Difference between revisions of "User:SuperMario64DS"

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(→‎Planned Projects: Other than →‎[[DS Rainbow Road]]: , I'm permanently done with ports for the time being.)
(Still an indefinite hiatus, but I'm working with other authors to update older courses)
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SuperMario64DS is also a member of "[http://www.mariokartwii.com/f99/sm64ds-mkwii-hacks-94552.html Mario Kart Wii]" and "[http://forums.supermariogalaxy2-5.proboards.com Super Mario Galaxy 2.5]", under SuperMario64DS on both sites. I am from and currently live in the UK.
 
  
==Custom Tracks==
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== History ==
  
Here is a list of custom tracks I'm/I've Doing/Did/Done (In order).
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'''As of April 2017, I am no longer actively participating in this community.'''
  
===[[Jungle Island]]===
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While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.
  
My first is Custom Track was [[Jungle Island]].
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=== Projects - Released ===
  
[[Jungle Island]] was finished  December 31st 2011, but was released January 1st, 2012 so a Video could be made. A second version which updates the majority of the track is planned.
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==== [[Jungle Island]] ====
  
===[[SM64 Bob-Omb Battlefield]]===
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My first custom track was Jungle Island, released on 1st of January, 2012.
My second custom track, [[SM64 Bob-Omb Battlefield]] is a port of the level Bob-Omb Battlefield to Mario Kart Wii.
 
  
It was originally released February 16th, 2012, but was completely remade into a new course and re-released on June 18th, 2012.
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It was created entirely with no design, but drew inspiration from [[Fishdom Island]] for its appearance and features.
  
===[[GBA Snow Land]]===
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This is my only non-port custom track to date.
  
A remake of the course, GBA Snow Land from The Game Boy version of Mario Kart.
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===== v2 =====
  
It was released April 10th, 2012.
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In mid 2019, a remastered version began production as a collaborative effort with another author.
  
==Custom Characters==
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==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
  
Here is a list of the Custom Characters I have made:
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My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named ''SM64DS Bob-omb Battlefield'', it was first released on the 16th of February, 2012.
  
===[[Sonic The Hedgehog]]===
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A remake was made in the July of 2012, changing the course's layout and name to ''SM64 Bob-omb Battlefield''.
  
An animated version of the famous SEGA Mascot, '''[[Sonic The Hedgehog]]'''. It features a new Custom model. It is also my first character hack.
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A third remake was considered in 2017, but did not occur.
  
==In Progress==
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==== [[GBA Snow Land (SuperMario64DS)|GBA Snow Land]] ====
  
'''All''' of my current (solo) projects are listed here. Anything else is not listed.
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My third custom track, [[GBA Snow Land]] made in Google SketchUp.
  
The list is set in the order of priorities, so these projects should be finished in the order listed:
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A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in [[Mario Kart 8]].
  
*[[DS Shroom Ridge]] - A port from Mario Kart DS, includes several graphical modifications & updates
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==== [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] ====
  
*[[Tropical Resort]] - A course based off of the level '''Tropical Resort''' from Sonic Colours.
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My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
  
==Planned Projects==
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===== v2 =====
  
Here is a list of planned Projects for later on. As each project gets finished, it will move up with the Finished Projects, and a new project will take it's place.
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In late 2019, development of a graphically updated version began as a part of an ongoing collaboration.
  
*[[Jungle Island]] V2, a both graphical & visual update to Jungle Island that will most likely change it's overall route & style
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==== [[GP Mario Beach]] ====
  
*[[DS Rainbow Road]] - I have the model for this level, and we now know how to make the loop work! It is being worked on co-operatively with [[Tock]], and is put on hold until several other projects are completed
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Initially released on 31st December, 2012.
  
*GBA Yoshi Desert - My favorite Mario Kart Super Circuit Course, this will definitely be at the top.
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My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with [[DJ Lowgey]], who provided the course assets.
  
*Jelly World - A race on a world made of Gelatin Dessert!
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===== v2 =====
  
* Nightline City - A city... At night
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In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
  
{{user-SuperMario64DS-Link}}
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=== Projects - Upcoming ===
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* [[Jungle Island]] remake
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* [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] v2
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==== Other ====
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As a part of an ongoing collaboration, a variety of other unreleased or previously-abandoned projects are being considered for update and release.
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== Disclaimer ==
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Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.
 +
 
 +
I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.
 +
 
 +
Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.
 +
 
 +
Please refer to this wiki's [[Custom Mario Kart:Privacy policy|published works policy]] for information on how secondhand content may be used.

Revision as of 05:05, 15 November 2019

History

As of April 2017, I am no longer actively participating in this community.

While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

v2

In mid 2019, a remastered version began production as a collaborative effort with another author.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

v2

In late 2019, development of a graphically updated version began as a part of an ongoing collaboration.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with DJ Lowgey, who provided the course assets.

v2

In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.

Projects - Upcoming

Other

As a part of an ongoing collaboration, a variety of other unreleased or previously-abandoned projects are being considered for update and release.

Disclaimer

Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.

I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.

Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.

Please refer to this wiki's published works policy for information on how secondhand content may be used.