Difference between revisions of "Tree"

From Custom Mario Kart
Jump to: navigation, search
(4 ids fixed)
m
Line 22: Line 22:
 
| rowspan=2 | ''coming soon''
 
| rowspan=2 | ''coming soon''
 
|-
 
|-
| castletree1<br/>{{obj-ref|0x130|0x130,304 }}
+
| castletree1c<br/>{{obj-ref|0x130|0x130,304 }}
 
| solid<br/>swaying
 
| solid<br/>swaying
 
|- class="alt"
 
|- class="alt"

Revision as of 06:50, 18 December 2013

Mario Kart Wii supports different trees as KMP objects. Some of them are solid and some of them are animated. All trees differs in size and look.

Tree Objects
Objects name
and ID
Attributes BRRES file total
tree
height
crown
height
trunk
width
crown
width
Picture
castletree1
0x12f, 303
not solid
swaying
castletree1 1820 900 370 1830 coming soon
castletree1c
0x130,304
solid
swaying
castletree2
0x131, 305
not solid,
swaying,
turns and looks
always to player
castletree2 1830 900 370 1820 coming soon
DKtreeA64
0x157, 343
not solid DKtreeA64 2000 700 240 2000 coming soon
DKtreeA64c
0x158, 344
solid
DKtreeB64
0x159, 345
not solid DKtreeB64 1880 280 190 1190 coming soon
DKtreeB64c
0x15a, 346
solid
donkytree1GC
0x135, 309
not solid
swaying
donkytree1GC 1700 400 380 2050 coming soon
donkytree2GC
0x136, 310
not solid
face left
donkytree2GC 1500 400 350 1600 coming soon
gardentreeDS
0x150, 336
not solid gardentreeDS 2340 1800 240 620 coming soon
gardentreeDSc
0x151, 337
solid
HeyhoTreeGBAc
0x14a, 330
solid HeyhoTreeGBAc 530 200 100 530 coming soon
mariotreeGC
0x133, 307
not solid
swaying
mariotreeGC 1800 900 340 1700 coming soon
mariotreeGCc
0x134, 308
solid
swaying
PalmTree
0x145, 325
solid PalmTree 2900 1050 330 2050 coming soon
peachtreeGC
0x137, 311
not solid peachtreeGC 1700 450 370 2200 coming soon
peachtreeGCc
0x138, 312
solid
TownTreeDS
0x163, 355
not solid TownTreeDS 2430 1630 420 1620 coming soon
TownTreeDSc
0x15b, 347
solid