Difference between revisions of "Unfinished Mario Circuit"

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Revision as of 08:32, 4 August 2019

Unfinished Mario Circuit
Author: Jiyuu
Version: v1.2
Date of latest version: 2018-12-24
Editors used: BrawlBox, Cinema4D, KMP Cloud, Photoshop, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Unfinished Mario Circuit is Jiyuu's sixth custom track. This track is inspired by the Mario Circuits from Super Mario Kart. It is set on a plain where a small river is flowing through the track. However, this track is a bit peculiar, as the player will drive through some parts where it is not finished and where cranes and containers are surrounding them. In the last section of the track, the players drive under the water, since the road is not built yet. The aim of the track was to create decorations from scratch such as the road signs, the crane and the logos, as well as using textures from SNES Mario Circuit 3.

Media

v1.0 Presentation

Version History

Version Date of release Information
2018-07-?? Concept found, start of development.
RC4 2018-08-31 Private release
v1.0 2018-09-06 First release
v1.0.2 2018-10-21 Patched the glitch.
v1.1 2018-11-23
  • Added rotating seaweed objects.
  • Various KCL corrections.
  • Gameplay and visual corrections.
v1.2 2018-12-24
  • Fixed a very rare bug where the player gets stuck.
  • Optimization.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Onvoltooide Mario Circuit
French: Circuit Mario en Cours
German: Marios Unfertige Piste
Italian: Circuito di Mario Incompleto
Japanese: みかんせいのマリオサーキット
Korean: -
Portuguese: -
Russian: Незаконченная трасса Марио
Spanish: Circuito Inacabado de Mario (NTSC)
Circuito Mario Inacabado (PAL)
Greek: Ανολοκλήρωτη Πίστα του Μάριο
Polish: -
Finnish: Keskeneräinen Marionmutka
Swedish: -
Czech: -
Danish: -