Difference between revisions of "User:HackerCop"

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{{textbox||HackerCop|
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{| class="textbox float-right grid"
[[File:HackerCop's Profile Picture.png|200px|right|HackerCop's avitar]]
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|+ HackerCop  
I'm HackerCop and my hobby is Wii modding and producing [[Custom tracks]]. I'm in the process of developing a [[HackerCop's Track Pack|custom track distribution]] and a series of Mario Kart Wii modding tutorials on:
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* Ripping game disks and tracks
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! Avatar:
* Creating custom tracks
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| [[File:HackerCop's Profile Picture.png|200px|HackerCop's avitar]]
* Creating texture hacks
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[https://www.youtube.com/channel/UCBqfgsj8dtIqjuACYXFnKtg '''Youtube channel''']
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! Mii:
== Distros ==
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| [[File:HackerCops licence and Mii.jpg|200px|File:HackerCops licence and Mii.jpg]]
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|-
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! Youtube:
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| [https://www.youtube.com/channel/UCBqfgsj8dtIqjuACYXFnKtg '''HackerCop's YT channel''']
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|-
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! [[CTGP]]:
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| [http://www.chadsoft.co.uk/time-trials/players/56/6FE7F9E718C458.html '''chadsoft.co.uk''']
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|-
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|}
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I'm HackerCop and one of my hobbies is Wii modding and producing [[Custom tracks]]. At the moment I'm learning how to add [[Shadows]] to my in-progress [[custom track]] N64 Gothic Castle using the [[blender]] cycles render engine. As for Wii modding my greatest homebrew achievement is when I installed [https://en.wikipedia.org/wiki/Windows_3.1x Windows 3.1] on my Wii via [https://wiibrew.org/wiki/DOSBox_Wii Dosbox Wii].
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I'm want to make more [[texture hack]]s as I have good photo editing skills but its really a matter of time and priorities.
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I was experimenting with [http://www.realtimerendering.com/erich/minecraft/public/mineways/ ripping Minecraft models] and making custom tracks from them however due to their high poly count I was having trouble with [[BrawlCrate]] and kept getting the error message ''Object reference not set to instance of an object''. If anyone has experience with this error I would appreciate help and advice on my [[User talk:HackerCop|talk page]].
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== Latest mod: ==
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{{youtube-box||hGisFmTNrxY|Inverted Bones (Dry Bones Texture)}}
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== N64 Gothic Castle ==
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I am currently developing a [[custom track]] N64 Gothic Castle in [[blender]] and hopefully it will be my first CT to feature a shadow map. This track uses arch models from my earlier CT [[Bowser's Ghost Valley]] but is based on <small>N64</small> Bowser's Castle as that is my favorite Nintendo track. The track has taken me about 6 months to model although most of that was learning blender. Below you can see a preview of the track being modeled in blender.
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[[File:N64 Gothic Castle being modelled in Blender.jpg|400px]]
  
I am releasing a custom and texture hack distro called [[HackerCop's Track Pack]] for CTGP. When released it will have 4 of my tracks but more will be coming soon.
 
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{{User-HackerCop-Link}}
 
{{User-HackerCop-Link}}

Revision as of 12:47, 26 September 2020

HackerCop
Avatar: HackerCop's avitar
Mii: File:HackerCops licence and Mii.jpg
Youtube: HackerCop's YT channel
CTGP: chadsoft.co.uk

I'm HackerCop and one of my hobbies is Wii modding and producing Custom tracks. At the moment I'm learning how to add Shadows to my in-progress custom track N64 Gothic Castle using the blender cycles render engine. As for Wii modding my greatest homebrew achievement is when I installed Windows 3.1 on my Wii via Dosbox Wii.

I'm want to make more texture hacks as I have good photo editing skills but its really a matter of time and priorities.

I was experimenting with ripping Minecraft models and making custom tracks from them however due to their high poly count I was having trouble with BrawlCrate and kept getting the error message Object reference not set to instance of an object. If anyone has experience with this error I would appreciate help and advice on my talk page.

Latest mod:

Inverted Bones (Dry Bones Texture)

N64 Gothic Castle

I am currently developing a custom track N64 Gothic Castle in blender and hopefully it will be my first CT to feature a shadow map. This track uses arch models from my earlier CT Bowser's Ghost Valley but is based on N64 Bowser's Castle as that is my favorite Nintendo track. The track has taken me about 6 months to model although most of that was learning blender. Below you can see a preview of the track being modeled in blender.

400px

By the same author: HackerCop

Distributions:
HackerCop's Track Pack

Custom Game Modes:
999,999ccHypersonic Kart WiiMario Kart Wii but the CPUs Are ImpossibleMario Kart Wii but You Have No FrictionMario Kart Wii but You Never Stop Accelerating

Custom Game Mode Update:
Platinum Hack Pack

Stat Edits:
Inverted RunnerPlatinum Runner Unofficial

Cheat Codes:
Infinite Blue ShellInfinite Green Shell

Custom Tracks:
Bowser's Ghost ValleyBowser's Gothic CastleDK Jungle RunDry Dry FortressMario Tower Defense IIIPerplexusRugged IslandThe Radcliffe CameraThwomp Meadows
Wario's Gold Mine: Tour

Custom Battle Arenas:
Rainbow Battle

Track Updates:
Death StarJust Another Bowser Castle

Track Edits:
DS Distorted FallsFunky's Piranha PlaygroundMaple Treeway but You Can Drive AnywhereTwisted Circuit‎Warped Mario Circuit

Texture Hacks:
Alien CircuitBowser's Inverted CastleBowser's Phantom CastleCharcoal CrossDaisy's Inverted CircuitDK Alien ParkwayFunky's LagoonInverted CapeInverted Meadows
Inverted RuinsLuigi's Inverted CircuitMoo Moo DunesN64 King Boo's CastleN64 Sherbet Land after Climate ChangeNeon MallPhantom GorgePhantom Mall
Phantom TreewayRainbow MineSNES Inverted ValleySunset CircuitToad's Inverted FactoryWario's Inverted Gold MineWhat If You Toured Luigi Circuit from Rainbow Road
What If You Toured Maple Treeway from Rainbow RoadWhat If You Toured Mario Circuit from SNES Ghost Valley 2

Character Textures:
Baby Peach on Piranha ProwlerInverted BonesPhantom BowserPink and Blue BowserPurple TroopaTurquoise Mario