2023, I am creating custom tracks again.
  
 
=== Projects - Released ===
 
=== Projects - Released ===
Line 27: Line 31:
 
This is my only non-port custom track to date.
 
This is my only non-port custom track to date.
  
==== [[SM64 Bob-omb Battlefield]] ====
+
==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
  
 
My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named ''SM64DS Bob-omb Battlefield'', it was first released on the 16th of February, 2012.
 
My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named ''SM64DS Bob-omb Battlefield'', it was first released on the 16th of February, 2012.
Line 35: Line 39:
 
A third remake was considered in 2017, but did not occur.
 
A third remake was considered in 2017, but did not occur.
  
==== [[GBA Snow Land]] ====
+
==== [[GBA Snow Land (SuperMario64DS)|GBA Snow Land]] ====
  
 
My third custom track, [[GBA Snow Land]] made in Google SketchUp.
 
My third custom track, [[GBA Snow Land]] made in Google SketchUp.
Line 41: Line 45:
 
A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in [[Mario Kart 8]].
 
A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in [[Mario Kart 8]].
  
==== [[DS Shroom Ridge]] ====
+
==== [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] ====
  
My fourth custom track, [[DS Shroom Ridge]], released on the 6th of October, 2012.
+
My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
  
==== [[GP Mario Beach]] ====
+
==== [[GP Mario Beach (SuperMario64DS & DJ Lowgey)|GP Mario Beach]] ====
  
 
Initially released on 31st December, 2012.
 
Initially released on 31st December, 2012.
  
My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with [[DJ Lowgey]], who provided the course assets.
+
My fifth and most recent custom track, [[GP Mario Beach (SuperMario64DS & DJ Lowgey)|GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collaborative effort with [[DJ Lowgey]], who provided the course assets.
 
 
===== v2 =====
 
 
 
In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
 
 
 
=== Projects - Cancelled or Unfinished ===
 
 
 
A port of the character '''Blinky''' from [[Mario Kart Arcade GP]] had begun development and had been fully finalized, but again the files were lost.
 
 
 
Secondary versions of [[GBA Snow Land]] and [[Jungle Island]] had begun development, but fell out of favour after exclusion from the [[CTGP]].
 
 
 
A track themed after '''Tropical Resort''' from ''Sonic Colours'' was also in progress, but was dropped in favour of finishing production on [[GP Mario Beach]].
 
 
 
When I joined the community, I had wished to make a custom track out of '''Bianco Hills''' from ''Super Mario Sunshine'' - development on such a project did begin, but did not continue ([https://www.youtube.com/watch?v=NEkur9Ni3d0 video]). In similar fashion, several attempts to make a track out of '''Delfino Plaza''' also failed.
 
 
 
==== Little or No Production ====
 
 
 
As for planned projects or ideas that made very little progress:
 
 
 
* '''DS Rainbow Road''' - A planned collaboration with [[Tock]]. '''Tock''' went onto post a concept video track, and no further development occurred.
 
* '''GP Mario Highway''' Scrapped due to [[GP Mario Beach]] nullifying its purpose.
 
* '''N64 Luigi Raceway''' - A collaboration with [[Captain Kwark]], who vanished from the community without word. In development until [[ZillaSpaz]] released their version.
 
* '''GBA Yoshi Desert''' - Began development alongside [[GBA Snow Land]], but the methods employed to model the track were shown to be faulty after completion of ''Snowland''.
 
* '''[[GP Rainbow Coaster]]''' - Lost motivation in wake of stolen content. Existing work has been permissibly given to another author.
 

Latest revision as of 05:10, 30 January 2023

Personal Message

  • You may not edit or republish any original content within my releases. Case and point. As a result, newer work will not be posted to this wiki and may not be reposted to this wiki. There will be no contrivance or justification given to do so.
  • From this point on (29 January 2023), I respectfully ask that none of my content be used in Distributions hosted on https://wiimm.de.
  • From this point on (29 January 2023), I do not consent to my content being rehosted on other domains, even as WBZ. There is one current exception - your distributions may contain copies of work. There is also one retroactive exception - WBZ files already hosted on https://wiimm.de for previously released versions, and any uploads of SZS files that exist prior to 2023.

Why?

I don't feel comfortable with the previous attribution dispute. I would much rather avoid the conflict aspect, which is what led me to dissociate from this community for over half a decade. This is not meant to be a commentary on past events - I only want to release tracks peacefully without those fears attached. No further comments needed on this matter.

By this point no further work should be needed on any of my previous releases anyway - they've either been thoroughly replaced or patched by this point in time.

Special Exceptions

  • Feel free to modify lap count & speed modifier data for your distributions.
  • I may choose to publish newer work to this wiki when it is appropriate.

History

As of 2017, I am not participating on this wiki. As of 2023, I am creating custom tracks again.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collaborative effort with DJ Lowgey, who provided the course assets.