Difference between revisions of "User:Atlas"

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(Common.szs list no longer needed, plus added AVSYS info.)
(33 intermediate revisions by 3 users not shown)
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 +
{{DISPLAYTITLE:Atlas}}
 
{| class="textbox float-right grid"
 
{| class="textbox float-right grid"
 
|+ Atlas
 
|+ Atlas
Line 4: Line 5:
 
! Avatar:
 
! Avatar:
 
| [[File:Atlas.png|200px]]
 
| [[File:Atlas.png|200px]]
 +
|-
 +
! Discord:
 +
| Atlas#5057
 
|-
 
|-
 
! Twitter:
 
! Twitter:
Line 11: Line 15:
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
|-
 
|-
! Old Mario Kart Wii FC (Not adding anymore):
+
! Old Mario Kart Wii FC (2009-2013):
 
| 0302-4583-9775
 
| 0302-4583-9775
 +
|-
 +
! Current Mario Kart Wii FC (with OpenHost):
 +
| 1251-5424-7277
 +
|-
 +
! Current AVSYS SDK version:
 +
| v3.8e
 
|}
 
|}
  
Hi, my name is Atlas. You can see my channel on YouTube (AtlasOmegaAlpha).
+
Hello, my name is Atlas. I'm mostly known for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos videos in my YouTube channel].
  
I'm a MKWii file editor. I'm working on a lot of edits!
+
I am an experienced and experimental Mario Kart Wii/[[Mario Kart 8]]/[[Mario Kart 8 Deluxe]] modder, programmer and administrator from this CTWiiki. I'm working on a lot of edits of all kinds, from layout animations to 3D characters and vehicles.
I released WHackR (Wiimmfi Hacker Region), specially for hackers, preventing to hack legit races.
+
 
 +
I released WHackR, a [[Wiimmfi]] [[region]] made specially for hackers, where they are free to use cheats without the risk of getting banned.
 +
You can join my official Mario Kart Hacking & Modding Community Discord server here: https://discord.gg/fPRqbvV
 +
 
 +
== WHackR ==
 +
I'm probably one of the few players still alive who enjoy using cheats and hacks online for fun. I've had my good times hacking online on 2013, and I always like to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), and it would have used the region number 47145. But since this region wasn't allowed, I decided to change the name to WHackR ('''W'''iimmfi '''Hack'''er '''R'''egion), and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
  
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 +
 +
Also, I made a tool that will notify you whenever someone goes online in WHackR. It also contains a chat! You can download it [http://avsys.xyz/files/software/Atlas/WHackR%20Client/v1.0 here].
 +
 +
== Atlas's Custom MKWii Packs ==
 +
Shortened '''Atlas's Packs''', they were the first modding packs I started to make, in 2014. The original packs were never released, but the content inside of them is still available in some of my AKW packs. The development stopped in December 2014 at version 5.4, and followed the start of the development of the AKW v1 and v2 packs. Then, it was merged with the release of AKW v6.
 +
 +
== AKW ==
 +
'''AKW''' (also known as '''AVD Kart Wii''' and '''Atlas Kart Wii''') is the name of my first public set of packs of custom Mario Kart Wii files. The development of these packs was restricted and it was stopped the 7th of March of 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they were a completely mess of random files, which were organised as a maze where you need keys and passwords to get the mods. I didn't decide to do this only for fun, but also because I wanted the files to stay as rare as possible.
 +
 +
=== AKW BETA ===
 +
This is the first texture pack I made, developed in 2013. It only contained some basic textures.<br>
 +
Download: ''none''.
 +
 +
=== AKW v1 ===
 +
The first released version came along with the second version, released in May 2015.<br>
 +
Download: [https://www.4shared.com/zip/8gXwM5Ofba 4shared]
 +
 +
=== AKW v2 ===
 +
The second version of the pack started being developed at the end of 2014 and was finally released the same day as the first version. Despite it being incomplete, shortly after, the third version was also released.<br>
 +
Download: [https://www.4shared.com/zip/NWBA0Sj5ba 4shared]
 +
 +
=== AKW v3 ===
 +
The start of the development of this pack was very recent relative to the release date, although it contained updated stuff that was planned for v2, mostly.<br>
 +
Download: [https://www.4shared.com/zip/N6AES10gba 4shared]
 +
 +
=== AKW v4 ===
 +
Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!<br/ >
 +
Download: [https://www.4shared.com/zip/9qZG1gmzba 4shared]
 +
 +
=== AKW v5 ===
 +
At the same week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new [[Common.szs]] with 8-bit style items.<br>
 +
Download: [https://www.4shared.com/zip/9ZcZNCj1ba 4shared]
 +
 +
=== AKW v6 ===
 +
After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked on since the release of AKW v5. This pack didn't contain any maze at all.<br>
 +
Download: [https://mega.nz/#!o34zxDYB!5iKT72VaEbAcQt_tRYCTYr0oO5WE-loYzFCIYy3pIbg MEGA]
 +
 +
=== AKW v6.alt ===
 +
Within the development of v6, I received many requests of custom files exchanged for money. This led me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the [[User:Atlas#Private_folder|"Private" folder]]. The v6.alt folder is not paid anymore, because of the [[User:Atlas#Private_folder_leak|Private folder leak]] issue.<br>
 +
Download:<br>
 +
* [https://mega.nz/#F!kioBFT7J!j0igYBbnq8_21-5USS0Wqg MEGA (Folder)]
 +
 +
=== AKW v7 ===
 +
This is the final version of AKW, released on March 2016, twenty days before the big leak. It has by far the hardest maze of all the AKW franchise. The development started on January of the same year.
 +
Download: [https://mega.nz/#!ciwnEBrS!670SVGKvjFAjcXrHElGn518ivopnCYDbRcQdRduLUc0 MEGA]<br>
 +
Password: My name
 +
 +
=== AKW v8 ===
 +
There was an AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that are nowadays released, although not into a maze this time. The big leak caused me to stop the development of this pack and I released the supposed content into the [[User:Atlas#After-leak_folder|"After-leak" folder]].
 +
 +
== Private folder ==
 +
The now obsoleted '''Private folder''' is a MediaFire folder where I released exclusive content I shared with people who wanted to buy my edits. The folder consists of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid 10€ had a full month access, the ones who paid 20 had 3 months and the ones who paid 50 had permanent access to the folder. The reviews from the users who paid for the folder were positive, since it was very active and there were a lot of new stuff every week. Also, the ones who paid for the access of this folder had permanent access to the v6.alt folder, which access was separately sold as well for 4.99€.
 +
 +
The creation of the folder was processed the same day as the start of the development of AKW v6.alt. The users who donated me, also appeared on my recommended subscriptions list of my channel.
 +
 +
=== Private folder leak ===
 +
The day 26th of March of 2016 user '''xMatt''' bought a 10€ one month access to the Private folder. The following day, I discovered via Skype that he was sharing the stuff from the folder with more users, even after he promised not to share it with anyone else. This led me to immediately stop the file sharing with him, but it was too late: he got all the files and he leaked them. The main consequence of this was that I couldn't sell access to the folder anymore, since it would have been unfair for those who paid for the files that now anyone had access to. The complaints also led me to refund the money to the users who had an active access plan, which made me lose more than 60 euros.
 +
 +
Afterwards, I published a video giving free access to my Private folder, now named "Not PRIVATE anymore, fault of xMatt".
 +
{{youtube-box|bug|0l50xOKn8So|The video after the leak}}
 +
 +
This drama made many of the accounts of xMatt, such as YouTube and Skype getting hacked, and he is now very hated by the Mario Kart Wii modding community.
 +
Next to this issue, I decided to stop AKW development and I kept uploading the content that was planned for AKW v8 into the After-leak folder.<br>
 +
Download:<br>
 +
* [https://mega.nz/#F!hv5VELxL!L7f746TyB_F2Gm0MuQ3jgA MEGA (Folder)]
 +
 +
== After-leak folder ==
 +
This folder, made the same day of the big leak drama, contains the stuff I was developing by then, planned for the cancelled AKW v8. The folder was finished the 5th of September of 2016.<br>
 +
Download:<br>
 +
* [https://mega.nz/#F!prpDHZAB!-AGMwiu-oYY88dUYcri6jA MEGA (Folder)]
 +
 +
== AKP ==
 +
'''AKP''', also known as '''Atlas Kart Pack''', is the follow-up of the AKW franchise. The difference between AKP and AKW is that AKP is a set of projects, both finished and unfinished, and despite its name, it may contain as well mods for other games. I haven't planned releasing them, since they contain private stuff like requests or source information for my own research, documented for the purpose of my current [[User:Atlas#AVSYS|AVSYS SDK]].
 +
 +
=== v1.0 ===
 +
Codenamed ''Project_2017'', AKP's first version's development started on May 2016 and finished the 31st of December 2017. The pack contains the latest stuff I made until 2018. I first had plans to release it, but later decided that it would stay private.<br>
 +
[https://mega.nz/#!kIIVmTBR!ZNhdkRwzIWC5Ow9Ea8aGL70ceNU2lV7xgpzoDkuL490 Encrypted backup].
 +
 +
=== v2.0 ===
 +
The second pack, codenamed ''Project_2018'', started right away at the start of the year 2018. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as ''Super Mario Odyssey''. It is still in progress.
  
 
== AVSYS ==
 
== AVSYS ==
I'm working on my own pack with the tools I use to edit, like an SDK. This contains tutorials and a lot of features which makes my edits possible. It will be finished soon.
+
'''AVSYS''' or '''Atlas Vryzas System''' is a Software Development Kit made of tools I use to mod games and other utilities. It contains my own toolset (VRZ Tools) as well as other common public tools, plus tools and source code from [[Wexos]], who has helped me a lot in programming. It also contains documentation about how to edit different filetypes, and tutorials about how to create custom characters and vehicles, items, layout, and more, for Mario Kart Wii. I work on it basically every day, and it's currently in progress. A public stable version is planned for release, although I still need to organise which content I need to keep private and which public.
 +
 
 +
=== AVS ===
 +
This is the referral name given for my tools. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools. Also, my own filetypes (such as VBDP or VBFGA) start with V as the codename I use for it (V stands for Vryzas, my first surname).
  
== Edited file types list (Only Mario kart Wii) ==
+
=== List of VRZ_SDK components ===
 +
<spoiler>
 +
{| class="textbox grid sortable"
 +
! Name
 +
! Filetype extension(s)
 +
! SDK tool(s)
 +
! Identifier(s)
 +
! Current version
 +
|-
 +
| AZCOMP
 +
| .az
 +
| VRZ_AZ00, VRZ_COMP
 +
| AZ00, AZ01, AZ02
 +
| v1.2
 +
|-
 +
| ENCX
 +
| .enc1, .enc2, .enc3
 +
| VRZ_AZ00, VRZ_COMP
 +
| ENC1, ENC2, ENC3
 +
| v3.0
 +
|-
 +
| VDATAPACK
 +
| .vbdp
 +
| VBDP_Maker, VBDP_Maker2, Vryzas_Installer
 +
| VDTP
 +
| v2.0
 +
|-
 +
| VCOLOR
 +
| .vbcld
 +
| VRZ_CLR
 +
| VCLD
 +
| v1.0
 +
|-
 +
| V3D
 +
| &ndash;
 +
| V3D_Viewer (in progress)
 +
| &ndash;
 +
| &ndash;
 +
|-
 +
| VHC
 +
| &ndash;
 +
| VHC_Processor
 +
| &ndash;
 +
| v1.0
 +
|-
 +
| VCFTEXT
 +
| .vn
 +
| VRZ_NTPD
 +
| VNTE
 +
| v1.0
 +
|-
 +
| VCOLLECTIONLL
 +
| .vbcll
 +
| VRZ_CLLT
 +
| VCLL
 +
| v1.1
 +
|-
 +
| VSIGNATURE
 +
| .vsn, .vbsf
 +
| VRZ_SIGN, VRZ_COMP
 +
| VSIG, VSNF
 +
| v1.0
 +
|-
 +
| VARCHIVE
 +
| .vba
 +
| VRZ_VARC
 +
| VARC
 +
| v1.0
 +
|-
 +
| VGROUP
 +
| .vbgrp
 +
| &ndash;
 +
| VGRP
 +
| v1.0
 +
|-
 +
| VTEXTURE
 +
| &ndash;
 +
| VRZ_VTEX (in progress)
 +
| &ndash;
 +
| &ndash;
 +
|-
 +
| VMESH
 +
| .vm
 +
| VRZ_VMSH (in progress)
 +
| VMSH
 +
| v1.0
 +
|-
 +
| VUSERBINARY
 +
| .vb* (any, like .vbfta, .vbfga, etc)
 +
| &ndash;
 +
| V* (any, like VFTA)
 +
| &ndash;
 +
|}
 +
</spoiler>
  
 +
== Mario Kart Wii filetypes I can edit ==
 +
<spoiler>
 
{| class="textbox grid sortable"
 
{| class="textbox grid sortable"
 
|+ File types
 
|+ File types
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|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| DOL
+
| [[DOL]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BIN
+
| [[BIN]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| REL
+
| [[REL]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BNR
+
| [[BNR]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| SZS
+
| [[SZS]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| DAT
+
| [[DAT]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| ARC
+
| [[ARC]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| TXT
+
| [[TXT]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| CSV
+
| [[CSV]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRSAR
+
| [[BRSAR]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRRES
+
| [[BRRES]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRSTM
+
| [[BRSTM]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| BWAV
+
| [[BWAV]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| RWSD/BRSWD
+
| [[BRWSD]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| RBNK/BRBNK
+
| [[BRBNK]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| RSEQ/BRSEQ
+
| [[BRSEQ]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| TPL
+
| [[TPL]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BREFT
+
| [[BREFT]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BREFF
+
| [[BREFF]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BLIGHT (And internal LOBJ)
+
| [[BLIGHT]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BLMAP]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BBLM]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BDOF]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BFG]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BSP]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BCP]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| BLMAP (And internal LMAP and LTEX)
+
| [[KMG]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BBLM
+
| [[RKT]]
|- class="bg-gray1"
 
| {{nocheck}}
 
| BDOF
 
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BFG
+
| [[KRM]]
|- class="bg-gray1"
 
| {{nocheck}}
 
| BSP
 
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BCP
+
| [[TEX0]]
|- class="bg-gray1"
 
| {{nocheck}}
 
| KMG/RKMG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKT/RKGT
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KRM/RKRM
 
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| TEX0
+
| [[MDL0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| MDL0
+
| [[CHR0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| CHR0
+
| [[CLR0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| CLR0
+
| [[SRT0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| SRT0
+
| [[SCN0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| PAT0
+
| [[PAT0]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| VIS0
+
| [[VIS0]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[SHP0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| SHP0
+
| [[PLT0]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| PLT0
+
| [[BRASD]]
|- class="bg-gray1"
+
|- class="bg-blue1"
| {{nocheck}}
+
| {{check}}
| BRASD
+
| [[KMP]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| KMP
+
| [[KCL]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| KCL
+
| [[RKG]]
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKG
 
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRLAN
+
| [[BRLAN]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRLYT
+
| [[BRLYT]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRCTR
+
| [[BRCTR]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BRFNT
+
| [[BRFNT]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BMG
+
| [[BMG]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| KWB
+
| [[KWB]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| THP
+
| [[THP]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BTI]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BTI
+
| [[BTIENV]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BTIENV
+
| [[BTIMAP]]
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| BTIMAP
+
| [[BMM]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| BMM
+
| [[BLTEX]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BLOBJ]]
 +
|- class="bg-blue1"
 +
| {{check}}
 +
| [[BAS]]
 
|- class="bg-gray1"
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| {{nocheck}}
| BLTEX
+
| [[BAA]]
|- class="bg-gray1"
+
|- class="bg-blue1"
| {{nocheck}}
+
| {{check}}
| BLOBJ
+
| [[IKP]]
|- class="bg-gray1"
+
|- class="bg-blue1"
| {{nocheck}}
+
| {{check}}
| BAS
+
| [[RSCA]]
|- class="bg-gray1"
+
|- class="bg-blue1"
| {{nocheck}}
+
| {{check}}
| BAA
+
| [[SLT]]
|- class="bg-gray1"
+
|- class="bg-blue1"
| {{nocheck}}
+
| {{check}}
| BBLM1
+
| [[RKC]]
|- class="bg-gray1"
 
| {{nocheck}}
 
| IKP
 
 
|- class="bg-blue1"
 
|- class="bg-blue1"
 
| {{check}}
 
| {{check}}
| RSCA
+
| [[RKP]]
|- class="bg-gray1"
 
| {{nocheck}}
 
| SLT
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKC
 
 
|}
 
|}
 +
</spoiler>
  
== Scene -> UI ==
+
=== Layout ===
 
+
One of my most requested edits are layouts. I have a lot of UI editing experience, and I can create really unique BRLYT, BRLAN and BRCTR files.
I have a lot of UI layout editing experience, Race.szs, MenuSingle.szs, just too many BRLYT/BRLAN/TPL edits!
 
  
== Music ==
+
=== Music ===
 +
I do not usually make new BRSTMs, but I have a lot of experience editing [[revo_kart.brsar]] sound effects. I can identify almost any sound from it, so if you want to know what is a specific sound used for, feel free to ask me!
  
I have lot of BRSTMs and I class myself as the number 1 in BRSAR edit. I know almost every BRSAR value! So if you don't know any of them, ask me!
+
=== 3D Modelling ===
 +
I've made lots of custom models for MKWii, whether ported from other games, modified or created from scratch. I first started making item models, then custom characters and vehicles and finally custom tracks. I really spend a lot of time making models. I use 3ds Max for it.
  
== 3D Modding ==
+
== Currently private files ==
 +
Many of the programs and custom files I made are not shared publicly, however, I still share some of them with friends and into my [https://discord.gg/fPRqbvV Discord server]. Also, I rarely make competitions, polls or quests published via YouTube, where I can release specified mods depending on the results.
  
I have tons of item models as you've seen, and I edit other models too (custom earth, galaxy and backmodel). I also work on making ported custom tracks and custom characters/vehicles. It isn't that easy as you think! I spend much time on doing this, and I really appreciate how people value my edits.
+
The main reason I'm not releasing everything are that people overuse my edits, or they don't give credit of them, or just because I want them to stay unique. Each time I upload a new video showcasing new mods I feel like people don't appreciate enough my edits, so that's another reason I'm stopping releasing my mods more each time. Feel free to support me with a donation via [http://www.paypal.me/atlasomega PayPal], if you want I continue making mods and releasing them.
  
 +
Any questions about modding, please contact me via Discord or [https://discord.gg/fPRqbvV join my modding server].
  
Any questions, please tell me via YouTube, or send me a private message.
+
== Links ==
 +
* [[Atlas/Res|Research page]]
  
Thanks!
+
{{User-Atlas-Link}}
 +
[[Category:People]]

Revision as of 18:43, 4 December 2018

Atlas
Avatar: 200px
Discord: Atlas#5057
Twitter: @AtlasOmegaAlpha
YouTube: AtlasOmegaAlpha
Old Mario Kart Wii FC (2009-2013): 0302-4583-9775
Current Mario Kart Wii FC (with OpenHost): 1251-5424-7277
Current AVSYS SDK version: v3.8e

Hello, my name is Atlas. I'm mostly known for my videos in my YouTube channel.

I am an experienced and experimental Mario Kart Wii/Mario Kart 8/Mario Kart 8 Deluxe modder, programmer and administrator from this CTWiiki. I'm working on a lot of edits of all kinds, from layout animations to 3D characters and vehicles.

I released WHackR, a Wiimmfi region made specially for hackers, where they are free to use cheats without the risk of getting banned. You can join my official Mario Kart Hacking & Modding Community Discord server here: https://discord.gg/fPRqbvV

WHackR

I'm probably one of the few players still alive who enjoy using cheats and hacks online for fun. I've had my good times hacking online on 2013, and I always like to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), and it would have used the region number 47145. But since this region wasn't allowed, I decided to change the name to WHackR (Wiimmfi Hacker Region), and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.

Official announcement and release

Also, I made a tool that will notify you whenever someone goes online in WHackR. It also contains a chat! You can download it here.

Atlas's Custom MKWii Packs

Shortened Atlas's Packs, they were the first modding packs I started to make, in 2014. The original packs were never released, but the content inside of them is still available in some of my AKW packs. The development stopped in December 2014 at version 5.4, and followed the start of the development of the AKW v1 and v2 packs. Then, it was merged with the release of AKW v6.

AKW

AKW (also known as AVD Kart Wii and Atlas Kart Wii) is the name of my first public set of packs of custom Mario Kart Wii files. The development of these packs was restricted and it was stopped the 7th of March of 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they were a completely mess of random files, which were organised as a maze where you need keys and passwords to get the mods. I didn't decide to do this only for fun, but also because I wanted the files to stay as rare as possible.

AKW BETA

This is the first texture pack I made, developed in 2013. It only contained some basic textures.
Download: none.

AKW v1

The first released version came along with the second version, released in May 2015.
Download: 4shared

AKW v2

The second version of the pack started being developed at the end of 2014 and was finally released the same day as the first version. Despite it being incomplete, shortly after, the third version was also released.
Download: 4shared

AKW v3

The start of the development of this pack was very recent relative to the release date, although it contained updated stuff that was planned for v2, mostly.
Download: 4shared

AKW v4

Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!
Download: 4shared

AKW v5

At the same week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new Common.szs with 8-bit style items.
Download: 4shared

AKW v6

After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked on since the release of AKW v5. This pack didn't contain any maze at all.
Download: MEGA

AKW v6.alt

Within the development of v6, I received many requests of custom files exchanged for money. This led me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the "Private" folder. The v6.alt folder is not paid anymore, because of the Private folder leak issue.
Download:

AKW v7

This is the final version of AKW, released on March 2016, twenty days before the big leak. It has by far the hardest maze of all the AKW franchise. The development started on January of the same year. Download: MEGA
Password: My name

AKW v8

There was an AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that are nowadays released, although not into a maze this time. The big leak caused me to stop the development of this pack and I released the supposed content into the "After-leak" folder.

Private folder

The now obsoleted Private folder is a MediaFire folder where I released exclusive content I shared with people who wanted to buy my edits. The folder consists of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid 10€ had a full month access, the ones who paid 20 had 3 months and the ones who paid 50 had permanent access to the folder. The reviews from the users who paid for the folder were positive, since it was very active and there were a lot of new stuff every week. Also, the ones who paid for the access of this folder had permanent access to the v6.alt folder, which access was separately sold as well for 4.99€.

The creation of the folder was processed the same day as the start of the development of AKW v6.alt. The users who donated me, also appeared on my recommended subscriptions list of my channel.

Private folder leak

The day 26th of March of 2016 user xMatt bought a 10€ one month access to the Private folder. The following day, I discovered via Skype that he was sharing the stuff from the folder with more users, even after he promised not to share it with anyone else. This led me to immediately stop the file sharing with him, but it was too late: he got all the files and he leaked them. The main consequence of this was that I couldn't sell access to the folder anymore, since it would have been unfair for those who paid for the files that now anyone had access to. The complaints also led me to refund the money to the users who had an active access plan, which made me lose more than 60 euros.

Afterwards, I published a video giving free access to my Private folder, now named "Not PRIVATE anymore, fault of xMatt".

The video after the leak

This drama made many of the accounts of xMatt, such as YouTube and Skype getting hacked, and he is now very hated by the Mario Kart Wii modding community. Next to this issue, I decided to stop AKW development and I kept uploading the content that was planned for AKW v8 into the After-leak folder.
Download:

After-leak folder

This folder, made the same day of the big leak drama, contains the stuff I was developing by then, planned for the cancelled AKW v8. The folder was finished the 5th of September of 2016.
Download:

AKP

AKP, also known as Atlas Kart Pack, is the follow-up of the AKW franchise. The difference between AKP and AKW is that AKP is a set of projects, both finished and unfinished, and despite its name, it may contain as well mods for other games. I haven't planned releasing them, since they contain private stuff like requests or source information for my own research, documented for the purpose of my current AVSYS SDK.

v1.0

Codenamed Project_2017, AKP's first version's development started on May 2016 and finished the 31st of December 2017. The pack contains the latest stuff I made until 2018. I first had plans to release it, but later decided that it would stay private.
Encrypted backup.

v2.0

The second pack, codenamed Project_2018, started right away at the start of the year 2018. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as Super Mario Odyssey. It is still in progress.

AVSYS

AVSYS or Atlas Vryzas System is a Software Development Kit made of tools I use to mod games and other utilities. It contains my own toolset (VRZ Tools) as well as other common public tools, plus tools and source code from Wexos, who has helped me a lot in programming. It also contains documentation about how to edit different filetypes, and tutorials about how to create custom characters and vehicles, items, layout, and more, for Mario Kart Wii. I work on it basically every day, and it's currently in progress. A public stable version is planned for release, although I still need to organise which content I need to keep private and which public.

AVS

This is the referral name given for my tools. It stands for Atlas Vryzas Software, and you may see it on my tools. Also, my own filetypes (such as VBDP or VBFGA) start with V as the codename I use for it (V stands for Vryzas, my first surname).

List of VRZ_SDK components

Show text


Mario Kart Wii filetypes I can edit

Show text


Layout

One of my most requested edits are layouts. I have a lot of UI editing experience, and I can create really unique BRLYT, BRLAN and BRCTR files.

Music

I do not usually make new BRSTMs, but I have a lot of experience editing revo_kart.brsar sound effects. I can identify almost any sound from it, so if you want to know what is a specific sound used for, feel free to ask me!

3D Modelling

I've made lots of custom models for MKWii, whether ported from other games, modified or created from scratch. I first started making item models, then custom characters and vehicles and finally custom tracks. I really spend a lot of time making models. I use 3ds Max for it.

Currently private files

Many of the programs and custom files I made are not shared publicly, however, I still share some of them with friends and into my Discord server. Also, I rarely make competitions, polls or quests published via YouTube, where I can release specified mods depending on the results.

The main reason I'm not releasing everything are that people overuse my edits, or they don't give credit of them, or just because I want them to stay unique. Each time I upload a new video showcasing new mods I feel like people don't appreciate enough my edits, so that's another reason I'm stopping releasing my mods more each time. Feel free to support me with a donation via PayPal, if you want I continue making mods and releasing them.

Any questions about modding, please contact me via Discord or join my modding server.

Links