Difference between revisions of "Unnamed Town"

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|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
 
|author= [[Bladestorm227]]
 
|author= [[Bladestorm227]]
|version= v1.1
+
|version= v1.5
|date of release= 2020-07-12
+
|date of release= 2020-08-07
 
|editors used= [[Blender]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[Blender]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 2646
 
|wbz-id= 2646
|download= https://cdn.discordapp.com/attachments/346332614988267530/731982742958374982/ridgehighway_course.szs
+
|download= https://cdn.discordapp.com/attachments/518796218743128075/741300714135093288/ridgehighway_course.szs
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Unnamed Town''' is [[Bladestorm227]]'s first [[custom track]]. In the Alpha version, the track is based on an island in the middle of the ocean with a ghost town that has been abandoned. It is unknown what the name of this town was and what people had lived there. In 2019, the author decided to start remaking the track from scratch with a brand new layout, with help from [[Quattro]] for concept art. It was done in Blender; this is the author's first track to use this program.
+
'''Unnamed Town''' is [[Bladestorm227]]'s first [[custom track]]. In the Alpha version, the track is based on an island in the middle of the ocean with a ghost town that has been abandoned. It is unknown what the name of this town was and what people had lived there. In 2019, the author decided to start remaking the track from scratch with a brand new layout, with help from [[Quattro]] for concept art. It was done in Blender; this is the author's first track to use this program. Development of v1.0 can be found [https://www.youtube.com/watch?v=qqmcVxN5hC4&list=PL04XFPcN6ycnnJLtI4HLr6uQ_fZPNKEuL&index=2&t=0s here.]
  
 
=== Slot Information ===
 
=== Slot Information ===
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* Quattro, for coming up with concept art for v1.0.
 
* Quattro, for coming up with concept art for v1.0.
 
* [[Bear]]. for textures from [[SNES Donut Plains 3 (Bear & ZPL Gaming)|<small>SNES</small> Donut Plains 3]].
 
* [[Bear]]. for textures from [[SNES Donut Plains 3 (Bear & ZPL Gaming)|<small>SNES</small> Donut Plains 3]].
* [[TacoJosh]], for trees from <small>SNES</small> Donut Plains 3.
+
* [[TacoJosh]], for trees from <small>SNES</small> Donut Plains 3 in v1.0.
  
 
== Media ==
 
== Media ==
 +
{{youtube-box||P0We1qYiGX4|v1.5 VS Race}}
 
{{youtube-box||qUW-hcnHmMc|v1.0 VS Race}}
 
{{youtube-box||qUW-hcnHmMc|v1.0 VS Race}}
{{youtube-box|tutorial|qqmcVxN5hC4|v1.0 Development Series}}
 
 
{{youtube-box||ZzJ6vphddT0|Alpha VS Race}}
 
{{youtube-box||ZzJ6vphddT0|Alpha VS Race}}
  
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* Removed an inaccessible item box set.
 
* Removed an inaccessible item box set.
 
* Removed some trees ({{obj-ref|0x217|Mdush}}).
 
* Removed some trees ({{obj-ref|0x217|Mdush}}).
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518796218743128075/741300714135093288/ridgehighway_course.szs v1.5]
 +
| 2020-08-08
 +
|
 +
*Improved Visuals
 +
*Redone KCL
 +
*Improved Item Routes
 +
*Added 2 Respawn Points
 +
*Add and removed various Objects
 +
*Replace DP3 Trees with Caron's Big Tree
 +
*Added Boost Panels to highway
 +
*Made cars, truck and bomb cars speed consistent
 +
*Added Easter Egg
 
|}
 
|}
  

Revision as of 14:30, 7 August 2020

Unnamed Town
Author: Bladestorm227
Version: v1.5
Date of latest version: 2020-08-07
Editors used: Blender, BrawlBox, CTools, KMP Cloud, Lorenzi's KMP Editor, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Unnamed Town is Bladestorm227's first custom track. In the Alpha version, the track is based on an island in the middle of the ocean with a ghost town that has been abandoned. It is unknown what the name of this town was and what people had lived there. In 2019, the author decided to start remaking the track from scratch with a brand new layout, with help from Quattro for concept art. It was done in Blender; this is the author's first track to use this program. Development of v1.0 can be found here.

Slot Information

It is recommended to put this on slot 4.2 for v1.0 and onward to allow for invincibility frames from the cars and trucks. It also allows their wheels to be animated.

Credits

  • Sucht93a, for teaching the author how to use Wiimms SZS Tools.
  • Atlas, for fixing the wall collision glitch in the Alpha version.
  • Quattro, for coming up with concept art for v1.0.
  • Bear. for textures from SNES Donut Plains 3.
  • TacoJosh, for trees from SNES Donut Plains 3 in v1.0.

Media

v1.5 VS Race
v1.0 VS Race
Alpha VS Race

Version History

Version Date of release Information
Alpha 2016-07-20 First release
v1.0 2020-07-10 Remade from scratch.
v1.1 2020-07-12
  • Fixed height for an item box set.
  • Moved an item box set.
  • Removed an inaccessible item box set.
  • Removed some trees (Mdush).
v1.5 2020-08-08
  • Improved Visuals
  • Redone KCL
  • Improved Item Routes
  • Added 2 Respawn Points
  • Add and removed various Objects
  • Replace DP3 Trees with Caron's Big Tree
  • Added Boost Panels to highway
  • Made cars, truck and bomb cars speed consistent
  • Added Easter Egg

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Naamloze Stad
French: Ville sans Nom
German: Namenlose Stadt
Italian: Città senza Nome
Japanese: アンネームタウン
Korean: -
Portuguese: -
Russian: -
Spanish: Aldea sin Nombre
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -
By the same author: Bladestorm227

Custom Tracks:
Unnamed TownTideshift Town

Retro Tracks:
3DS Rainbow Road

Remakes:
Dry CoastAncient RuinsFishdom Island

Track Edits
Spike CircuitN64 Mario Raceway R

Distributions:
ZPL Kart Wii BetaVariety Pack

Planned Tracks/Remakes:
Mushroom CreekDry CoastAncient Ruins