Difference between revisions of "User:DryBowser"

From Custom Mario Kart
Jump to: navigation, search
(In addition, there are a few things that are more than just an idea that I have already begun working on)
Line 37: Line 37:
  
 
== In addition, there are a few things that are more than just an idea that I have already begun working on ==
 
== In addition, there are a few things that are more than just an idea that I have already begun working on ==
 
+
Slot Car Rivals! Tutorial Track - A port of the tutorial track from Slot Car Rivals!.
None right now!
+
  
  

Revision as of 05:11, 23 June 2020

Hello everyone, I'm DryBowser, an American who loves Wii Modding!

Believe it or not, even though I play MKWii more than any other wii game, the Super Mario Galaxy series will always be my favorite games.

My current name is Man-O-Wii, however, the moderators have to approve the name change.

Besides Mario Kart Wii, I'm also working on a NSMBW mod that will replace (hopefully) all of the levels. I can't say for sure though, because i've only got two levels done. The hack will be very low effort, as the levels are meant to look bad. The idea came to me while watching Mayro's NSMBW-2, when she kept talking about "bad-tiling". So, naturally, I had the thought; "I bet I can fuck up a level worse than that." Thus, the hack was born.

My start on the Wiiki wasn't great. I did some My Stuff distributions. I now focus on custom tracks, texture hacks and character hacks, with the occasional distribution (the distributions are now through Riivolution with Custom BMGs).

I’m currently working on my biggest project yet, a full texture hack and character distribution featuring track and character textures all made by yours truly.

I am about to make my Custom Track Jam debut, and will most likely continue to do them!

Be sure to check out my Youtube channel. I have a lot of Mario Kart Wii stuff on there, including showcases. However, I also do some videos on SMG modding. I have a pretty interesting series on there called "Exploring Super Mario Galaxy," where I use flying hacks to explore every galaxy in SMG. I also plan to do a texture hack/character texture tutorial at some point.

Community Controlled Collection

I am currently working on a custom track distribution known as the Community Controlled Collection. It is a distribution that relies entirely on user submissions! If you would like to submit a track, check out the track wishlist which is linked there.

In addition, I may need help with the pack, so if you'd like to help with either testing or putting together the track, let me know on the discord server!

I have some plans for future things I'd like to do.

Glitzville Arena - Texture Hack of Funky Stadium based on the Arena from Paper Mario: TTYD.

Honeyhive Galaxy - A texture hack of a Nintendo track. I haven't decided which track I will use, but it will likely be DS Yoshi Falls.

Old Track Remakes - Let’s be honest. There’s countless old tracks out there that need a full makeover. One of the first ones I’d like to do is Boo Circuit.

Retro Game Track - A currently unnamed custom track that will take you through numerous retro games. These games will be Minesweeper, Snake, New Rally X, Dig Dug, Xevious, and finally Pac-Man.

3D Warehouse Releases - Upon looking in the 3D Warehouse in Sketchup, I discovered a few unfinished custom track models. I’m hoping to complete some of them.

Arcade Ports - If I can get my hands on some models I’d like to port some Arcade Tracks into MKWii.

Super Mario Galaxy Ports - As a huge SMG fan, I love combining MKWii and SMG. Though I’ve already ported a few tracks, why stop there?

In addition, there are a few things that are more than just an idea that I have already begun working on

Slot Car Rivals! Tutorial Track - A port of the tutorial track from Slot Car Rivals!.


You can find all of my finished creations in the box below, along with a few unfinished projects.