Difference between revisions of "User:Bento"
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(Thank you Carp, very cool!) |
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+ | | '''[[Beagle Plains]]''' | ||
+ | | The track was way too small to be playable on most vehicles, so the author and I tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. [[SpyKid]] appeared a few months later and fixed all of the problems within about a day. | ||
|- | |- | ||
| '''[[Heart of China]]''' | | '''[[Heart of China]]''' | ||
| I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies! | | I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies! | ||
+ | |- | ||
+ | | '''[[Jiyuu Village]]''' | ||
+ | | The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully! | ||
|- | |- | ||
| '''[[Koopa Shell Pipeland]]''' | | '''[[Koopa Shell Pipeland]]''' | ||
| We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so TZ and I added a ramp and some item routes for it. | | We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so TZ and I added a ramp and some item routes for it. | ||
+ | |- | ||
+ | | '''[[Slot Circuit]]''' | ||
+ | | The starting position in Version 1.2 was ''really'' far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn. | ||
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Revision as of 00:55, 29 May 2020
Avatar | 200px |
---|---|
Discord | Carp#6969 |
@CarpSSB | |
Twitch | @CarpSSB |
MKWii | 4000-3247-3934 |
Switch | 5934-2951-9592 |
osu! | CarpSSB |
Hi! My name is Carp. I'm one of the guys who helps test tracks for CTGP! I also frequently play osu!, Splatoon 2, and Super Smash Bros. Melee.
Custom Track Hotfixes
Here's a list of tracks that I've helped hotfix.Name | Notes |
---|---|
Beagle Plains | The track was way too small to be playable on most vehicles, so the author and I tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. SpyKid appeared a few months later and fixed all of the problems within about a day. |
Heart of China | I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies! |
Jiyuu Village | The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully! |
Koopa Shell Pipeland | We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so TZ and I added a ramp and some item routes for it. |
Slot Circuit | The starting position in Version 1.2 was really far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn. |