- 1 Introduction
- 2 Custom Tracks
- 2.1 First Period
- 2.2 Second Period
- 2.3 Last Period
- 3 Contact
Hello! I'm Ermelber. I'm an Italian Mario Kart DS CT Maker and Former Mario Kart Wii CT Maker (I may still release more CT though).
I've been making CTs for 3 years and I'm learning a lot of things to make better courses.
Here you can see my Wii CTs (in order of release).
In this period (2011/Spring 2012) I made my first CTs.
This is my first custom track. It was a test to see how SZS Modifier OBJ importer works.
This was made a lot of months before its release (in the early 2011).
The Wii version is obsolete. You can find a DS version which is way better.
This is my second Custom Track.
I started working on it with my brother after Ermelber Circuit 1 was released. The original design was like Volcano Beach 2 but due to lack of experience, we decided to delete some things that were intented to be in this version.
This is my first port from another MK game.
I ripped the model, textured it in 5 minutes and I imported it in CTools and I released it the 1st April 2012...
It could be an April Fools... but it wasn't!
This version has to be remade and maybe I will.
After released DS Luigi's Cookie Pinball, I started to remake Volcano Beach model.
The final result was more similar to the original design, not like Volcano Beach 1. This was my first CT to be accepted in CTGP Revolution. From this CT, I started making better Custom Tracks. However I decided to remake this track again (see below).
Some months later, Yoshidude4 and TurboYoshi (2 Mario Kart DS hacker) decided to make another DS Beta Port: Nokonoko Beach (a.k.a. Split Up Beach, Nokonoko Course), because the already existing one was obsolete.
I decided to help them and I took the model. I edited it a bit and I started to Vertex Color it with 3ds Max.
This is my first CT with Vertex Colours.
After some days, I made some animations and the KMP with the help of Yoshidude4 and TurboYoshi and we released it.
This is one of best DS Port. This track is accepted for the next version of CTGP Revolution.
Originally called Ermelber Circuit 2 because the shape of the road reminds Ermelber Circuit 1, this is one of my best done CT.
I first made the DS Model in Summer 2012.
It was meant to be an exclusive Mario Kart CW Revived CT, but the project was dead and I decided to edit the model and I ported it to Mario Kart Wii.
This track features some Vertex Colours and nice animations (Waterfall, Sea...).
After some months, Ray (A MKDS CT Maker) decided to give his MKDS CT models to the people, to make MKWii CTs from them.
So I decided to take "Sunset Raceway" model and I added some elements to make it look nicer.
Maybe this is the track that took me less time than the others but the result is almost perfect! I'm planning to make a v2 which fixes KCL (I'll put a sticky road on the "hill" with boosts) and minor glitches.
1-2 months later, I made Volcano Beach Reborn, a remake of Volcano Beach 1+2 for MKDS (It contains elements from both Wii versions)
A lot of people liked this remake and they asked me to remake this to MKWii. I decided to do more than this, so, after 1 month from Volcano Beach Reborn release I started to work on a new remake of this track: Volcano Beach 3.
This track will feature animations, vertex colors, an hotel (instead of the roof from VB2 or the "random Hallway from VBR" [Quote: ZillaSpaz]) and a fully remade underwater pipe with Shallow Water (like in Koopa Cape).
I'm sure it's my best CT so far.
Immediately after I released Volcano Beach 3 I decided to work on some other kind of custom tracks.
I started to make a better port of N64 Kalimari Desert with ZillaSpaz. This is also my first CT to support shadow maps. It also features custom train objects. I did the model and Zilla did the KMP (train routes, enemy routes...).
(Autumn 2013) Yoshidude4 decided to make a better port of this MK64 course. He ported the model from MKDS and he added some elements from Moo Moo Meadows. I helped him with Vertex Colors, Shadow maps and various other things like KCL and KMP.
(December 2013) During N64 Kalimari Desert development, thanks to Baoulettes I got a working MaxBMD script (which can import BMDs to 3ds max). So, I decided to port Yoshi Circuit from MKDD (because the existing version were obsolete/incomplete).
(January-February 2014) I decided to re-remake Icecream Sweetland, but this time I made a totally new model with shadow maps, vertex colors and so on... The gameplay is also better. You can find it here: Icecream Sweetland v2
DS Bowser Castle
(2014) Me and Yoshidude are making a better version of DS Bowser Castle with vertex colors, moving platforms and moving terrain. Hope it gets released soon, and It'll be my last port and probably my last CT.
(Summer 2014) You may know I've been working on this CT since 2011. I've scrapped this track's model many many times and I finally decided to make the definitive model. However, due to my lack of motivation, I'll finish this track with ZillaSpaz. This'll my last CT and I'm unsure if I finish the other ones.
- Email: ermelber at live dot it
- Twitter: ermelber
- Skype: ermelber