kHacker is a Mario Kart Wii community member and custom track creator, being active from 2009 to 2014 with a return in 2019.
Currently 23 years old, living in the Netherlands and Computer Science student at Leiden University. Also former Mario Kart hacker, custom track creator, programmer and creator of KE-Code. What once started as an unlimited blue shell hack, transformed into a maior interest in computer software and 8 custom tracks. What a game can do with you...
My custom tracks are described below.
|September, 11th 2007||I got a Wii as a present for my Birthday|
|June, 28th 2008||Got the game Mario Kart Wii.|
|December, 18th 2008||First seen online with the name Race4life, later under the name K.Racer|
|April, 1st 2009||I finally managed to get the Homebrew Channel working. My first codepack got the unlimited Blue Shell hack and always 9999vr|
|April, 20th 2009||Hackpack v1.0 done, The basic items on wheel and 300km/h bb speed. Mii name changed in k.hacker|
|April, 29th 2009||My youtube channel was born under the name kHacker35000vr, Also my first vid uploaded which was recorded at April, 21th|
|May, 12th 2009||Joined the MrBean xat chat, the best source for anything.|
|May, 23rd 2009||Hackpack v2.0 done, More items and button activated codes (VR and BB). Made my 2nd vid|
|September, 12th 2009||2 Years after I got the wii the first texture hacks were loading, first Custom Track raced|
|January, 18th 2010||My first custom track was done: Space Road|
|March, 6th 2010||Thwomp Cave finished|
|April, 17th 2010||Darky Hills finished, Cannon City already designed.|
|April, 20th 2010||After alot of thinking finnaly found out how to add cannons to any KMP File|
|July, 4th 2010||Cannon City + My first code released|
|January, 4th 2011||Finished the KMP Modifier, Edit kmp files without hex editor.|
|June, 16th 2011||Announced CTWiikly: the first show about custom tracks and more.|
|August, 18th 2011||Uploaded the first episode of CTWiikly to Youtube|
|December, 23rd 2011||Released my first obj track: Shifting Sand Land|
|February, 18th 2012||Released Cannon City 2|
|April, 1st 2012||Finished the KMP Modifier v2.0|
|August, 17th 2012||The first 3DS remake ever (altough the 2nd to be released), 3DS Rock Rock Mountain is released|
|September, 23rd 2012||Uploaded the first weekly challenge using object settings: Object Abuse|
|October, 10th 2013||After many months of development, as the design already existed in August 2012, my final custom track was released.|
|April, 30th 2014||After much delays Molten Mountainway was completly fixed.|
|Shortly after this release I became unactive in the community and quit every project for MKW, which made this the final table entry for a long time.|
|March, 23th 2019||5 years after my departure I joined various relevant Discord servers and rediscovered the game. Various plans were made for the coming months|
- New water-themed custom track
- Custom objects
I have made a proof-of-concept and 8 custom tracks, of which one is a remake.
|Editors used:||SZS Modifier|
GCN Baby Park
This has never been a real custom track. It was made to find out how the SZS Modifier works and how to make custom tracks with it. All left of it are a few pictures, it will never be released.
| Time per lap: 0:09 | Amount of versions: 1 (no releases)
|Editors used:||Paint, SZS Modifier|
This is my first major track, also the 6th one ever made. It looks a bit like Rainbow Road, although it is completely flat. There are jumps, bouncing roads and even walls.
| Timer per lap: 1:20 | Amount of versions: 4 (now RC3)
The only Paint track around that actually has a ceiling, although the cave looks more like an exploded box. This was another learning curve, for making the walls and more curved roads.
| Timer per lap: 0:45 | Amount of versions: 3 (now RC1)
|Editors used:||Paint, SZS Modifier|
Probably one of the hardest courses around, containing a bunch of mushrooms. It's based on MrBean35000vr's Mushroom Peaks. The course contains many jumps, corners with mushrooms and an impossible jump, which is the reason that it will never appear in a distribution.
| Timer per lap: 1:40 | Amount of versions: 2 (now RC1)
|Editors used:||Hex Editor Neo, Paint, SZS Modifier|
Car chaos track Cannon City, home of the cannons. Trying to avoid the cars is harder than on Moonview Highway, as the roads aren't as wide and they drive everywhere. The only part without them is a maze, with a bit chance of having an item chaos.
| Timer per lap: Unknown | Amount of versions: 4 (now RC2)
|Editors used:||SketchUp, SZS Modifier|
Shifting Sand Land
This is a track based on Super Mario 64's Desert stage. There are random pokeys, moving cannon activators and giant boxes giving small items.
In the pyramid there are no surprises but getting lost isn't that hard.
| Timer per lap: Around 3-4 mins, 1 lap. | Amount of versions: 5 (now RC2.2)
|Editors used:||KMP Modifier, SketchUp, SZS Modifier|
Cannon City II
| Time per lap: 1:30 | Amount of versions: 2
|Editors used:||3ds Max, BrawlBox, SketchUp|
3DS Rock Rock Mountain
| Time per lap: 0:50 | Amount of versions: 3
|Editors used:||Brawlbox, 3ds Max, KMP Modifier, Wiimms SZS Tools|
My final custom track, and my first completely made in 3ds Max. At the first stages of development it became clear that this would be my final track, due the upcoming MK8 and losing interests, which meant that this course should be outstanding in comparison to the other custom tracks at the time. If the design didn't fulfil this job, the criticism likely did.
| Time per lap: 1:30 | Amount of versions: 6