Difference between revisions of "User:Rz"

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Revision as of 22:58, 13 June 2018

9Paran / prnwii
Languages: Japanese, English
Age: 18
Twitter: @huodo9rp (Suspended)
Discord: Rz9prn#8036
YouTube: Rz

Hello there.
I'm Paran, a Japanese MKW player. I often play regular WW and other CT Packs at the moment. I'm creating flat and sketchy Custom Tracks, and I also translate the name of tracks to Japanese.

I'm sorry if you can't understand my English because it's so bad.


Released Things

Custom Tracks

Name Date of Release Infomation
Cityside Nature 2017-08-30 Beta 2.33 released. Will be remade to new layout.
Fortside Volcano 2017-10-05 RC2-beta released. Will be remade from scratch.
Nightmare Cliff 2017-10-31 v1.0 released. Will be added more obstacles in next update.
Cottonplant Forest 2018-02-08 v1-beta2 released.
Troy Circuit 2016 v1.0 2016-06-28 Remade track. I was helping MaximilianoMK for KMP and KCL.
Illuminati Track Thing Beta 2 2016-07-17 Illuminati-themed track. I was progressing with MaximilianoMK.
Updated to v1.0 by MaximilianoMK.
Rainbow Labyrinth v2.0 2016-10-23 Remade it with MaximilianoMK. I was working on model and KMP.
Blood Fire Sky Beta 3 2017-12-01 Remake requested by Huili, original by Thed0ra7z.
Mushroom Fort RC3 2017-05-28 Unofficial update for Hack Pack.

Texture Hacks

Name Date of Release Infomation
Lighting Gold Bricks Beta 2016-09-13 BoneStage-themed texture hack.
Poison Garden v0.7 (Beta 2) 2015-03-02 DS Peach Gardens Texture
Sakura Forest v1.0 2018-04-01 A texture hack of Cottonplant Forest, my own custom track.

Other

  • My BRSTMs v1 v2 v3.1 FINAL - The 3 versions of my music pack. It contains unfinished things when it released in v2 Pack. Version 3 is probably final release.

Show text


Unfinished Things

Custom Tracks

  Progress

Model 35%
BRRES 0%
KCL 0%
KMP 0%
PostEffect 0%

Show text


File:Fsv remake pre0.png
Preview in 3ds Max

  Now modelling slowly, very slowly. The new version will be possible to drive in a fortress/tower.
Now this is being re-modelled with 3ds Max.
  Progress

Model 55%
BRRES 0%
KCL 0%
KMP 0%
PostEffect 0%

 The next update.
Show text


  • Ghost City
    This track will take place in many ghostly objects, many buildings and a mysterious mansion with darkest fog. The track should have been released on 2016 Halloween in plan.
    I'm thinking that I'm going to replace this track with a new other planning track.
  • Mr.Naoto Raceway (aka Naoto Circuit) - Here is my really first custom track that I started to make them.
    The track was supposed to make before my friend quit MKW, but it wasn't finished.
  • Icy Village - This is icy track. There is ice road like N64 Sherbet Land, village of icy buildings and underwater pipe like Volcano Beach 3 went by village. Maybe, it's a deadly project for now.

  Progress

Model BRRES KCL KMP Animation
16% 0% 0% 0% 0%

Custom Battle Arenas

  • Mall Battle
    This should be my first custom battle arena. The stage is center hall of Coconut Mall themed.
    But sadly, I've lost the progressing model because my old PC broke.
  • Jungle Arena
    It's another custom battle stage idea. The stage features dart circle surrounding lake and wooded hills. Currently stopped modelling

Distributions

  • A secret project
    This is a private Mario Kart Wii mod project.
    It's being worked in progress by Zero and other people including me.

Show text


Ideas

Custom Tracks

  • Lava Battle Tentative name - This is my first or second custom battle arena. The stage takes place a volcano like Fortside Volcano v1.0 and a circle like some stage of Super Mario Galaxy around it.
  • Town of Island Tentative name - My first modeled track, but it didn't finished until now. So I'll retry, and remake the track. The track features a tiny island with buildings and small beach.
  • Island Railway - The track that run a concrete road and leaveway side of rails on island. Maybe it will contains battle mode-compatible.
  • Yellow Fog Forest - This track will have yellow fog, trees with red leaves, river and underground way.
  • Emerald Cove - The track will be featured many emeralds in cave and underwater, and increased shadow map or vertex colors.
  • Dry Dry Labyrinth Tentative name - My unimaginative ideas are continued. The track will be a sand version of Six King Labyrinth, but the course should be like Bowser's Fortress.
  • World of Emotions - The track will take places adjust to feelings like Happy, Angry, Cry and Fun.
  • Molten Gravity Hills/Cave Tentative name - It's another volcanic track idea here. The track will feature a hot spring inside of bend in first place and walls that you can drive borders on lava.
  • Sky Island - It will take places of many terreins in the sky. It'll contains custom texture animations and compatible battle mode like Mario Kart 8 thing.
  • Rust Garden Tentative name - The track will take place in a temple covered with thorny roses.
  • White Loop
  • Port tracks from Underracer - They will be playable on Mario Kart Wii.
  • Remake tracks - I'll remake or fix(?) the glitchy, and too old tracks (with anyone).

Texture Hacks

  • Hades type texture - It'll be a beautiful, but horrible texture of N64 Bowser Castle.

Distributions

  • Paran's CT Pack v1.0 - The distribution contains many custom tracks with necessary modifications, CTGP system, Countdown Mode, other special game mods and Wiimmfi support with custom regions. The planning list can be seen here.
    • Old CT Revival Pack - Maybe it'll be united with my 'progressing' CT pack in the future.
      In a plan, this pack will have 32, or more old tracks without any modifications.
  • Sanae CT Pack
    • Any tracks modifying.
    • A brend new special track.
    • main.dol and StaticR.rel patching.
    • Individual pack testing.
    • Managing region 20009 for pack testing.

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