Difference between revisions of "User:SuperMario64DS"

From Custom Mario Kart
Jump to navigation Jump to search
(→‎Planned Projects: Other than →‎[[DS Rainbow Road]]: , I'm permanently done with ports for the time being.)
(45 intermediate revisions by 4 users not shown)
Line 1: Line 1:
SuperMario64DS is also a member of "[http://www.mariokartwii.com/f99/sm64ds-mkwii-hacks-94552.html Mario Kart Wii]" and "[http://forums.supermariogalaxy2-5.proboards.com Super Mario Galaxy 2.5]", under SuperMario64DS on both sites. I am from and currently live in the UK.
+
SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks occasionally.
  
==Custom Tracks==
+
== History ==
  
Here is a list of custom tracks I'm/I've Doing/Did/Done (In order).
+
'''As of April 2017, I am no longer actively participating in this community.'''
  
===[[Jungle Island]]===
+
=== Projects - Released ===
  
My first is Custom Track was [[Jungle Island]].
+
==== [[Jungle Island]] ====
  
[[Jungle Island]] was finished  December 31st 2011, but was released January 1st, 2012 so a Video could be made. A second version which updates the majority of the track is planned.
+
My first custom track was Jungle Island, released on 1st of January, 2012.
  
===[[SM64 Bob-Omb Battlefield]]===
+
It was created entirely with no design, but drew inspiration from [[Fishdom Island]] for its appearance and features.
My second custom track, [[SM64 Bob-Omb Battlefield]] is a port of the level Bob-Omb Battlefield to Mario Kart Wii.
 
  
It was originally released February 16th, 2012, but was completely remade into a new course and re-released on June 18th, 2012.
+
This is my only non-port custom track to date.
  
===[[GBA Snow Land]]===
+
==== [[SM64 Bob-omb Battlefield (SuperMario64DS)|SM64 Bob-omb Battlefield]] ====
  
A remake of the course, GBA Snow Land from The Game Boy version of Mario Kart.
+
My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named ''SM64DS Bob-omb Battlefield'', it was first released on the 16th of February, 2012.
  
It was released April 10th, 2012.
+
A remake was made in the July of 2012, changing the course's layout and name to ''SM64 Bob-omb Battlefield''.
  
==Custom Characters==
+
A third remake was considered in 2017, but did not occur.
  
Here is a list of the Custom Characters I have made:
+
==== [[GBA Snow Land]] ====
  
===[[Sonic The Hedgehog]]===
+
My third custom track, [[GBA Snow Land]] made in Google SketchUp.
  
An animated version of the famous SEGA Mascot, '''[[Sonic The Hedgehog]]'''. It features a new Custom model. It is also my first character hack.
+
A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in [[Mario Kart 8]].
  
==In Progress==
+
==== [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]] ====
  
'''All''' of my current (solo) projects are listed here. Anything else is not listed.
+
My fourth custom track, [[DS Shroom Ridge (SuperMario64DS)|DS Shroom Ridge]], released on the 6th of October, 2012.
  
The list is set in the order of priorities, so these projects should be finished in the order listed:
+
==== [[GP Mario Beach]] ====
  
*[[DS Shroom Ridge]] - A port from Mario Kart DS, includes several graphical modifications & updates
+
Initially released on 31st December, 2012.
  
*[[Tropical Resort]] - A course based off of the level '''Tropical Resort''' from Sonic Colours.
+
My fifth and most recent custom track, [[GP Mario Beach]]. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with [[DJ Lowgey]], who provided the course assets.
  
==Planned Projects==
+
===== v2 =====
  
Here is a list of planned Projects for later on. As each project gets finished, it will move up with the Finished Projects, and a new project will take it's place.
+
In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.
  
*[[Jungle Island]] V2, a both graphical & visual update to Jungle Island that will most likely change it's overall route & style
+
=== Projects - Cancelled or Unfinished ===
  
*[[DS Rainbow Road]] - I have the model for this level, and we now know how to make the loop work! It is being worked on co-operatively with [[Tock]], and is put on hold until several other projects are completed
+
A port of the character '''Blinky''' from [[Mario Kart Arcade GP]] had begun development and had been fully finalized, but again the files were lost.
  
*GBA Yoshi Desert - My favorite Mario Kart Super Circuit Course, this will definitely be at the top.
+
Secondary versions of [[GBA Snow Land]] and [[Jungle Island]] had begun development, but fell out of favour after exclusion from the [[CTGP]].
  
*Jelly World - A race on a world made of Gelatin Dessert!
+
A track themed after '''Tropical Resort''' from ''Sonic Colours'' was also in progress, but was dropped in favour of finishing production on [[GP Mario Beach]].
  
* Nightline City - A city... At night
+
When I joined the community, I had wished to make a custom track out of '''Bianco Hills''' from ''Super Mario Sunshine'' - development on such a project did begin, but did not continue ([https://www.youtube.com/watch?v=NEkur9Ni3d0 video]). In similar fashion, several attempts to make a track out of '''Delfino Plaza''' also failed.
  
{{user-SuperMario64DS-Link}}
+
==== Little or No Production ====
 +
 
 +
As for planned projects or ideas that made very little progress:
 +
 
 +
* '''DS Rainbow Road''' - A planned collaboration with [[Tock]]. '''Tock''' went onto post a concept video track, and no further development occurred.
 +
* '''GP Mario Highway''' Scrapped due to [[GP Mario Beach]] nullifying its purpose.
 +
* '''N64 Luigi Raceway''' - A collaboration with [[Captain Kwark]], who vanished from the community without word. In development until [[ZillaSpaz]] released their version.
 +
* '''GBA Yoshi Desert''' - Began development alongside [[GBA Snow Land]], but the methods employed to model the track were shown to be faulty after completion of ''Snowland''.
 +
* '''[[GP Rainbow Coaster]]''' - Lost motivation in wake of stolen content. Existing work has been permissibly given to another author.
 +
 
 +
== Disclaimer ==
 +
 
 +
Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.
 +
 
 +
I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.
 +
 
 +
Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.
 +
 
 +
Please refer to this wiki's [[Custom Mario Kart:Privacy policy|published works policy]] for information on how secondhand content may be used.

Revision as of 00:12, 14 May 2019

SuperMario64DS is a member of the Mario Kart Wii hacking community who often attempted to create a wide variety of unique ports, as well as original tracks occasionally.

History

As of April 2017, I am no longer actively participating in this community.

Projects - Released

Jungle Island

My first custom track was Jungle Island, released on 1st of January, 2012.

It was created entirely with no design, but drew inspiration from Fishdom Island for its appearance and features.

This is my only non-port custom track to date.

SM64 Bob-omb Battlefield

My second custom track was a of port Bob-omb Battlefield from Super Mario 64. Originally named SM64DS Bob-omb Battlefield, it was first released on the 16th of February, 2012.

A remake was made in the July of 2012, changing the course's layout and name to SM64 Bob-omb Battlefield.

A third remake was considered in 2017, but did not occur.

GBA Snow Land

My third custom track, GBA Snow Land made in Google SketchUp.

A remake using advanced modeling tools neared cosmetic completion, but did not make it to the track building portion of production. This was due to the higher standard set for Mode 7 track remakes introduced in Mario Kart 8.

DS Shroom Ridge

My fourth custom track, DS Shroom Ridge, released on the 6th of October, 2012.

GP Mario Beach

Initially released on 31st December, 2012.

My fifth and most recent custom track, GP Mario Beach. The first port ever from from the Mario Kart GP series, as well as the first from a non-home console. It was created as a collabortive effort with DJ Lowgey, who provided the course assets.

v2

In 2016, work on a remake (v2) began, but in time all known builds were lost. However, on the 16th of February, 2018, a relatively complete build was discovered and posted, with plans to potentially update it in the future.

Projects - Cancelled or Unfinished

A port of the character Blinky from Mario Kart Arcade GP had begun development and had been fully finalized, but again the files were lost.

Secondary versions of GBA Snow Land and Jungle Island had begun development, but fell out of favour after exclusion from the CTGP.

A track themed after Tropical Resort from Sonic Colours was also in progress, but was dropped in favour of finishing production on GP Mario Beach.

When I joined the community, I had wished to make a custom track out of Bianco Hills from Super Mario Sunshine - development on such a project did begin, but did not continue (video). In similar fashion, several attempts to make a track out of Delfino Plaza also failed.

Little or No Production

As for planned projects or ideas that made very little progress:

  • DS Rainbow Road - A planned collaboration with Tock. Tock went onto post a concept video track, and no further development occurred.
  • GP Mario Highway Scrapped due to GP Mario Beach nullifying its purpose.
  • N64 Luigi Raceway - A collaboration with Captain Kwark, who vanished from the community without word. In development until ZillaSpaz released their version.
  • GBA Yoshi Desert - Began development alongside GBA Snow Land, but the methods employed to model the track were shown to be faulty after completion of Snowland.
  • GP Rainbow Coaster - Lost motivation in wake of stolen content. Existing work has been permissibly given to another author.

Disclaimer

Please note that I do not claim copyright to models, textures, or other assets distributed or owned by Nintendo.

I do claim copyright to original assets and data, modifications, and other derivative works - these are not owned by Nintendo.

Please practice basic, common courtesy and ask permission before using anything I've created in your own tracks. I will likely say yes.

Please refer to this wiki's published works policy for information on how secondhand content may be used.