Difference between revisions of "Toad Town (Suigetsu)"
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== Things to do until next release == | == Things to do until next release == | ||
− | * | + | *Modify KMP |
+ | *Fix [[Talk:Toad Town|fix concave quadrilateral position bug ✔]] | ||
+ | *Fix the respawn points✔ | ||
*Add new objects | *Add new objects | ||
*Modify KCL | *Modify KCL | ||
*Perfect animations for boost pad | *Perfect animations for boost pad | ||
*Change Textures ✔ | *Change Textures ✔ | ||
− | *Add Cannon for getting over the river ✔ | + | *Add Cannon for getting over the river ✔(MDush) |
== Media == | == Media == |
Revision as of 20:39, 25 November 2013
Creator: | Shadow |
---|---|
Designer: | Nintendo, Shadow |
Version: | BETA |
Date of latest version: | 2013-11-24 |
Editors used: | Sketchup, 3DS Max 2011, BrawlBox, Wiimm's SZS Tools, CTools, RiiFS, Microsoft Visual C# 2010, SZS Modifier, KMP Cloud |
Download: | Dropbox |
Overview
The creator of this track had the idea of making a track based off of the town, Toad Town from Paper Mario. The track is still is in development, however, there is a BETA of the track up for download.
Credits
- Jefe: House and billboard models.
- SuperMario64DS: Arrow sign model.
Things to do until next release
- Modify KMP
- Fix fix concave quadrilateral position bug ✔
- Fix the respawn points✔
- Add new objects
- Modify KCL
- Perfect animations for boost pad
- Change Textures ✔
- Add Cannon for getting over the river ✔(MDush)
Media
Version History
Version | Date of release | Information |
---|---|---|
BETA | 2013-11-24 | Initial Release |
RC1 | ? | Still in development |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)