Difference between revisions of "User:SuperMario64DS"

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SuperMario64DS is a ''(Now retired)'' member of the Mario Kart Wii hacking community whom often attempted to create a wide variety of unique ports, as well as original tracks from time to time.
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SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks occasionally.
  
 
== History ==
 
== History ==
  
I first discovered the existence of custom tracks in 2010 after coming across a video of [[MKDasher]]'s port of ''[[GCN Daisy Cruiser]]''. Several weeks later, I 'hacked' my Wii via '''BatHax'''.
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'''As of April 2017, I am no longer actively participating in this community.'''
  
In March 2011, I signed for [[MarioKartWii.com]], then considered the 'hub' for custom tracks. At the time, the release of [[CTools]] was literally days away and [[Custom Mario Kart]] had just opened - I arrived at literally the most convenient time possible.
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=== Projects - Released ===
  
After several 'hiccups' of notable proportions, [[Jungle Island]] was finally released the very next year. I later went on to create much more sucessful tracks such as [[DS Shroom Ridge]], and, most notably, [[GP Mario Beach]].
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==== [[Jungle Island]] ====
 
 
=== Custom Tracks ===
 
  
==== [[Jungle Island]] ====
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My first custom track was Jungle Island, released on 1st of January, 2012.
  
My first custom track was Jungle Island, released on January 1st, 2012.
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It was created entirely with no design, but drew inspiration from [[Fishdom Island]] for its appearance and features.
  
 
This is my only non-port custom track to date.
 
This is my only non-port custom track to date.
  
==== [[SM64 Bob-omb Battlefield]] ====
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==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
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My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named ''SM64DS Bob-omb Battlefield'', it was first released on the 16th of February, 2012.
  
My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally conceived as ''SM64DS Bob-omb Battlefield'', it was first released on February 16th, 2012.
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A remake was made in the July of 2012, changing the course's layout and name to ''SM64 Bob-omb Battlefield''.
  
A remake was made in the July of 2012, changing the course's layout and name to ''SM64 Bob-omb Battlefield''. Due to poor response, this course is no longer credited and has been disowned.
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A third remake was considered in 2017, but did not occur.
  
 
==== [[GBA Snow Land]] ====
 
==== [[GBA Snow Land]] ====
  
My third custom track, [[GBA Snow Land]] made in Google Sketchup.
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My third custom track, [[GBA Snow Land]] made in Google SketchUp.
 
 
==== [[DS Shroom Ridge]] ====
 
 
 
My fourth custom track, [[DS Shroom Ridge]] from [[Mario Kart DS]], released on October 6th, 2012.
 
 
 
==== Collaborations ====
 
===== [[GP Mario Beach]] =====
 
 
 
My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was done in collaboration with [[DJ Lowgey]] who supplied the model.
 
  
Released on December 31st, 2012/January 1st, 2013.
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A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in [[Mario Kart 8]].
  
=== Other 'mods' ===
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==== [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] ====
  
==== [[Sonic the Hedgehog (on vehicle)|Sonic The Hedgehog]] ====
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My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
  
One of the first few custom characters made with [[BrawlBox]]. It's purpose was to test [[CHR0]] animation.
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==== [[GP Mario Beach]] ====
  
Due to poor response, this is no longer credited.
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Initially released on 31st December, 2012.
  
== Other ==
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My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with [[DJ Lowgey]], who provided the course assets.
  
* ''None''
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===== v2 =====
  
== In progress ==
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In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
  
* No longer making custom tracks for [[Mario Kart Wii]].
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=== Projects - Cancelled or Unfinished ===
  
== Unreleased ==
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A port of the character '''Blinky''' from [[Mario Kart Arcade GP]] had begun development and had been fully finalized, but again the files were lost.
  
Secondary versions of [[GBA Snow Land]] and [[Jungle Island]] had begun development, but at the time I have plans to continue making custom tracks.
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Secondary versions of [[GBA Snow Land]] and [[Jungle Island]] had begun development, but fell out of favour after exclusion from the [[CTGP]].
  
A track themed after '''Tropical Resort''' from ''Sonic Colours'' was also in progress, but was dropped in favour of [[GP Mario Beach]]. Practically since I first joined the community, I had wished to make a custom track out of '''Bianco Hills''' from ''Super Mario Sunshine'' - Development on such a project did begin, but did not continue. Similarly, several attempts to make a track out of '''Delfino Plaza''' also failed.
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A track themed after '''Tropical Resort''' from ''Sonic Colours'' was also in progress, but was dropped in favour of finishing production on [[GP Mario Beach]].
  
Additionally, a port of the character '''Blinky''' from [[Mario Kart Arcade GP]] had begun development and had been fully finalized. Unfortunately, in addition to the fact that the vehicle models for the character had not been retextured, at this point in time the files related to the character no longer exist.
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When I joined the community, I had wished to make a custom track out of '''Bianco Hills''' from ''Super Mario Sunshine'' - development on such a project did begin, but did not continue ([https://www.youtube.com/watch?v=NEkur9Ni3d0 video]). In similar fashion, several attempts to make a track out of '''Delfino Plaza''' also failed.
  
=== Plans ===
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==== Little or No Production ====
  
 
As for planned projects or ideas that made very little progress:
 
As for planned projects or ideas that made very little progress:
  
* '''DS rainbow Road''' - A planned collaboration with [[Tock]] (With slight help from [[Gericom]]). '''Tock''' went onto post a concept video track, and no further development occurred.
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* '''DS Rainbow Road''' - A planned collaboration with [[Tock]]. '''Tock''' went onto post a concept video track, and no further development occurred.
* '''GP Mario Highway''' Scrapped due to the fact that [[GP Mario Beach]] essentially nullified the it's purpose.
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* '''GP Mario Highway''' Scrapped due to [[GP Mario Beach]] nullifying its purpose.
* '''GP Rainbow Coaster''' - A planned collaboration with [[DJ Lowgey]], who unfortunately ceased all communications.
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* '''N64 Luigi Raceway''' - A collaboration with [[Captain Kwark]], who vanished from the community without word. In development until [[ZillaSpaz]] released their version.
* '''N64 Luigi Raceway''' - A collaboration with [[Captain Kwark]], who vanished from the community without word. In development until [[ZillaSpaz]] released his version.
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* '''GBA Yoshi Desert''' - Began development alongside [[GBA Snow Land]], but the methods employed to model the track were shown to be faulty after completion of ''Snowland''.
* '''GBA Yoshi Desert''' - Began development alongside [[GBA Snow Land]], but didn't make much progress.
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* '''[[GP Rainbow Coaster]]''' - Lost motivation in wake of stolen content. Existing work has been permissibly given to another author.
 
 
== Conclusion ==
 
 
 
I've since moved on from creating custom tracks to pursue other endeavours, but I am nonetheless grateful to worked alongside some pretty amazing people and begin learning subjects related to animation and 3d modeling. I hope all of that sticks with me forever.
 
 
 
=== Thanks to... ===
 
 
 
Absolutely not dramatic! More or less a way to express my gratitude for you all.
 
 
 
* [[BigOto]] - Taught me just what I needed to know, a fantastic person whom I wish the best to.
 
* Frax/Fraz - A good friend when things were tough!
 
* [[WorldsBoss]] - One of the people who kept me motivated to finish most of my work near the end, a very fantastic guy.
 
* [[ZillaSpaz]] - Also a great guy, it was a pleasure speaking to and getting to know him.
 
* [[HelloImYourMind]] - Exactly as I said above in regards to Zilla - It was apleasure getting to now him.
 
* [[Baoulettes]] - Taught me a lot when the modern age of [[BrawlBox]] rolled over.
 
* [[Torran]] - ...Also taught me a ''lot'' when the [[BrawlBox]] became available. Quite sarcastic <small>(understatement)</small>, but still a very intelligent and kind person.
 
* [[Tock]] - He was rude enough to motivate to try harder..? But really, in the end I found him to be a fantastic person.
 
 
 
As for the rest of you, know that each of you impacted my experience in some way. The cliche "Thanks to Chadderz/Bean" statement is also implied - No need to express how important the two were here. I apologize if I've forgotten anyone.
 
 
 
=== The Grand Secret ===
 
 
 
Finally, since I joined, I had been bombarded with rather ''personal'' questions, primarily my age. I was surprised to find that most guesses regarding my age weren't even close.
 
  
I'll finally admit it:
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== Disclaimer ==
  
This statement was posted in '''2014'''. I was born in '''1997'''. Therefore, I was '''17''' years old at the time of writing (Not 35, Torran), which, shockingly, made me only '''12''' when I first discovered custom tracks. I as certainly among the younger crowd throughout the time which Custom Track creation was really "booming". Time flies!
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Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.
  
I denied everyone this information for years, even providing false dates of birth on occasion. Now you have it.
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I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.
  
Until next time!
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Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.
  
{{user-SuperMario64DS-Link}}
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Please refer to this wiki's [[Custom Mario Kart:Privacy policy|published works policy]] for information on how secondhand content may be used.

Revision as of 00:12, 14 May 2019

SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks occasionally.

History

As of April 2017, I am no longer actively participating in this community.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with DJ Lowgey, who provided the course assets.

v2

In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.

Projects - Cancelled or Unfinished

A port of the character Blinky from Mario Kart Arcade GP had begun development and had been fully finalized, but again the files were lost.

Secondary versions of GBA Snow Land and Jungle Island had begun development, but fell out of favour after exclusion from the CTGP.

A track themed after Tropical Resort from Sonic Colours was also in progress, but was dropped in favour of finishing production on GP Mario Beach.

When I joined the community, I had wished to make a custom track out of Bianco Hills from Super Mario Sunshine - development on such a project did begin, but did not continue (video). In similar fashion, several attempts to make a track out of Delfino Plaza also failed.

Little or No Production

As for planned projects or ideas that made very little progress:

  • DS Rainbow Road - A planned collaboration with Tock. Tock went onto post a concept video track, and no further development occurred.
  • GP Mario Highway Scrapped due to GP Mario Beach nullifying its purpose.
  • N64 Luigi Raceway - A collaboration with Captain Kwark, who vanished from the community without word. In development until ZillaSpaz released their version.
  • GBA Yoshi Desert - Began development alongside GBA Snow Land, but the methods employed to model the track were shown to be faulty after completion of Snowland.
  • GP Rainbow Coaster - Lost motivation in wake of stolen content. Existing work has been permissibly given to another author.

Disclaimer

Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.

I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.

Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.

Please refer to this wiki's published works policy for information on how secondhand content may be used.