Difference between revisions of "User:SuperMario64DS"

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(Still an indefinite hiatus, but I'm working with other authors to update older courses)
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SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks from time to time.
 
 
== About ==
 
 
I live in the UK and I do "computer stuff" for a living. My time here largely influenced my career choice, and exposed me to a variety of things and allowed me to train in certain areas I may have never been exposed to otherwise.
 
  
 
== History ==
 
== History ==
  
I first discovered the existence of custom tracks in 2010 after coming across a video of [[MKDasher]]'s port of ''[[GCN Daisy Cruiser]]''. Several weeks later, I 'hacked' my Wii via '''Bathaxx'''.
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'''As of April 2017, I am no longer actively participating in this community.'''
  
In March 2011, I signed up for an old Mario Kart forum (then considered the 'hub' for custom tracks). At the time, the release of [[CTools]] was literally days away and [[Custom Mario Kart]] had just opened - I had arrived at the most convenient time possible.
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While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.
  
After several 'hiccups' of notable proportions, [[Jungle Island]] was finally released the very next year. I later went on to create much more successful tracks such as [[DS Shroom Ridge]], and, most notably, [[GP Mario Beach]].
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=== Projects - Released ===
  
'''As of April 2017, I am no longer actively participating in this community.'''
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==== [[Jungle Island]] ====
  
=== Custom Tracks ===
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My first custom track was Jungle Island, released on 1st of January, 2012.
  
==== [[Jungle Island]] ====
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It was created entirely with no design, but drew inspiration from [[Fishdom Island]] for its appearance and features.
 
 
My first custom track was Jungle Island, released on January 1st, 2012.
 
  
 
This is my only non-port custom track to date.
 
This is my only non-port custom track to date.
  
==== [[SM64 Bob-omb Battlefield]] ====
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===== v2 =====
  
My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally conceived as ''SM64DS Bob-omb Battlefield'', it was first released on February 16th, 2012.
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In mid 2019, a remastered version began production as a collaborative effort with another author.
  
A remake was made in the July of 2012, changing the course's layout and name to ''SM64 Bob-omb Battlefield''. Due to poor response, this course is no longer credited and has been disowned.
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==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
  
==== [[GBA Snow Land]] ====
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My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named ''SM64DS Bob-omb Battlefield'', it was first released on the 16th of February, 2012.
  
My third custom track, [[GBA Snow Land]] made in Google SketchUp.
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A remake was made in the July of 2012, changing the course's layout and name to ''SM64 Bob-omb Battlefield''.
  
==== [[DS Shroom Ridge]] ====
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A third remake was considered in 2017, but did not occur.
  
My fourth custom track, [[DS Shroom Ridge]], released on October 6th, 2012.
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==== [[GBA Snow Land (SuperMario64DS)|GBA Snow Land]] ====
  
==== Collaborations ====
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My third custom track, [[GBA Snow Land]] made in Google SketchUp.
 
 
===== [[GP Mario Beach]] =====
 
 
 
My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was done in collaboration with [[DJ Lowgey]] who supplied the model.
 
  
Released on December 31st, 2012.
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A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in [[Mario Kart 8]].
  
''AN unreleased remake was in progress, but never released. A video cane b seen at [[GP Mario Beach]]''.
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==== [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] ====
  
=== Other 'mods' ===
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My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
  
==== [[Sonic the Hedgehog (on vehicle)|Sonic the Hedgehog]] ====
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===== v2 =====
  
One of the first few custom characters made with [[BrawlBox]]. It's purpose was to test [[CHR0]] animation.
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In late 2019, development of a graphically updated version began as a part of an ongoing collaboration.
  
Due to poor response, this is no longer credited.
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==== [[GP Mario Beach]] ====
  
== Other ==
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Initially released on 31st December, 2012.
  
* ''None''
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My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with [[DJ Lowgey]], who provided the course assets.
  
== In progress ==
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===== v2 =====
  
* [[GP Mario Beach]] v2 - A finalized version of Mario Beach.
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In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
  
== Unreleased ==
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=== Projects - Upcoming ===
  
Secondary versions of [[GBA Snow Land]] and [[Jungle Island]] had begun development, but fell out of favour after exclusion from the [[CTGP]].
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* [[Jungle Island]] remake
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* [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] v2
  
A track themed after '''Tropical Resort''' from ''Sonic Colours'' was also in progress, but was dropped in favour of [[GP Mario Beach]]. When I joined the community, I had wished to make a custom track out of '''Bianco Hills''' from ''Super Mario Sunshine'' - Development on such a project did begin, but did not continue. Similarly, several attempts to make a track out of '''Delfino Plaza''' also failed.
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==== Other ====
  
Additionally, a port of the character '''Blinky''' from [[Mario Kart Arcade GP]] had begun development and had been fully finalized. Unfortunately the files related to the character have been lost.
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As a part of an ongoing collaboration, a variety of other unreleased or previously-abandoned projects are being considered for update and release.
  
=== Plans ===
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== Disclaimer ==
  
As for planned projects or ideas that made very little progress:
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Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.
  
* '''DS Rainbow Road''' - A planned collaboration with [[Tock]] (with slight help from [[Gericom]]). '''Tock''' went onto post a concept video track, and no further development occurred.
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I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.
* '''GP Mario Highway''' Scrapped due to the fact that [[GP Mario Beach]] nullified its purpose.
 
* '''GP Rainbow Coaster''' - A planned collaboration with [[DJ Lowgey]], who unfortunately ceased all communication at the time.
 
* '''N64 Luigi Raceway''' - A collaboration with [[Captain Kwark]], who vanished from the community without word. In development until [[ZillaSpaz]] released his version.
 
* '''GBA Yoshi Desert''' - Began development alongside [[GBA Snow Land]], but didn't make much progress.
 
  
== Conclusion ==
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Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.
  
Thanks to all the wonderful people who helped along the way - you know who you are! I had fun participating in this community and getting to know a variety of people from different backgrounds, skill sets, and creative perspectives. Though some wandered off long ago, I hope all of their lives turn out wonderfully, and they remember me and their time here as fondly I do. It's surprising to think it's been seven years. Good luck everyone, and if you would ever like to get back in touch, I can [https://plus.google.com/u/0/101389121689992765471 always be reached] via message. Seven years later, and signing off, --[[User:SuperMario64DS|SuperMario64DS]] ([[User talk:SuperMario64DS|talk]]) 02:57, 30 April 2017 (UTC)
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Please refer to this wiki's [[Custom Mario Kart:Privacy policy|published works policy]] for information on how secondhand content may be used.

Revision as of 05:05, 15 November 2019

History

As of April 2017, I am no longer actively participating in this community.

While this is an indefinite/likely non-returnable hiatus, I am currently collaborating with another author to update my release library.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

v2

In mid 2019, a remastered version began production as a collaborative effort with another author.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

v2

In late 2019, development of a graphically updated version began as a part of an ongoing collaboration.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with DJ Lowgey, who provided the course assets.

v2

In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.

Projects - Upcoming

Other

As a part of an ongoing collaboration, a variety of other unreleased or previously-abandoned projects are being considered for update and release.

Disclaimer

Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.

I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.

Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.

Please refer to this wiki's published works policy for information on how secondhand content may be used.