User:Gabe
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Howdy! I'm Gabe as you can probably tell from my very creative name, haha. I'm 20 years old and all from the good ol' east coast. But in regards to modding and all sorts of things, I like to change things very...large. I make things more than what they should be and see how the game responds, sometimes get even hysterical results. Through some of my common edits are proof of that. Anywho, you probably want to kclass="bg-red2" | Now what kind of things I've done in the past or whatever.
Filelist and Experience
Filename | What it is | Experience editing? |
---|---|---|
BCP | Controls the intro cameras before countdown. | No |
BDOF | Control focus, sharpness and blur in tracks. | Yes |
BLIGHT | Control lighting effects on characters, karts, items and objects in a track. | Yes |
BMG | Message files containing localized text for use in game screens and menus. | Yes |
BMM | Mii statues' head material settings. | No |
BNR | Banner file | Partial |
BRCTR | UI Layout files. | Yes |
BREFF | Control information for effect files. Used together with BREFT. | Yes |
BREFT | Graphic and texture data for effect files. Used together with BREFF. | Yes |
BRFNT | Font files used to display text, stored in BMG files. | Yes |
BRLAN | Layout animation files. | Yes |
BRLYT | Controls the UI layout elements' material, TEV and position settings. | Yes |
BRRES | Object files, containing model, animation, and texture information on an object, such as an item box, a character or a course. | Yes |
BRSAR | Sound archive. | Yes |
BRSTM | Music files. | Yes |
BSP | Controls vehicle hitboxes and space parameters. | Partial |
BTI | BTI is an image file format. | Yes |
CHR0 | Model movement animation files. | Yes |
CLR0 | Color swapping animation files. | Yes |
DOL | A Wii executable file, can come in forms of "main.dol" and "boot.dol", just like an .exe for Windows | No |
KCL | Collision data files containing information about when and how objects collide with a course or object. | Partial |
KMP | Course description files containing information on start positions, check points, etc. | Partial |
KRM | Controls the rumble on the Wii Remote. | Partial |
MDL0 | 3D model data. | Yes |
PAC | PAC Archive for BRRES, more PAC files, or misc data | Yes |
PAT0 | Texture pattern animation files. | Yes |
REL | Relocatable binary object file. | Yes |
RKC | Data about Competitions. | Partial |
RKG | Ghost data. | No |
SCN0 | Scene settings files. | Yes |
SHP0 | Vertex shape animation files. | Yes |
SRT0 | Texture movement animation files. | Yes |
SZS | Compressed archive files containing many other files. Examples of use include storing an entire course, a menu or a character. | Yes |
TEX0 | Texture files. | Yes |
THP | Movie files. | Partial* |
TPL | Image file format used for menus. | Yes |
U8 | File archive with a hierarchical file system. Most used together with YAZ0 compression and stored as SZS file. | Yes |
YAZ0 | Compression format. Most U8 files are YAZ0 compressed. | Yes |