User:kHacker35000vr

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kHacker is a Mario Kart Wii community member and custom track creator, being active from 2009 to 2014 with a return in 2019.

Disclaimer

  • DO NOT use my tracks to make your own texture hacks or alternative versions of my tracks.
  • DO NOT steal models from my track unless I gave you permission.
  • DO NOT leak any early builds and unreleased custom tracks of mine.
  • You cannot use an unfinished track of mine in your distribution until I, and only I, officially add it to the wiki.

Biography

Currently 27 years old, living in the Netherlands and Computer Science student at Leiden University. Also former Mario Kart hacker, custom track creator, programmer and creator of KE-Code. What once started as an unlimited blue shell hack, transformed into a maior interest in computer software and 8 custom tracks. What a game can do with you...

My custom tracks are described below.

Date What happened
September, 11th 2007 I got a Wii as a present for my Birthday
June, 28th 2008 Got the game Mario Kart Wii.
December, 18th 2008 First seen online with the name Race4life, later under the name K.Racer
April, 1st 2009 I finally managed to get the Homebrew Channel working. My first codepack got the unlimited Blue Shell hack and always 9999vr
April, 20th 2009 Hackpack v1.0 done, The basic items on wheel and 300km/h bb speed. Mii name changed in k.hacker
April, 29th 2009 My youtube channel was born under the name kHacker35000vr, Also my first vid uploaded which was recorded at April, 21th
May, 12th 2009 Joined the MrBean xat chat, the best source for anything.
May, 23rd 2009 Hackpack v2.0 done, More items and button activated codes (VR and BB). Made my 2nd vid
September, 12th 2009 2 Years after I got the wii the first texture hacks were loading, first Custom Track raced
January, 18th 2010 My first custom track was done: Space Road
March, 6th 2010 Thwomp Cave finished
April, 17th 2010 Darky Hills finished, Cannon City already designed.
April, 20th 2010 After alot of thinking finnaly found out how to add cannons to any KMP File
July, 4th 2010 Cannon City + My first code released
January, 4th 2011 Finished the KMP Modifier, Edit kmp files without hex editor.
June, 16th 2011 Announced CTWiikly: the first show about custom tracks and more.
August, 18th 2011 Uploaded the first episode of CTWiikly to Youtube
December, 23rd 2011 Released my first obj track: Shifting Sand Land
February, 18th 2012 Released Cannon City 2
April, 1st 2012 Finished the KMP Modifier v2.0
August, 17th 2012 The first 3DS remake ever (altough the 2nd to be released), 3DS Rock Rock Mountain is released
September, 23rd 2012 Uploaded the first weekly challenge using object settings: Object Abuse
October, 10th 2013 After many months of development, as the design already existed in August 2012, my final custom track was released.
April, 30th 2014 After much delays Molten Mountainway was completly fixed.
Shortly after this release I became unactive in the community and quit every project for MKW, which made this the final table entry for a long time.
March, 23th 2019 5 years after my departure I joined various relevant Discord servers and rediscovered the game. Various plans were made for the coming months

To-do list

  • New water-themed custom track
  • Custom objects

Custom Tracks

I have made a proof-of-concept and 8 custom tracks, of which one is a remake.

GCN Baby Park
Creator: kHacker35000vr
Designer: Nintendo
Version: Alpha
Date of latest version:
Editors used: SZS Modifier
Download:

GCN Baby Park

This has never been a real custom track. It was made to find out how the SZS Modifier works and how to make custom tracks with it. All left of it are a few pictures, it will never be released.

| Time per lap: 0:09 | Amount of versions: 1 (no releases)

GCN Baby Park Preview (kHacker35000vr).jpg

Space Road
Author: kHacker35000vr
Version: RC4
Date of latest version: 2011-11-22
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download: Google Drive

Space Road

This is my first major track, also the 6th one ever made. It looks a bit like Rainbow Road, although it is completely flat. There are jumps, bouncing roads and even walls.

| Timer per lap: 1:20 | Amount of versions: 4 (now RC3)

RC1 VS Race
Thwomp Cave
Author: kHacker35000vr
Version: RC3
Date of latest version: 2019-11-06
WBZ files: ct.wiimm.de
Download: acaruso's Archive

Thwomp Cave

The only Paint track around that actually has a ceiling, although the cave looks more like an exploded box. This was another learning curve, for making the walls and more curved roads.

| Timer per lap: 0:45 | Amount of versions: 3 (now RC1)

RC1 Online Race
Darky Cliff
Author: kHacker35000vr
Version: RC1
Date of latest version: 2010-04-17
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download: Sync

Darky Cliff

Probably one of the hardest courses around, containing a bunch of mushrooms. It's based on MrBean35000vr's Mushroom Peaks. The course contains many jumps, corners with mushrooms and an impossible jump, which is the reason that it will never appear in a distribution.

| Timer per lap: 1:40 | Amount of versions: 2 (now RC1)

RC1 VS Race
Cannon City
Author: kHacker35000vr
Version: RC2
Date of latest version: 2011-03-19
Editors used: Hex Editor Neo, Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download: Sync

Cannon City

Car chaos track Cannon City, home of the cannons. Trying to avoid the cars is harder than on Moonview Highway, as the roads aren't as wide and they drive everywhere. The only part without them is a maze, with a bit chance of having an item chaos.

| Timer per lap: Unknown | Amount of versions: 4 (now RC2)

RC1 VS Race
Shifting Sand Land
Author: kHacker35000vr
Version: v2.0
Date of latest version: 2019-07-30
Editors used: SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Sync

Shifting Sand Land

This is a track based on Super Mario 64's Desert stage. There are random pokeys, moving cannon activators and giant boxes giving small items.
In the pyramid there are no surprises but getting lost isn't that hard.

| Timer per lap: Around 3-4 mins, 1 lap. | Amount of versions: 5 (now RC2.2)

RC1 VS Race (Dolphin)
Cannon City II
Author: kHacker35000vr
Version: v1.2
Date of latest version: 2014-12-19
Editors used: KMP Modifier, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Sync

Cannon City II

This is a remake of the infamous Cannon City in Google SketchUp, the cars are just as evil, but with different routes and now in a whole new layout.

| Time per lap: 1:30 | Amount of versions: 2

RC1 VS Race (Dolphin)
3DS Rock Rock Mountain
Creator: kHacker35000vr
Designer: Nintendo
Version: v1.0
Date of latest version: 2012-08-17
Editors used: 3ds Max, BrawlBox, SketchUp
WBZ files: ct.wiimm.de
Download: acaruso's Archive

3DS Rock Rock Mountain

The first ever remake of a Mario Kart 7 track, this track has been made with the map as base. During development I gained my first experience with 3ds Max, making a base for upcoming tracks.

| Time per lap: 0:50 | Amount of versions: 3

v1.0 VS Race (Dolphin)
Molten Mountainway
Author: kHacker35000vr
Version: v3.2
Date of latest version: 2019-07-01
Editors used: Brawlbox, 3ds Max, KMP Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: acaruso's Archive

Molten Mountainway

My first completely made in 3ds Max. At the first stages of development it became clear that this would be my final track, due the upcoming MK8 and losing interests, which meant that this course should be outstanding in comparison to the other custom tracks at the time. If the design didn't fulfil this job, the criticism likely did.

| Time per lap: 1:30 | Amount of versions: 6

v1.0a VS Race (Dolphin)
GBA Rainbow Road
Author: kHacker35000vr
Version: v1.0
Date of latest version: 2020-10-20
Editors used: Brawlbox, 3ds Max, KMP Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: acaruso's Archive

GBA Rainbow Road

This is my first brand-new track after a 5-year hiatus. It was meant as a relatively short project to make a better version of GBA Rainbow Road than the versions that existed at the time to bring it closer to the level SNES Rainbow Road has gotten to thanks to the newer Mario Kart games. The road is no longer flat, the bump borders are adapted to Mario Kart Wii in the best way possible and some nice visuals are given to the track.

| Time per lap: 0:50 | Amount of versions: 2

RC1 VS Race (Dolphin)