Difference between revisions of "User:JorisMKW"
m |
|||
(43 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | {| class="textbox float-right grid" | |
− | + | |+ JorisMKW | |
− | + | |- | |
− | [ | + | ! Avatar: |
+ | | [[File:JorisMKW Profile Pic.png]] | ||
+ | |- | ||
+ | ! YouTube: | ||
+ | | [https://www.youtube.com/user/jorisjv2000 JorisMKW] | ||
+ | |- | ||
+ | ! Discord: | ||
+ | | JorisMKW#5475 | ||
+ | |- | ||
+ | ! Skype: | ||
+ | | Joris.jv.2000 | ||
+ | |} | ||
− | + | Hello there! | |
+ | My name is Joris and I am an 18 year old texture hacker and custom track creator from the Netherlands. | ||
+ | I have been active in the Mario Kart Wii modding community since 2013. | ||
+ | I'm trying to create tracks in which it's easy to understand where you have to go, so people don't get screwed the first time they play them. I hope you like my work! I appreciate feedback, so I can improve my tracks. If you are a custom track creator and want to edit one of my tracks, I would appreciate it if you would ask for permission first. | ||
− | == ''' | + | == My Custom Tracks == |
− | {| class="wikitable | + | === '''New tracks''' === |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="width: 500px;" | Name | ||
+ | ! style="width: 50px;" | Version | ||
+ | |- | ||
+ | | [[Lava Lake]] | ||
+ | | V2.1 | ||
+ | |- | ||
+ | | [[Desert Fort]] | ||
+ | | V2.1 | ||
+ | |} | ||
+ | |||
+ | === '''Old tracks''' === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="width: 500px;" | Name | ||
+ | ! style="width: 50px;" | Version | ||
+ | |- | ||
+ | | [[Autumn Forest]] | ||
+ | | V1.2 | ||
|- | |- | ||
− | + | | [[Birthday Party]] | |
− | + | | V2.0 | |
|- | |- | ||
− | | [[ | + | | [[Goomba Cave]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
Line 20: | Line 54: | ||
| [[Sunset Rocks]] | | [[Sunset Rocks]] | ||
| V2.1 | | V2.1 | ||
+ | |- | ||
+ | | [[The Nether]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Grassland Lake]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[F-Zero Big Blue|F-Zero Big Blue (No cactus KCL version)]] | ||
+ | | V1.0 | ||
+ | |} | ||
+ | === '''Currently working on''' === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! style="width: 500px;" | Name | ||
+ | ! style="width: 500px;" | Status | ||
+ | |- | ||
+ | | [[Desert Fort]] update | ||
+ | | Modeling. | ||
+ | |} | ||
+ | |||
+ | === '''Upcoming projects''' === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! style="width: 500px;" | Name | ||
+ | ! style="width: 500px;" | Description | ||
+ | |- | ||
+ | | Ghetto Geldrop | ||
+ | | A big exploration track based on a real life place. | ||
+ | |- | ||
+ | | [[Goomba Cave]] remake | ||
+ | | Add animations, redo some sections. | ||
+ | |- | ||
+ | | [[Grassland Lake]] remake | ||
+ | | Add animations, add some shortcuts. | ||
|} | |} | ||
− | == ''' | + | == Texture Hacks == |
+ | === '''Released''' === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! | + | ! style="width: 500px;" | Name |
− | ! | + | ! style="width: 50px;" | Version |
|- | |- | ||
− | | [[ | + | | [[Koopa Ruins (Koopa Cape Texture)|Koopa Ruins]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[ | + | | [[Hyrule Castle (Bowser's Castle Texture)|Hyrule Castle]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[ | + | | [[Autumn Falls (DS Yoshi Falls Texture)|Autumn Falls]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[ | + | | [[Blue Castle (GBA Bowser Castle 3 Texture)|Blue Castle]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[ | + | | [[Volcanic Stadium (GCN Waluigi Stadium Texture)|Volcanic Stadium]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[Grassland Circuit (SNES Mario Circuit 3 Texture)]] | + | | [[Wario's Ice Mine (Wario's Gold Mine Texture)|Wario's Ice Mine]] |
+ | | V2.0 | ||
+ | |- | ||
+ | | [[Green Circuit (Luigi Circuit Texture)|Green Circuit]] | ||
+ | | V2.0 | ||
+ | |- | ||
+ | | [[Grassland Circuit (SNES Mario Circuit 3 Texture)|Grassland Circuit]] | ||
+ | | V1.1 | ||
+ | |- | ||
+ | | [[Christmas Garden (DS Peach Gardens Texture)|Christmas Garden]] | ||
+ | | V1.1 | ||
+ | |- | ||
+ | | [[Handy's Garden (DS Peach Gardens Texture)|Handy's Garden]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Snowy Hills (DS Desert Hills Texture)|Snowy Hills]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Snow Beach (GBA Shy Guy Beach Texture)|Snow Beach]] | ||
+ | | V2.0 | ||
+ | |- | ||
+ | | [[Night Beach (GBA Shy Guy Beach Texture)|Night Beach]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Night Toad's Factory (Toad's Factory Texture)|Night Toad's Factory]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Night Wario's Gold Mine (Wario's Gold Mine Texture)|Night Wario's Gold Mine]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Grassland Resort (Grumble Volcano Texture) |Grassland Resort]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Lunar Path (Moo Moo Meadows Texture) |Lunar Path]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Sunset Valley (N64 Sherbet Land Texture) |Sunset Valley]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Midnight Gorge (Mushroom Gorge Texture) |Midnight Gorge]] | ||
+ | | V1.0 | ||
+ | |- | ||
+ | | [[Choco Summit (DK Summit Texture)|Choco Summit]] | ||
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[ | + | | [[Night Desert (Dry Dry Ruins Texture)|Night Desert]] |
| V1.0 | | V1.0 | ||
|- | |- | ||
− | | [[ | + | | [[Starlight Castle (N64 Bowser's Castle Texture)|Starlight Castle]] |
| V1.0 | | V1.0 | ||
|} | |} | ||
+ | |||
+ | == Thoughts about Custom Track Design == | ||
+ | I think that the perfect custom track is a track that is at least drivable (and not punishing) for beginners but has advanced strats and shortcuts that make it so that people that know the track well and are better at the game in general will still have an advantage. Custom tracks shouldn’t be created for a specific group of players in the MKW community (like competitive players or Daisy mains for example), but they should cater to everyone. | ||
+ | |||
+ | Completing a lap on a custom track should take ~40 seconds and just like Nintendo tracks there should be 3 laps in total. Although tracks that only take 2 (or even 1) laps to complete can be great to race on when designed well; most 2-lap tracks were made 2 laps afterwards, because races would take too long with 3 laps. | ||
+ | |||
+ | I think that the perfect custom track is original in a way that its theming is executed in an original way, that there are original sections on the track and that the texture combinations used are original. There have been enough generic custom tracks for every theme that can be thought of. | ||
+ | |||
+ | Tracks should be fun to race on and this can be accomplished by making the playability of the track in a way that it’s challenging, feels satisfying to drive on and has great visuals. | ||
+ | * With challenging I mean that tracks shouldn’t be made too easy; areas where you can fall off, hard shortcuts that require practice or enemies that are hard to avoid are ways to accomplish this. | ||
+ | * With feels satisfying to drive on I mean that the way you have to drive the track makes you want to play it again. This can for example be accomplished by adding variation of sections, making certain things trickable, adding shroomless shortcuts that feel satisfactory when taking them and more. In my opinion it is more satisfying to drive on Toad’s Factory than on Sherbet Land, because Toad’s Factory has a great variation of sections, a shroomless shortcut and a low trick at the end that feel very satisfactory when you pull them off, while on Sherbet Land there is like nothing but straights where you have to wheelie. | ||
+ | * With has great visuals I obviously mean that the theming and visuals are on point. Custom tracks that look good are generally nicer to play on than tracks that look bad, although this isn’t always the case. Custom tracks shouldn’t ónly focus on visuals; gameplay is also really important. Great visuals are very important to make a nice custom track though. It would be a waste if a track would play amazingly but looks like trash. The perfect custom track has great playability and great visuals, i.e. a balance between the two ideals. | ||
+ | |||
+ | |||
+ | {{User-JorisMKW-Link}} |
Revision as of 15:10, 14 February 2019
Avatar: | File:JorisMKW Profile Pic.png |
---|---|
YouTube: | JorisMKW |
Discord: | JorisMKW#5475 |
Skype: | Joris.jv.2000 |
Hello there! My name is Joris and I am an 18 year old texture hacker and custom track creator from the Netherlands. I have been active in the Mario Kart Wii modding community since 2013. I'm trying to create tracks in which it's easy to understand where you have to go, so people don't get screwed the first time they play them. I hope you like my work! I appreciate feedback, so I can improve my tracks. If you are a custom track creator and want to edit one of my tracks, I would appreciate it if you would ask for permission first.
My Custom Tracks
New tracks
Name | Version |
---|---|
Lava Lake | V2.1 |
Desert Fort | V2.1 |
Old tracks
Name | Version |
---|---|
Autumn Forest | V1.2 |
Birthday Party | V2.0 |
Goomba Cave | V1.0 |
Desert Raceway | V2.0 |
Sunset Rocks | V2.1 |
The Nether | V1.0 |
Grassland Lake | V1.0 |
F-Zero Big Blue (No cactus KCL version) | V1.0 |
Currently working on
Name | Status |
---|---|
Desert Fort update | Modeling. |
Upcoming projects
Name | Description |
---|---|
Ghetto Geldrop | A big exploration track based on a real life place. |
Goomba Cave remake | Add animations, redo some sections. |
Grassland Lake remake | Add animations, add some shortcuts. |
Texture Hacks
Released
Name | Version |
---|---|
Koopa Ruins | V1.0 |
Hyrule Castle | V1.0 |
Autumn Falls | V1.0 |
Blue Castle | V1.0 |
Volcanic Stadium | V1.0 |
Wario's Ice Mine | V2.0 |
Green Circuit | V2.0 |
Grassland Circuit | V1.1 |
Christmas Garden | V1.1 |
Handy's Garden | V1.0 |
Snowy Hills | V1.0 |
Snow Beach | V2.0 |
Night Beach | V1.0 |
Night Toad's Factory | V1.0 |
Night Wario's Gold Mine | V1.0 |
Grassland Resort | V1.0 |
Lunar Path | V1.0 |
Sunset Valley | V1.0 |
Midnight Gorge | V1.0 |
Choco Summit | V1.0 |
Night Desert | V1.0 |
Starlight Castle | V1.0 |
Thoughts about Custom Track Design
I think that the perfect custom track is a track that is at least drivable (and not punishing) for beginners but has advanced strats and shortcuts that make it so that people that know the track well and are better at the game in general will still have an advantage. Custom tracks shouldn’t be created for a specific group of players in the MKW community (like competitive players or Daisy mains for example), but they should cater to everyone.
Completing a lap on a custom track should take ~40 seconds and just like Nintendo tracks there should be 3 laps in total. Although tracks that only take 2 (or even 1) laps to complete can be great to race on when designed well; most 2-lap tracks were made 2 laps afterwards, because races would take too long with 3 laps.
I think that the perfect custom track is original in a way that its theming is executed in an original way, that there are original sections on the track and that the texture combinations used are original. There have been enough generic custom tracks for every theme that can be thought of.
Tracks should be fun to race on and this can be accomplished by making the playability of the track in a way that it’s challenging, feels satisfying to drive on and has great visuals.
- With challenging I mean that tracks shouldn’t be made too easy; areas where you can fall off, hard shortcuts that require practice or enemies that are hard to avoid are ways to accomplish this.
- With feels satisfying to drive on I mean that the way you have to drive the track makes you want to play it again. This can for example be accomplished by adding variation of sections, making certain things trickable, adding shroomless shortcuts that feel satisfactory when taking them and more. In my opinion it is more satisfying to drive on Toad’s Factory than on Sherbet Land, because Toad’s Factory has a great variation of sections, a shroomless shortcut and a low trick at the end that feel very satisfactory when you pull them off, while on Sherbet Land there is like nothing but straights where you have to wheelie.
- With has great visuals I obviously mean that the theming and visuals are on point. Custom tracks that look good are generally nicer to play on than tracks that look bad, although this isn’t always the case. Custom tracks shouldn’t ónly focus on visuals; gameplay is also really important. Great visuals are very important to make a nice custom track though. It would be a waste if a track would play amazingly but looks like trash. The perfect custom track has great playability and great visuals, i.e. a balance between the two ideals.
Custom Tracks:
Lava Lake –
Desert Fort –
Daisy's Palace (remake) –
MP9 Snow Go –
Autumn Forest –
Desert Raceway –
Birthday Party –
Goomba Cave –
Grassland Lake –
The Nether –
Sunset Rocks
F-Zero Big Blue –
Medieval Castlegrounds –
Lost Ruins
Texture Hacks:
Koopa Ruins –
Hyrule Castle –
Autumn Falls –
Volcanic Stadium –
Grassland Resort –
Lunar Path –
Night Moo Moo Meadows –
Sunset Valley –
Wario's Ice Mine –
Night Wario's Gold Mine –
Blue Castle
Handy's Garden –
Christmas Garden –
Green Circuit –
Grassland Circuit –
Night Toad's Factory –
Starlight Castle –
Midnight Gorge –
Snowy Hills –
Choco Summit –
Night Desert
Night Beach –
Snow Beach
YouTube Channel: JorisMKW
Twitch Channel: JorisMKW
Discord: JorisMKW#5475