Difference between revisions of "User:Rex"

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Hello! I'm Rex, also more known as RotationRex (I went by RexMK8 when I created this account, so that's why I don't use that name here). I'm a newbie at making custom tracks and other things, so don't expect a ton from me haha :p
 
Hello! I'm Rex, also more known as RotationRex (I went by RexMK8 when I created this account, so that's why I don't use that name here). I'm a newbie at making custom tracks and other things, so don't expect a ton from me haha :p
  
Right now I'm only working on my own custom tracks in [[Sketchup]], but eventually I might try to get into porting tracks from other games, and texture related stuff if I feel like it. One game I'd really like to see a port/remake of a track from (if possible) that was a big part of my childhood is [https://en.wikipedia.org/wiki/Need_for_Speed:_Porsche_Unleashed Need For Speed: Porsche Unleashed]. I'm kind of surprised no one has attempted to port or remake a NFS track in MKWii as far as I know, and if I wasn't just starting out on making custom tracks and being new to modeling in general, I would port or remake it myself. Unless there is a reason behind why it can't happen, I'd be really happy to see a track from any of the early NFS games, even though the only game from the series I've played is Porsche Unleashed. Sorry for the unnecessary rambling there, just I don't know where else to put this.
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Right now I'm only working on my own custom tracks in [[SketchUp]], but eventually I might try to get into porting tracks from other games, and texture related stuff if I feel like it.
  
 
Don't really know what else to put up here, so I'll update this profile whenever I feel like it. Thanks for stopping by, I guess!
 
Don't really know what else to put up here, so I'll update this profile whenever I feel like it. Thanks for stopping by, I guess!
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*Adding more details to the track
 
*Adding more details to the track
 
*Making the track resemble the original one more
 
*Making the track resemble the original one more
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=====Custom Arenas=====
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{| class="wikitable"
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|-
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! align=left| Arena Name
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! align=left| Latest Version
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! align=left| Info
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! align=left| Planned future updates
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|-
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| [[GCN Pipe Plaza (RexMK8)|GCN Pipe Plaza]]
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| Alpha (2019-04-02)
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| My first port and battle arena. I initially finished this first version on 04-01, however since it wasn't an April Fool's prank, I wanted to wait until the following day.
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|
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*Adding functionality for pipes being entered if possible
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*Adjusting enemy routes so they aren't broken
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*Placing coin locations
 
|}
 
|}

Revision as of 16:53, 2 April 2019

Hello! I'm Rex, also more known as RotationRex (I went by RexMK8 when I created this account, so that's why I don't use that name here). I'm a newbie at making custom tracks and other things, so don't expect a ton from me haha :p

Right now I'm only working on my own custom tracks in SketchUp, but eventually I might try to get into porting tracks from other games, and texture related stuff if I feel like it.

Don't really know what else to put up here, so I'll update this profile whenever I feel like it. Thanks for stopping by, I guess!

My current projects

Custom Tracks
Track Name Latest Version Info Planned future updates
Sherbet Circuit RC2.5 (2019-03-31) A simple snow/ice themed track. Also my first custom track I've made and worked on.
  • Re-adding and fixing boost animations
  • Water splash animation for when the player falls into the water
LCP Floor It 1 Beta (2019-03-27) A track based off the first level of the minigame Floor It from SpongeBob SquarePants: Lights, Camera, Pants!.
  • Adding more details to the track
  • Making the track resemble the original one more
Custom Arenas
Arena Name Latest Version Info Planned future updates
GCN Pipe Plaza Alpha (2019-04-02) My first port and battle arena. I initially finished this first version on 04-01, however since it wasn't an April Fool's prank, I wanted to wait until the following day.
  • Adding functionality for pipes being entered if possible
  • Adjusting enemy routes so they aren't broken
  • Placing coin locations