Difference between revisions of "User:SuperMario64DS"

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(Still an indefinite hiatus, but I'm working with other authors to update older courses)
(One intermediate revision by the same user not shown)
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SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks occasionally.
 
  
 
== History ==
 
== History ==
  
 
'''As of April 2017, I am no longer actively participating in this community.'''
 
'''As of April 2017, I am no longer actively participating in this community.'''
 +
 +
While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.
  
 
=== Projects - Released ===
 
=== Projects - Released ===
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This is my only non-port custom track to date.
 
This is my only non-port custom track to date.
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===== v2 =====
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In mid 2019, a remastered version began production as a collaborative effort with another author.
  
 
==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
 
==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
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A third remake was considered in 2017, but did not occur.
 
A third remake was considered in 2017, but did not occur.
  
==== [[GBA Snow Land]] ====
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==== [[GBA Snow Land (SuperMario64DS)|GBA Snow Land]] ====
  
 
My third custom track, [[GBA Snow Land]] made in Google SketchUp.
 
My third custom track, [[GBA Snow Land]] made in Google SketchUp.
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My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
 
My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
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===== v2 =====
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In late 2019, development of a graphically updated version began as a part of an ongoing collaboration.
  
 
==== [[GP Mario Beach]] ====
 
==== [[GP Mario Beach]] ====
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In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
 
In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
  
=== Projects - Cancelled or Unfinished ===
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=== Projects - Upcoming ===
 
 
A port of the character '''Blinky''' from [[Mario Kart Arcade GP]] had begun development and had been fully finalized, but again the files were lost.
 
 
 
Secondary versions of [[GBA Snow Land]] and [[Jungle Island]] had begun development, but fell out of favour after exclusion from the [[CTGP]].
 
 
 
A track themed after '''Tropical Resort''' from ''Sonic Colours'' was also in progress, but was dropped in favour of finishing production on [[GP Mario Beach]].
 
 
 
When I joined the community, I had wished to make a custom track out of '''Bianco Hills''' from ''Super Mario Sunshine'' - development on such a project did begin, but did not continue ([https://www.youtube.com/watch?v=NEkur9Ni3d0 video]). In similar fashion, several attempts to make a track out of '''Delfino Plaza''' also failed.
 
  
==== Little or No Production ====
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* [[Jungle Island]] remake
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* [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] v2
  
As for planned projects or ideas that made very little progress:
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==== Other ====
  
* '''DS Rainbow Road''' - A planned collaboration with [[Tock]]. '''Tock''' went onto post a concept video track, and no further development occurred.
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As a part of an ongoing collaboration, a variety of other unreleased or previously-abandoned projects are being considered for update and release.
* '''GP Mario Highway''' Scrapped due to [[GP Mario Beach]] nullifying its purpose.
 
* '''N64 Luigi Raceway''' - A collaboration with [[Captain Kwark]], who vanished from the community without word. In development until [[ZillaSpaz]] released their version.
 
* '''GBA Yoshi Desert''' - Began development alongside [[GBA Snow Land]], but the methods employed to model the track were shown to be faulty after completion of ''Snowland''.
 
* '''[[GP Rainbow Coaster]]''' - Lost motivation in wake of stolen content. Existing work has been permissibly given to another author.
 
  
 
== Disclaimer ==
 
== Disclaimer ==

Revision as of 05:05, 15 November 2019

History

As of April 2017, I am no longer actively participating in this community.

While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

v2

In mid 2019, a remastered version began production as a collaborative effort with another author.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

v2

In late 2019, development of a graphically updated version began as a part of an ongoing collaboration.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with DJ Lowgey, who provided the course assets.

v2

In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.

Projects - Upcoming

Other

As a part of an ongoing collaboration, a variety of other unreleased or previously-abandoned projects are being considered for update and release.

Disclaimer

Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.

I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.

Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.

Please refer to this wiki's published works policy for information on how secondhand content may be used.