Difference between revisions of "User:Jefe"
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Xfire: jefejefejefe [http://profile.xfire.com/jefejefejefe] | Xfire: jefejefejefe [http://profile.xfire.com/jefejefejefe] | ||
− | + | YouTube channel [http://www.youtube.com/reidevjord] | |
+ | |||
+ | YouTube playlist of my custom tracks: [http://www.youtube.com/playlist?list=PLDF7385B4F4A9AF11] | ||
====About Me==== | ====About Me==== | ||
− | I just started modding Mario Kart Wii, but I've been modding Unreal Tournament 2004 for years, and run a rpg invasion server [http://www.gametracker.com/server_info/68.232.165.172:7777/]. You can see some of my custom skins here [http://www.gametracker.com/clan/D-E-K/forum.php?thread=45164] and maps here [http://mapraider.com/member/?memberid=7506]. | + | I just started modding Mario Kart Wii, but I've been modding Unreal Tournament 2004 for years, and run a rpg invasion server [http://www.gametracker.com/server_info/68.232.165.172:7777/]. You can see some of my custom skins here [http://www.gametracker.com/clan/D-E-K/forum.php?thread=45164] and maps here [http://mapraider.com/member/?memberid=7506]. Here is a YouTube playlist of some of my older mods: [http://www.youtube.com/playlist?list=PL356EDD0A1492A5F8&feature=viewall] |
− | ==== | + | ====Mario Kart Projects==== |
My first Custom track is [[Rooster Island]], which took about a week to model. It took another two weeks to completely finish. I wasn't sure what from-scratch custom tracks were capable of and what limitations there were in terms of poly count and textures, so I aimed for something simple, with an intentional N64 vibe. Since there aren't any tools for lighting levels properly, I also picked bright, vibrant colors. I based my textures and colors on Mario 64, another game that didn't have light sourcing. I am mostly happy with the results, although I am disappointed in [[SketchUp]]'s lack of texturing options, and had to change some of my texture choices to simple textures that wouldn't show alignment errors prominently. Otherwise I really like the program. | My first Custom track is [[Rooster Island]], which took about a week to model. It took another two weeks to completely finish. I wasn't sure what from-scratch custom tracks were capable of and what limitations there were in terms of poly count and textures, so I aimed for something simple, with an intentional N64 vibe. Since there aren't any tools for lighting levels properly, I also picked bright, vibrant colors. I based my textures and colors on Mario 64, another game that didn't have light sourcing. I am mostly happy with the results, although I am disappointed in [[SketchUp]]'s lack of texturing options, and had to change some of my texture choices to simple textures that wouldn't show alignment errors prominently. Otherwise I really like the program. | ||
− | My second track | + | My second track is [[F-Zero White Land I]]. Even though I grew up in the era of the SNES, I didn't get into F-Zero until GX came out. I wanted to pick an easy project and to do something from a MODE 7 SNES game that hadn't been done yet. I choose this level based on the map images on [http://vgmaps.com/ vgmaps.com]. The layout looked good for Mario Kart, unlike many of the other tracks, which are dominated by long straightaways. A cool feature of this track is a series of nine jump ramps surrounded by off-road sections, which translate quite well to MKWhee, but are challenging. |
====Possible Future Tracks==== | ====Possible Future Tracks==== | ||
− | A from-scratch remake of a Stunt Race FX level, a game I did play a lot | + | A from-scratch remake of a Stunt Race FX level, a game I did play a lot. |
{{User-Jefe-link}} | {{User-Jefe-link}} |
Revision as of 21:13, 21 October 2011
Links
Xfire: jefejefejefe [1]
YouTube channel [2]
YouTube playlist of my custom tracks: [3]
About Me
I just started modding Mario Kart Wii, but I've been modding Unreal Tournament 2004 for years, and run a rpg invasion server [4]. You can see some of my custom skins here [5] and maps here [6]. Here is a YouTube playlist of some of my older mods: [7]
Mario Kart Projects
My first Custom track is Rooster Island, which took about a week to model. It took another two weeks to completely finish. I wasn't sure what from-scratch custom tracks were capable of and what limitations there were in terms of poly count and textures, so I aimed for something simple, with an intentional N64 vibe. Since there aren't any tools for lighting levels properly, I also picked bright, vibrant colors. I based my textures and colors on Mario 64, another game that didn't have light sourcing. I am mostly happy with the results, although I am disappointed in SketchUp's lack of texturing options, and had to change some of my texture choices to simple textures that wouldn't show alignment errors prominently. Otherwise I really like the program.
My second track is F-Zero White Land I. Even though I grew up in the era of the SNES, I didn't get into F-Zero until GX came out. I wanted to pick an easy project and to do something from a MODE 7 SNES game that hadn't been done yet. I choose this level based on the map images on vgmaps.com. The layout looked good for Mario Kart, unlike many of the other tracks, which are dominated by long straightaways. A cool feature of this track is a series of nine jump ramps surrounded by off-road sections, which translate quite well to MKWhee, but are challenging.
Possible Future Tracks
A from-scratch remake of a Stunt Race FX level, a game I did play a lot.