Difference between revisions of "User:Atlas"

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m (Grammatical errors, dulling down the narcissism.)
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{{DISPLAYTITLE:Atlas}}
 
{| class="textbox float-right grid"
 
{| class="textbox float-right grid"
 
|+ Atlas
 
|+ Atlas
Line 5: Line 6:
 
| [[File:Atlas.png|200px]]
 
| [[File:Atlas.png|200px]]
 
|-
 
|-
! Skype:
+
! Discord:
| live:atlas_27
+
| Atlas#5057
 +
|-
 +
! Twitter:
 +
| [http://www.twitter.com/atlasomegaalpha @AtlasOmegaAlpha]
 
|-
 
|-
 
! YouTube:
 
! YouTube:
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
|-
 
|-
! Old Mario Kart Wii FC (Not adding anymore):
+
! Wiki:
 +
| [https://avsys.xyz/wiki AVSYS Wiki]
 +
|-
 +
! Old Mario Kart Wii FC (2009-2013):
 
| 0302-4583-9775
 
| 0302-4583-9775
 
|-
 
|-
! Current Pack version:
+
! Current Mario Kart Wii FC (with OpenHost):
| v6.alt
+
| 1251-5424-7277
 +
|-
 +
! Current AVSYS SDK version:
 +
| v4.0
 
|}
 
|}
  
Hi, my name is Atlas. You can see my channel on YouTube (AtlasOmegaAlpha).
+
Hello, my name is Atlas. I'm mostly known for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos videos in my YouTube channel].
  
I'm a MKWii file editor. I'm working on a lot of edits!
+
I am an experienced and experimental Mario Kart Wii/[[Mario Kart 8]]/[[Mario Kart 8 Deluxe]] modder, programmer and administrator from this wiki. I like documenting and testing new stuff, specially file formats, as well as creating my own tools for them. Recently, I got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in projects, such as the [[Translation Project]], as well as datamining, creating tools, learning languages, designing in 3D, and much, much learning.
I requested the WHackR (Wiimmfi Hacker Region), specially for hackers, preventing to hack legit races.
+
 
 +
== WHackR ==
 +
WHackR is a [[Wiimmfi]] [[region]] specially made for hackers, where they are free to use cheats without the risk of getting banned.
 +
 
 +
I'm probably one of the few players still alive who enjoy using cheats and hacks online for fun. I've had my good times hacking online in 2013, and I always like to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), and it would have used the region number 47145. But since this region wasn't allowed, I decided to change the name to WHackR ('''W'''iimmfi '''Hack'''er '''R'''egion), and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
  
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
  
Here you can see some of my edits:
+
== Atlas's Custom MKWii Packs ==
 +
Shortened '''Atlas's Packs''', they were the first mod packs I started to make, back in 2014. The original packs were never released, but the content inside of them is still available in some of my AKW packs. The development stopped in December 2014 at version 5.4, and was followed by the start of the development of the AKW series. Then, it was merged with the release of AKW v6.
 +
 
 +
== AKW ==
 +
'''AKW''' (also known as '''AVD Kart Wii''' and '''Atlas Kart Wii''') is the name of my first public set of packs of custom Mario Kart Wii files. The development of these packs was restricted and it was stopped the 7th of March of 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they were a completely mess of random files, which were organised as a maze where you needed keys and passwords to get the mods. I didn't decide to do this only for fun, but also because I wanted the files to stay as rare as possible.
 +
 
 +
=== AKW BETA ===
 +
This is the first texture pack I made, developed in 2013. It only contained some basic textures.
 +
 
 +
=== AKW v1 ===
 +
The first released version came along with the second version, released in May 2015.
 +
 
 +
=== AKW v2 ===
 +
The second version of the pack started being developed at the end of 2014 and was finally released the same day as the first version. Despite it being incomplete, shortly after, the third version was also released.
 +
 
 +
=== AKW v3 ===
 +
The start of the development of this pack was very recent relative to the release date, although it contained updated stuff that was planned for v2, mostly.
 +
 
 +
=== AKW v4 ===
 +
Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!
 +
 
 +
=== AKW v5 ===
 +
At the same week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new [[Common.szs]] with 8-bit style items.
 +
 
 +
=== AKW v6 ===
 +
After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked on since the release of AKW v5. This pack didn't contain any maze at all.
 +
 
 +
=== AKW v6.alt ===
 +
Within the development of v6, I received many requests of custom file commissions. This led me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the [[User:Atlas#Private_folder|"Private" folder]]. The v6.alt folder is not paid anymore, because of the [[User:Atlas#Private_folder_leak|Private folder leak]] issue.
 +
 
 +
=== AKW v7 ===
 +
This is the final version of AKW, released in March 2016, twenty days before the big leak. It has by far the hardest maze of all the AKW franchise. The development started in January of the same year. The password to extract the pack was ''My name''.
 +
 
 +
=== AKW v8 ===
 +
There was an AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that are nowadays released, although not into a maze this time. The big leak caused me to stop the development of this pack and I released the supposed content into the [[User:Atlas#After-leak_folder|"After-leak" folder]].
 +
 
 +
== Private folder ==
 +
The now obsoleted '''Private folder''' is a MediaFire folder where I released exclusive content I shared with people who wanted to purchase my mods. The folder consisted of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid €10 had a full month access, the ones who paid €20 had 3 months and the ones who paid €50 had permanent access to the folder. The reviews from the users who paid for the folder were positive, since it was very active and there were a lot of new stuff every week. Also, the ones who paid for the access of this folder had permanent access to the v6.alt folder, which access was separately sold as well for €4.99.
 +
 
 +
The creation of the folder was processed the same day as the start of the development of AKW v6.alt. The users who donated me also appeared on my recommended subscriptions list from my YouTube channel.
  
== Common.szs ==
+
=== Private folder leak ===
 +
The day 26th of March of 2016 a user purchased a €10 one month access to the Private folder. The following day, I discovered via Skype that they were sharing the stuff from the folder with more users, even after he promised not to share it with anyone else. This led me to immediately stop the file sharing with them, but it was too late: they got all the files and he leaked them. The main consequence of this was that I couldn't sell access to the folder anymore, since it would have been unfair for those who paid for the files that now anyone had access to. The complaints also led me to refund the money to the users who had an active access plan, which made me lose more than 60 euros.
  
{| class="wikitable"
+
Next to this issue, I decided to stop the development of AKW and I kept uploading the content that was planned for AKW v8 into the After-leak folder.
|+ Common.szs edits
+
 
 +
== After-leak folder ==
 +
This folder, made the same day of the big leak drama, contained the stuff I was developing by then, planned for the cancelled AKW v8. The folder was completed the 5th of September of 2016.
 +
 
 +
== AKP ==
 +
'''AKP''', also known as '''Atlas Kart Pack''', is the follow-up of the AKW franchise. The difference between AKP and AKW is that AKP was a set of MKW modding projects of both finished and unfinished stuff. The development of the pack has been discontinued, since I now work on more stuff other than MKW, and now I also store my public stuff into my [http://avsys.xyz AVSYS server].
 +
 
 +
== AVSYS ==
 +
'''AVSYS''' or '''Atlas Vryzas System''' is a development environment which contains tools I use to mod games, documentation, templates and other utilities. It contains my own toolsets as well as other common public tools, plus tools and source code from [[Wexos]], who has helped me a lot in programming. The environment has its own Wiki that you can visit [http://avsys.xyz/wiki here].
 +
 
 +
=== AVS ===
 +
This is the signature given for my software. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools.
 +
 
 +
=== VRZ_SDK ===
 +
'''VRZ_SDK''' is a software package developed from 2016 to 2020. It contained all of the code and formats I made in that time range. Its filetypes (such as VBDP or VBFGA) started with V as the codename I used for them (V stands for Vryzas, my first surname). In January 2020, VRZ_SDK came to an end and I started a better and more organised toolset.
 +
 
 +
==== List of VRZ_SDK components ====
 +
<spoiler>
 +
{| class="textbox grid sortable"
 +
! Name
 +
! Filetype extension(s)
 +
! SDK tool(s)
 +
! Identifier(s)
 +
! Current version
 
|-
 
|-
! width="1%" | Title
+
| AZCOMP
! width="1%" | Type
+
| .az
! width="1%" | Download
+
| VRZ_AZ00, VRZ_COMP
|-
+
| AZ00, AZ01, AZ02
! colspan=2 {{unknown|balloon.brres}}
+
| v1.2
! colspan=2 {{unknown|Balloon (Battle Object)}}
 
 
|-
 
|-
| Yellow and Green Balloons || Model || [http://www.4shared.com/file/nAm2mKIj/balloon.html 4shared]
+
| ENCX
 +
| .enc1, .enc2, .enc3
 +
| VRZ_AZ00, VRZ_COMP
 +
| ENC1, ENC2, ENC3
 +
| v3.0
 
|-
 
|-
| Mario Kart 8 Balloon || Model/Port || Private
+
| VDATAPACK
 +
| .vbdp
 +
| VBDP_Maker, VBDP_Maker2, Vryzas_Installer
 +
| VDTP
 +
| v2.0
 
|-
 
|-
! colspan=2 {{unknown|banana.brres}}
+
| VCOLOR
! colspan=2 {{unknown|Banana (Item)}}
+
| .vbcld
 +
| VRZ_CLR
 +
| VCLD
 +
| v1.0
 
|-
 
|-
| Blue and green Crab/Sidestepper || Model/Port || Private
+
| V3D
 +
| &ndash;
 +
| V3D_Viewer (in progress)
 +
| &ndash;
 +
| &ndash;
 
|-
 
|-
| Blue and green Crab/Sidestepper v2.0 (Smaller) || Older model fix || Private
+
| VHC
 +
| &ndash;
 +
| VHC_Processor
 +
| &ndash;
 +
| v1.0
 
|-
 
|-
| Waddle Dee v1.0 || Model/Port/Scale || Private
+
| VCFTEXT
 +
| .vn
 +
| VRZ_NTPD
 +
| VNTE
 +
| v1.0
 
|-
 
|-
| Boomerang Flower || Model/Port || Private
+
| VCOLLECTIONLL
 +
| .vbcll
 +
| VRZ_CLLT
 +
| VCLL
 +
| v1.1
 
|-
 
|-
| 3DS Music Park Note || Model/Port || Private
+
| VSIGNATURE
 +
| .vsn, .vbsf
 +
| VRZ_SIGN, VRZ_COMP
 +
| VSIG, VSNF
 +
| v1.0
 
|-
 
|-
| 3DS Music Park Note (MK8 version) || Model/Port || Private
+
| VARCHIVE
 +
| .vba
 +
| VRZ_VARC
 +
| VARC
 +
| v1.0
 
|-
 
|-
| 8-bit Fire Flower || Model edit/Port || AKW v5 pack
+
| VGROUP
 +
| .vbgrp
 +
| &ndash;
 +
| VGRP
 +
| v1.0
 
|-
 
|-
| Camera Toad || Model edit/Port || AKW v5 pack
+
| VTEXTURE
 +
| &ndash;
 +
| VRZ_VTEX (in progress)
 +
| &ndash;
 +
| &ndash;
 
|-
 
|-
| Mecha Koopa || Model edit/Port || AKW v6 pack
+
| VMESH
 +
| .vm
 +
| VRZ_VMSH (in progress)
 +
| VMSH
 +
| v1.0
 
|-
 
|-
| BEN Drowned || Model/Port || Private
+
| VUSERBINARY
|-
+
| .vb* (any, like .vbfta, .vbfga, etc)
| Charizard Toy || Model/Port || Private
+
| &ndash;
|-
+
| V* (any, like VFTA)
! colspan=2 {{unknown|big_kinoko.brres}}
+
| &ndash;
! colspan=2 {{unknown|Mega Mushroom (Item)}}
 
|-
 
| Red Mega Mushroom with Yellow Dots || Texture || [http://www.4shared.com/file/9tzEydx8/big_kinoko.html 4shared]
 
|-
 
| Shiny Amoongus || Model/Port || Private
 
|-
 
| Wreck-It Ralph head || Model || [http://www.mediafire.com/download/vm6l9b51e86861p/big_kinoko.brres Mediafire]
 
|-
 
| The Ruby of Fire symbol || Model/Texture || Private
 
|-
 
| Max Tomato || Model/Port || Private
 
|-
 
| AKW Mega Mushroom || Texture || AKW v1 pack
 
|-
 
| 8-bit Mega Mushroom || Model edit/Port || AKW v5 pack
 
|-
 
| Super Leaf || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|bomb.brres}}
 
! colspan=2 {{unknown|Bob-omb (Item)}}
 
|-
 
| Dark and Light Blue Bomb || Texture || [http://www.4shared.com/file/K121I68U/bomb.html 4shared]
 
|-
 
| Shiny Voltorb || Texture/CHR0 Animation || Private
 
|-
 
| Star Bomb || Model/Port/CHR0 Animation || Private
 
|-
 
| Balloon Bomb || Model/Port/CHR0 Animation || Private
 
|-
 
| AKW Bomb || Texture/CHR0 Animation || Private
 
|-
 
| Ninja Bob-Omb || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|bombCore.brres}}
 
! colspan=2 {{unknown|Bob-omb and Spiny Shell explosions}}
 
|-
 
| Large vertical explosion || Model manipulation || Private
 
|-
 
| Large vertical Strobe explosion || CLR0 edit from the previous version || Private
 
|-
 
| Particle explosion || Model/Port/CLR0/Material edit || Still working on it
 
|-
 
! colspan=2 {{unknown|driver.brres}}
 
! colspan=2 {{unknown|Driver animations (only contains chr0 and clr0 files)}}
 
|-
 
| Blue star color || CLR0 || Private
 
|-
 
| Strobe Lights star color || CLR0 || Private
 
|-
 
| Pinkie-Green star color || CLR0 || Private
 
|-
 
| Retro Grow-up and Shrink Mega Mushroom animations || CHR0 Animation || Private
 
|-
 
! colspan=2 {{unknown|gesso.brres}}
 
! colspan=2 {{unknown|Blooper (Item)}}
 
|-
 
| White Poisoned Blooper || Texture || [http://www.4shared.com/file/abRvx3e8/gesso.html 4shared]
 
|-
 
| Blue dark Leaf Monster || Texture || Private
 
|-
 
| Mew || Model/Port || Private
 
|-
 
| Shiny Mew || Model/Port/Texture || Private
 
|-
 
| Heal Slime || Model/Port/CHR0 animation || Private
 
|-
 
| Tentacless Acid Blooper || Model/Port/Texture/CHR0 animation || [http://www.mediafire.com/download/6si1kgbdlzlrlgc Mediafire]
 
|-
 
| Squishy || Model/Port/CHR0 animation || Private
 
|-
 
| Reuniclus || Model/Port/CHR0 animation || Private
 
|-
 
| Poisoned Blooper v2 || Texture || AKW v1 pack
 
|-
 
| Splatoon Inkling squid || Model edit/Port/CHR0 animation || AKW v6 pack
 
|-
 
| Brain (Spyro Shadow Legacy) || Model/Port || AKW v6 alternative
 
|-
 
| Splatoon Octoling octopus || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|item_light.brres}}
 
! colspan=2 {{unknown|Item Glow (circles around items in team mode)}}
 
|-
 
| Triple circles || Model/CHR0 || Private
 
|-
 
| Dark blue and Yellow circles || CLR0 || Private
 
|-
 
! colspan=2 {{unknown|itemBoxNiseRtpa.brres}}
 
! colspan=2 {{unknown|Fake Item Box (Item)}}
 
|-
 
| Chibi Box || Texture || Private
 
|-
 
| Ultimate Rainbow Item Box || Model port/Texture || Private
 
|-
 
| Block Box || Texture || AKW v1 pack
 
|-
 
| Metal Box || Model/Port || Private
 
|-
 
| Trap || Model/Port || AKW v6
 
|-
 
| Ice box || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|jugem_flag.brres}}
 
! colspan=2 {{unknown|Lakitu's Flag}}
 
|-
 
| Greece flag || Texture || [http://www.4shared.com/file/mg4idvqoce/jugem_flag.html 4shared]
 
|-
 
| Multi-colored flag || Texture || AKW v1
 
|-
 
| MK8 flag || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|jugem_lamp.brres}}
 
! colspan=2 {{unknown|Lakitu's Warning Light}}
 
|-
 
| Green lamp || CLR0 || [http://www.4shared.com/file/GpgHvE2Iba/jugem_lamp.html 4shared]
 
|-
 
| Multi Color lamp || CLR0 || Private
 
|-
 
| Green lamp v2 || Texture/CLR0 || AKW v1
 
|-
 
| Real King Boo's lamp || Material edit/Texture/CLR0 || Private
 
|-
 
! colspan=2 {{unknown|jugem_reverse.brres}}
 
! colspan=2 {{unknown|Lakitu's "Wrong Way" Sign}}
 
|-
 
| Coffee Cup with "Keep Calm" written sign || Texture || [http://www.4shared.com/file/rLSgmQMP/jugem_reverse.html 4shared]
 
|-
 
| Surprise Yoshi sign || Texture || Private
 
|-
 
| Weegee sign || Texture || Private
 
|-
 
| Mario Kart 8 reverse sign v2 || Model/Port/CLR0 animation/Added the yellow lights animation || Private
 
|-
 
| Spa sign || Texture || AKW v1
 
|-
 
! colspan=2 {{unknown|jugemu.brres}}
 
! colspan=2 {{unknown|Lakitu}}
 
|-
 
| Light Green Lakitu with Red and Blue shell in Dark Cloud with Funky Kong Glasses || Texture || [http://www.4shared.com/file/RL-bg4_h/jugemu.html 4shared]
 
|-
 
| Rainbow Dash || Texture || Private
 
|-
 
| Rainbow Dash v2.0 || CHR0 animation || Private
 
|-
 
| Flandre Scarlet || Model/CHR0 animation || Not working...
 
|-
 
| AKW Lakitu || Texture || AKW v1
 
|-
 
| Real King Boo || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|jugemu_lap.brres}}
 
! colspan=2 {{unknown|Lakitu's "Lap __" Sign, and numbers}}
 
|-
 
| Blue and yellow Lap sign || Texture || Private
 
|-
 
| Mario Kart 8 Lap sign (v2.0) || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|jugemu_lapf.brres}}
 
! colspan=2 {{unknown|Lakitu's "Final Lap" sign}}
 
|-
 
| "Troll Lap" Sign (Port to Common_X.szs) || Texture || [http://www.4shared.com/file/H3Nq3nzK/jugemu_lapf.html 4shared]
 
|-
 
| Blue and yellow Final Lap sign || Texture || Private
 
|-
 
| Mario Kart 64 Final Lap sign || Model || Private
 
|-
 
| Mario Kart 64 Final Lap sign (japanese) || Model || Private
 
|-
 
| Mario Kart 8 Final Lap sign (v2.0) || Model/Port || Private
 
|-
 
| Mario Kart 7 Final Lap sign || Model/Port || AKW v5 alt./6
 
|-
 
! colspan=2 {{unknown|jugemu_signal.brres}}
 
! colspan=2 {{unknown|Lakitu's Countdown Lights}}
 
|-
 
| White and Coloured Puzzle Signal || Texture || [http://www.4shared.com/file/2KrDQW2q/jugemu_signal.html 4shared]
 
|-
 
| Blue signal || Texture || Private
 
|-
 
| Blue signal v2.0 (Lights edited) || Texture/CLR0 || Private
 
|-
 
| Mario Kart 8 signal (fixed by [[Thed0ra7z]]) || Model/Port/CLR0 || Private
 
|-
 
| AKW signal || Texture || AKW v1
 
|-
 
! colspan=2 {{unknown|kart_killer.brres}}
 
! colspan=2 {{unknown|Bullet Bill (In Use)}}
 
|-
 
| Blue Bullet with red shine and green fire || Texture || [http://www.4shared.com/file/izkbpCCk/kart_killer.html 4shared]
 
|-
 
| The veeeery requested Turning-Ultimate Bullet Bill [https://www.youtube.com/watch?v=AMAklB7zNbg Video]|| Model/CHR0 Animation || [http://www.4shared.com/zip/2JdHIBr0ba/kart_killerbrres.html 4shared]
 
|-
 
| Blue Super-Bowser ship || Texture edited from [[Thed0ra7z]] model || Private
 
|-
 
| Shiny Flygon || Model/Port || Private
 
|-
 
| Ultimate Fireless Bullet Bill || Model/CHR0 animation/BREFF || Private
 
|-
 
| Darkrai || Model/Port || Private
 
|-
 
| Arcanine || Model/Port || Private
 
|-
 
| Roah || Model/Port || Private
 
|-
 
| Crazy Turning-Ultimate Bullet Bill || Old model/Texture/CHR0 animation || Private
 
|-
 
| Salamence || Model/Port || Private
 
|-
 
| AKW Bullet Bill || Texture/CHR0 animation || AKW v1
 
|-
 
| 8-bit Bullet Bill with Bullet Launcher || Model edit/Port/CHR0 animation || AKW v5
 
|-
 
| Quad Bullet Bill || Model edit/Texture/CHR0 animation || AKW v5
 
|-
 
| SSB4 Wii U Drill item || Model edit/Port/CHR0 animation || AKW v5
 
|-
 
| Mario Kart 8 Bullet Bill || Model/Port/UV map fix/Texture || Private
 
|-
 
| Some spaceship I don't remember the name || Model/Port || AKW v6 alt.
 
|-
 
| Quad Bullet Bill (Ghost version) || Material edit || Private
 
|-
 
| Golden Crazy Bill || Model edit/Texture || Private
 
|-
 
| King Bill || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|kinoko.brres}}
 
! colspan=2 {{unknown|Mushroom (Item)}}
 
|-
 
| Shiny Shroomish || Model/Port || Private
 
|-
 
| Shiny Foongus || Model/Port || Private
 
|-
 
| Blue emerald || Model/Port/Texture || Private
 
|-
 
| Funky thunder HD mushroom || Model/Port (from MK8)/Texture || Private
 
|-
 
| AKW Mushroom || Texture || AKW v1
 
|-
 
| 8-bit Mushroom || Model edit/Port || AKW v5
 
|-
 
| AKW Ghost Mushroom || Material edit || Private
 
|-
 
! colspan=2 {{unknown|kinoko_p.brres}}
 
! colspan=2 {{unknown|Golden Mushroom (Item, when dropped}}
 
|-
 
| Coloured Puzzle King Mushroom || Texture || [http://www.4shared.com/file/iSsfFWao/kinoko_p.html 4shared]
 
|-
 
| Blue Sonic's Shoe || Texture || [http://www.4shared.com/file/QKJ-2UNQce/kinoko_p__1_.html 4shared]
 
|-
 
| Mario Kart 8 Golden Mushroom v2 || Model/Port/Shader edit || Private
 
|-
 
| 8-bit Golden Mushroom || Model edit/Port/Texture || AKW v5
 
|-
 
! colspan=2 {{unknown|koura_green.brres}}
 
! colspan=2 {{unknown|Green Shell (Item)}}
 
|-
 
| Green penguin ([http://oi57.tinypic.com/far8g0.jpg Model preview]) || Model ported/Texture || [http://www.4shared.com/file/GF0E5N17ce/koura_green.html 4shared]
 
|-
 
| Green topman || Model/Port/Texture || Private
 
|-
 
| Shiny Baltoy || Model/Port || Private
 
|-
 
| UFO || Model/Port || Private
 
|-
 
| Mario Kart 8 Green Shell || Model/Port || Private
 
|-
 
| 8-bit Green Shell || Model edit/Port || AKW v5
 
|-
 
| Green spiny shell || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|koura_red.brres}}
 
! colspan=2 {{unknown|Red Shell (Item)}}
 
|-
 
| Red penguin ([http://oi57.tinypic.com/33a89b9.jpg Model preview]) || Model ported/Texture ||[http://www.4shared.com/file/iQeU6yjmce/koura_red.html 4shared]
 
|-
 
| Red topman || Model/Port/ || Private
 
|-
 
| Baltoy || Model/Port || Private
 
|-
 
| 8-bit Red Shell || Model edit/Port/Texture || AKW v5
 
|-
 
| Mario Kart 8 Red Shell || Model/Port || Private
 
|-
 
| Mario Kart 8 Super Boomerang || Model/Port || Private
 
|-
 
| Red spiny shell || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|kumo.brres}}
 
! colspan=2 {{unknown|Thundercloud (Item)}}
 
|-
 
| Red ThunderCloud || Texture || [http://www.4shared.com/file/lUwMi9yy/kumo.html 4shared]
 
|-
 
| Shiny Magnezone || Model/Port || Private
 
|-
 
| Como (Kirby's spider enemy) || Model/Port || Private
 
|-
 
| Dark Lakitu || Model/Port/Texture/CHR0 animation || [http://www.mediafire.com/download/yrc9gawpqewr08v Mediafire]
 
|-
 
| UFO (Kirby's enemy) || Model/Port/CHR0 animation || Private
 
|-
 
| Ocho || Model/Texture || Private
 
|-
 
| 8-bit Lightning Cloud || Model/Texture/CHR0 animation || AKW v5
 
|-
 
| Pac-Cloud || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|pow_bloc.brres}}
 
! colspan=2 {{unknown|Pow Block (Item, when dropped)}}
 
|-
 
| Coloured Puzzle Cube || Texture || [http://www.4shared.com/file/QfzO0iVt/pow_bloc.html 4shared]
 
|-
 
| Red "?" Box (3D Model) || Texture || Private
 
|-
 
| Tox Box || Model/Port/Texture || Private
 
|-
 
| Crabby (v1.0) || Model/Port || Private
 
|-
 
| Propeller Box || Model/Port || Private
 
|-
 
| Mario Kart 8 Super Horn || Model/Port/UV map || Private
 
|-
 
| Magolor || Model/Port || Private
 
|-
 
| 8-bit POW Block || Model/Texture || AKW v5
 
|-
 
| Flying Darky Rainbow box || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|pow_bloc_plane.brres}}
 
! colspan=2 {{unknown|Pow Block (Item, in use)}}
 
|-
 
| Coloured Puzzle Cube || Texure || [http://www.4shared.com/file/zr-QrY_Q/pow_bloc_plane.html 4shared]
 
|-
 
| Red "?" Box (2D Model) || Texture/CHR0 || Private
 
|-
 
| Red "?" Box v2.0 (3D Model) || Texture/CHR0 || Private
 
|-
 
| Tox Box || Model/Port/Texture || Private
 
|-
 
| Flying Darky Rainbow box (v1.5) || Model/Port/Texture/CHR0 animation || Private
 
|-
 
| Crabby (v1.0) || Model/Port/CHR0 animation || [http://www.mediafire.com/download/8ako4gf43hpyabe Mediafire]
 
|-
 
| Magolor (v2.0) || Model/Port/CHR0 animation || Private
 
|-
 
| Propeller Box || Model/Port || Private
 
|-
 
| Spiky || Model/Port/CHR0 animation || Private
 
|-
 
| Flying Darky Rainbow box (v2.0) || Model/Port/Texture/CHR0 animation/SRT0 animation || Private
 
|-
 
| 8-bit POW block || Model/Texture || AKW v5
 
|-
 
| Crown POW block || Model/Port/Texture/SRT0 animation || Private
 
|-
 
! colspan=2 {{unknown|rod.brres}}
 
! colspan=2 {{unknown|Lakitu's Fishing Pole}}
 
|-
 
| Red and golden fishing pole || Texture || [http://www.4shared.com/file/YF55WISPce/rod.html 4shared]
 
|-
 
| Red and golden fishing pole v2.0 || Texture/CHR0 animation || Private
 
|-
 
| AKW fishing pole || Texture || AKW v1
 
|-
 
! colspan=2 {{unknown|star.brres}}
 
! colspan=2 {{unknown|Star (Item, When dropped)}}
 
|-
 
| Special star flag of Canada || Texture || [http://www.4shared.com/file/FtndJ61Kba/star_canada.html 4shared]
 
|-
 
| Special star flag of China || Texture || [http://www.4shared.com/file/Kz8XnLrpba/star_china.html 4shared]
 
|-
 
| Special star flag of England || Texture || [http://www.4shared.com/file/Bep3v5srba/star_england.html 4shared]
 
|-
 
| Special star flag of France || Texture || [http://www.4shared.com/file/u5RU1MqPce/star_france.html 4shared]
 
|-
 
| Special star flag of Germany || Texture || [http://www.4shared.com/file/gvLJMbUvba/star_germany.html 4shared]
 
|-
 
| Special star flag of Greece || Texture || [http://www.4shared.com/file/vC4QmZpVce/star_greece.html 4shared]
 
|-
 
| Special star flag of Greenland || Texture || [http://www.4shared.com/file/Mz8_Jc1Kce/star_greenland.html 4shared]
 
|-
 
| Special star flag of India || Texture || [http://www.4shared.com/file/h2vT5HqAba/star_india.html 4shared]
 
|-
 
| Special star flag of Iran || Texture || [http://www.4shared.com/file/pfnu-kQRce/star_iran.html 4shared]
 
|-
 
| Special star flag of Italy || Texture || [http://www.4shared.com/file/uzb36WIkba/star_italy.html 4shared]
 
|-
 
| Special star flag of Japan || Texture || [http://www.4shared.com/file/fQjRi0p-ba/star_japan.html 4shared]
 
|-
 
| Special star flag of Korea || Texture || [http://www.4shared.com/file/Qw6ONj_vce/star_korea.html 4shared]
 
|-
 
| Special star flag of the Netherlands || Texture || [http://www.4shared.com/file/f44ZQ_H2ce/star_netherlands.html 4shared]
 
|-
 
| Special star flag of Philipinnes || Texture || [http://www.4shared.com/file/trcJC3nZba/star_philipinnes.html 4shared]
 
|-
 
| Special star flag of Portugal || Texture || [http://www.4shared.com/file/47MIXRD4ba/star_portugal.html 4shared]
 
|-
 
| Special star flag of Spain || Texture || [http://www.4shared.com/file/RQbyyolIba/star_spain.html 4shared]
 
|-
 
| Special star flag of USA || Texture || [http://www.4shared.com/file/INu3GjZuba/star_usa__1_.html 4shared]
 
|-
 
| Special star flag of Wales || Texture || [http://www.4shared.com/file/KdiQ0Gpjba/star_wales.html 4shared]
 
|-
 
| Shiny Staryu || Model/Port || Private
 
|-
 
| Green Emerald || Model/Port/Texture || Private
 
|-
 
| Prism Shield || Model/Port || Private
 
|-
 
| [[Misstar]] (v1.3) || Model/Texture || Private
 
|-
 
| Invincibility Candy || Model/Port || Private
 
|-
 
| Retro Super Mario Bros. Star || Model/Port || Private
 
|-
 
| P-Wing || Model || Private
 
|-
 
| Prism Shield || Model/Port || Private
 
|-
 
| 8-bit Star || Model edit/Port || AKW v5
 
|-
 
| MK8 Star || Model/Port || AKW v6 alt.
 
|-
 
! colspan=2 {{unknown|thunder.brres}}
 
! colspan=2 {{unknown|Lightning (Item, When dropped)}}
 
|-
 
| Green thunder || Texture || [http://www.4shared.com/file/RqbqofSqba/thunder.html 4shared]
 
|-
 
| Red thunder || Texture || [http://www.4shared.com/file/CSJ2ePfoba/thunder__1_.html 4shared]
 
|-
 
| Sparky (from Kirby) || Model/Port || Private, working on it and coming soon!
 
|-
 
| Hammer (v1.0) || Model/Port || Private
 
|-
 
| BAN Hammer || Model || Private
 
|-
 
| Mario Kart 8 Thunder || Model/Port/Extra rainbow texture || Private
 
|-
 
| AKW Rainbow Thunder || Texture || AKW v1
 
|-
 
| 8-bit Thunder || Model/Texture || AKW v5
 
|-
 
| SSB4 Wii U Thunder || Model/Port || AKW v6 alt.
 
|-
 
! colspan=2 {{unknown|tico.brres}}
 
! colspan=2 {{unknown|Rosalina's Luma}}
 
|-
 
| Green Luma with red eyes || Texture/CHR0 animation || [http://www.4shared.com/file/s8R-7YDSba/tico.html 4shared]
 
|-
 
| AKW Luma || Texture || AKW v1
 
|-
 
| Rainbow Luma || Model/Port/Texture || Private
 
|-
 
| Grand Star || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|togezo_koura.brres}}
 
! colspan=2 {{unknown|Spiny Shell (Item)}}
 
|-
 
| Shiny Latios || Model/Port || Private
 
|-
 
| Green turning mini-Bullet Bill || Model/Texture || Private
 
|-
 
| Dark Blue Bowser's shell || Model/Texture || Private
 
|-
 
| Blue Yoshi Egg (Untested) || Model/Texture || [http://www.4shared.com/file/hI3ZxKOk/togezo_koura.html 4shared]
 
|-
 
| Bront || Model/Port || [http://www.mediafire.com/download/cqy8hfvglwy29oy/bront_(togezo_koura).brres Mediafire]
 
|-
 
| Starman || Model/Port || [http://www.mediafire.com/download/cqy8hfvglwy29oy/bront_(togezo_koura).brres Mediafire]
 
|-
 
| Galacta Knight || Model/Port || Private
 
|-
 
| Amp || Model/Port || Private
 
|-
 
| Dark Swooper || Model/Port/Texture/CHR0 animation || [http://www.mediafire.com/download/ou1gsm8p6uqrrqr Mediafire]
 
|-
 
| Meta Knight || Model/Port || Private
 
|-
 
| Lugia || Model/Port/Bone editing || Private
 
|-
 
| Chandelure || Model/Port || Private
 
|-
 
| Mario Kart 8 Blue Shell v2 || Model/Port/Shader edit || AKW v5
 
|-
 
| SSB4 Wii U Beetle || Model/Port/CHR0 animation || AKW v6
 
|-
 
| Masonic Symbol || Model/Texture || AKW v6 alt.
 
|-
 
! colspan=2 {{unknown|RKRace.breft}}
 
! colspan=2 {{unknown|Image effects}}
 
|-
 
| Atlas' v6.alt RKRace.breft || Images edited+New Image port || Private
 
|-
 
! colspan=2 {{unknown|RKRace.breff}}
 
! colspan=2 {{unknown|Color effects}}
 
|-
 
| Atlas' v6.alt RKRace.breff || Colors edited || Private
 
|}
 
 
 
== Edited file types list (Only Mario kart Wii) ==
 
 
 
{| class="textbox grid sortable"
 
|+ File types
 
! Status
 
! File type name
 
|- class="bg-blue1"
 
| {{check}}
 
| DOL
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BIN
 
|- class="bg-blue1"
 
| {{check}}
 
| REL
 
|- class="bg-blue1"
 
| {{check}}
 
| BNR
 
|- class="bg-blue1"
 
| {{check}}
 
| SZS
 
|- class="bg-blue1"
 
| {{check}}
 
| DAT
 
|- class="bg-blue1"
 
| {{check}}
 
| ARC
 
|- class="bg-blue1"
 
| {{check}}
 
| TXT
 
|- class="bg-blue1"
 
| {{check}}
 
| CSV
 
|- class="bg-blue1"
 
| {{check}}
 
| BRSAR
 
|- class="bg-blue1"
 
| {{check}}
 
| BRRES
 
|- class="bg-blue1"
 
| {{check}}
 
| BRSTM
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BWAV
 
|- class="bg-blue1"
 
| {{check}}
 
| RWSD/BRSWD
 
|- class="bg-blue1"
 
| {{check}}
 
| RBNK/BRBNK
 
|- class="bg-blue1"
 
| {{check}}
 
| RSEQ/BRSEQ
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BRSAR subfiles (WAVE, SYMN, LABL, INFO, DATA...)
 
|- class="bg-blue1"
 
| {{check}}
 
| TPL
 
|- class="bg-blue1"
 
| {{check}}
 
| BREFT
 
|- class="bg-blue1"
 
| {{check}}
 
| BREFF
 
|- class="bg-blue1"
 
| {{check}}
 
| BLIGHT (And internal LOBJ)
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BLMAP (And internal LMAP and LTEX)
 
|- class="bg-blue1"
 
| {{check}}
 
| BBLM
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BDOF
 
|- class="bg-blue1"
 
| {{check}}
 
| BFG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BSP
 
|- class="bg-blue1"
 
| {{check}}
 
| BCP
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KMG/RKMG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKT/RKGT
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KRM/RKRM
 
|- class="bg-blue1"
 
| {{check}}
 
| TEX0
 
|- class="bg-blue1"
 
| {{check}}
 
| MDL0
 
|- class="bg-blue1"
 
| {{check}}
 
| CHR0
 
|- class="bg-blue1"
 
| {{check}}
 
| CLR0
 
|- class="bg-blue1"
 
| {{check}}
 
| SRT0
 
|- class="bg-blue1"
 
| {{check}}
 
| PAT0
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| VIS0
 
|- class="bg-blue1"
 
| {{check}}
 
| SHP0
 
|- class="bg-blue1"
 
| {{check}}
 
| PLT0
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BRASD
 
|- class="bg-blue1"
 
| {{check}}
 
| KMP
 
|- class="bg-blue1"
 
| {{check}}
 
| KCL
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKG
 
|- class="bg-blue1"
 
| {{check}}
 
| BRLAN
 
|- class="bg-blue1"
 
| {{check}}
 
| BRLYT
 
|- class="bg-blue1"
 
| {{check}}
 
| BRCTR
 
|- class="bg-blue1"
 
| {{check}}
 
| BRFNT
 
|- class="bg-blue1"
 
| {{check}}
 
| BMG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KWB
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| THP
 
|- class="bg-blue1"
 
| {{check}}
 
| BTI
 
|- class="bg-blue1"
 
| {{check}}
 
| BTIENV
 
|- class="bg-blue1"
 
| {{check}}
 
| BTIMAP
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BMM
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BLTEX
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BLOBJ
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BAS
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BAA
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BBLM1
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| IKP
 
|- class="bg-blue1"
 
| {{check}}
 
| RSCA
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| SLT
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKC
 
 
|}
 
|}
 +
</spoiler>
  
== Scene -> UI ==
+
=== Projects ===
 
+
In 2016 I started organising my private work into project packs. These packs contain everything modding-related except the SDK tools, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source information for my own research and modding requests. The list of projects can be found [https://avsys.xyz/projects here].
I have a lot UI layout editing experience, Race.szs, MenuSingle.szs and lots of BRLYT and BRLAN edits.
 
  
== Music ==
+
==== v1.0 ====
 +
Codenamed ''Project_2017'', the first project's development started in May 2016 and finished the 31st of December 2017. The pack contains the latest stuff I made until 2018. I first had plans to release part of it, but later decided that it would stay private.
  
I have lot of BRSTM's and I' class myself as the number 1 in BRSAR edit. I know almost every BRSAR value! So if you don't know any of them, ask me!
+
==== v2.0 ====
 +
The second project, codenamed ''Project_2018'', started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as ''Super Mario Odyssey''.
  
== Globe.arc, Earth.szs, Misc. ==
+
==== v3.0 ====
 +
The first compiled project with the new tools was ''Project_2019'', which again, began at the start of the year 2019 and finished in January 2020. Its structure is even better than the previous one, and contains other external works as well.
  
I have edited Earth.szs, Globe.arc and the other Scene files too, however most of the edits are private.
+
==== v4.0 ====
 +
This project contained everything I've done in 2020. Its codename is ''Project_Squirrel''.
  
 +
== Private files ==
 +
Many of the programs and custom files I made are not shared publicly, due to leaks and unfortunate events that made me lose motivation to continue releasing them. However, I still share some of them with friends and people who support me, as well as people who are willing to do the effort of learning how to make mods and need some help.
  
Any questions, please tell me via YouTube, or a private message.
+
If you have any questions regarding modding, please contact me via Discord or [https://discord.gg/fPRqbvV join my Mario Kart Hacking & Modding Discord server]. Please take care that I might not respond if I'm busy.
  
Thanks!
+
{{User-Atlas-Link}}

Revision as of 01:01, 1 January 2021

Atlas
Avatar: 200px
Discord: Atlas#5057
Twitter: @AtlasOmegaAlpha
YouTube: AtlasOmegaAlpha
Wiki: AVSYS Wiki
Old Mario Kart Wii FC (2009-2013): 0302-4583-9775
Current Mario Kart Wii FC (with OpenHost): 1251-5424-7277
Current AVSYS SDK version: v4.0

Hello, my name is Atlas. I'm mostly known for my videos in my YouTube channel.

I am an experienced and experimental Mario Kart Wii/Mario Kart 8/Mario Kart 8 Deluxe modder, programmer and administrator from this wiki. I like documenting and testing new stuff, specially file formats, as well as creating my own tools for them. Recently, I got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in projects, such as the Translation Project, as well as datamining, creating tools, learning languages, designing in 3D, and much, much learning.

WHackR

WHackR is a Wiimmfi region specially made for hackers, where they are free to use cheats without the risk of getting banned.

I'm probably one of the few players still alive who enjoy using cheats and hacks online for fun. I've had my good times hacking online in 2013, and I always like to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), and it would have used the region number 47145. But since this region wasn't allowed, I decided to change the name to WHackR (Wiimmfi Hacker Region), and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.

Official announcement and release

Atlas's Custom MKWii Packs

Shortened Atlas's Packs, they were the first mod packs I started to make, back in 2014. The original packs were never released, but the content inside of them is still available in some of my AKW packs. The development stopped in December 2014 at version 5.4, and was followed by the start of the development of the AKW series. Then, it was merged with the release of AKW v6.

AKW

AKW (also known as AVD Kart Wii and Atlas Kart Wii) is the name of my first public set of packs of custom Mario Kart Wii files. The development of these packs was restricted and it was stopped the 7th of March of 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they were a completely mess of random files, which were organised as a maze where you needed keys and passwords to get the mods. I didn't decide to do this only for fun, but also because I wanted the files to stay as rare as possible.

AKW BETA

This is the first texture pack I made, developed in 2013. It only contained some basic textures.

AKW v1

The first released version came along with the second version, released in May 2015.

AKW v2

The second version of the pack started being developed at the end of 2014 and was finally released the same day as the first version. Despite it being incomplete, shortly after, the third version was also released.

AKW v3

The start of the development of this pack was very recent relative to the release date, although it contained updated stuff that was planned for v2, mostly.

AKW v4

Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!

AKW v5

At the same week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new Common.szs with 8-bit style items.

AKW v6

After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked on since the release of AKW v5. This pack didn't contain any maze at all.

AKW v6.alt

Within the development of v6, I received many requests of custom file commissions. This led me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the "Private" folder. The v6.alt folder is not paid anymore, because of the Private folder leak issue.

AKW v7

This is the final version of AKW, released in March 2016, twenty days before the big leak. It has by far the hardest maze of all the AKW franchise. The development started in January of the same year. The password to extract the pack was My name.

AKW v8

There was an AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that are nowadays released, although not into a maze this time. The big leak caused me to stop the development of this pack and I released the supposed content into the "After-leak" folder.

Private folder

The now obsoleted Private folder is a MediaFire folder where I released exclusive content I shared with people who wanted to purchase my mods. The folder consisted of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid €10 had a full month access, the ones who paid €20 had 3 months and the ones who paid €50 had permanent access to the folder. The reviews from the users who paid for the folder were positive, since it was very active and there were a lot of new stuff every week. Also, the ones who paid for the access of this folder had permanent access to the v6.alt folder, which access was separately sold as well for €4.99.

The creation of the folder was processed the same day as the start of the development of AKW v6.alt. The users who donated me also appeared on my recommended subscriptions list from my YouTube channel.

Private folder leak

The day 26th of March of 2016 a user purchased a €10 one month access to the Private folder. The following day, I discovered via Skype that they were sharing the stuff from the folder with more users, even after he promised not to share it with anyone else. This led me to immediately stop the file sharing with them, but it was too late: they got all the files and he leaked them. The main consequence of this was that I couldn't sell access to the folder anymore, since it would have been unfair for those who paid for the files that now anyone had access to. The complaints also led me to refund the money to the users who had an active access plan, which made me lose more than 60 euros.

Next to this issue, I decided to stop the development of AKW and I kept uploading the content that was planned for AKW v8 into the After-leak folder.

After-leak folder

This folder, made the same day of the big leak drama, contained the stuff I was developing by then, planned for the cancelled AKW v8. The folder was completed the 5th of September of 2016.

AKP

AKP, also known as Atlas Kart Pack, is the follow-up of the AKW franchise. The difference between AKP and AKW is that AKP was a set of MKW modding projects of both finished and unfinished stuff. The development of the pack has been discontinued, since I now work on more stuff other than MKW, and now I also store my public stuff into my AVSYS server.

AVSYS

AVSYS or Atlas Vryzas System is a development environment which contains tools I use to mod games, documentation, templates and other utilities. It contains my own toolsets as well as other common public tools, plus tools and source code from Wexos, who has helped me a lot in programming. The environment has its own Wiki that you can visit here.

AVS

This is the signature given for my software. It stands for Atlas Vryzas Software, and you may see it on my tools.

VRZ_SDK

VRZ_SDK is a software package developed from 2016 to 2020. It contained all of the code and formats I made in that time range. Its filetypes (such as VBDP or VBFGA) started with V as the codename I used for them (V stands for Vryzas, my first surname). In January 2020, VRZ_SDK came to an end and I started a better and more organised toolset.

List of VRZ_SDK components

Show text


Projects

In 2016 I started organising my private work into project packs. These packs contain everything modding-related except the SDK tools, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source information for my own research and modding requests. The list of projects can be found here.

v1.0

Codenamed Project_2017, the first project's development started in May 2016 and finished the 31st of December 2017. The pack contains the latest stuff I made until 2018. I first had plans to release part of it, but later decided that it would stay private.

v2.0

The second project, codenamed Project_2018, started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as Super Mario Odyssey.

v3.0

The first compiled project with the new tools was Project_2019, which again, began at the start of the year 2019 and finished in January 2020. Its structure is even better than the previous one, and contains other external works as well.

v4.0

This project contained everything I've done in 2020. Its codename is Project_Squirrel.

Private files

Many of the programs and custom files I made are not shared publicly, due to leaks and unfortunate events that made me lose motivation to continue releasing them. However, I still share some of them with friends and people who support me, as well as people who are willing to do the effort of learning how to make mods and need some help.

If you have any questions regarding modding, please contact me via Discord or join my Mario Kart Hacking & Modding Discord server. Please take care that I might not respond if I'm busy.