Template:Cannon characteristics
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index | Speed | Height | Deceleration Factor |
End Deceleration |
---|---|---|---|---|
0 | 500.0 | 0.0 | 6000.0 | -1.0 |
1 | 500.0 | 5000.0 | 6000.0 | -1.0 |
2 | 120.0 | 2000.0 | 1000.0 | 45.0 |
- Notes
- Each cannon has 4 floating point properties P1..P4. Nintendo uses only integral number without fraction for all settings. As usual, all 4 regions share the same values.
- Cannon -1 and any negative index is the same as cannon 0 (minimum clamp).
- Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
- Speed is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second.
- Height defines a point above the middle of the direct connection, where the player goes through. This is the value of curved. At the moment this is only tested for horizontal cannons.
- Deceleration Factor determines how much the player decelerates each frame on the cannon. A bigger value means a bigger deceleration, and hence the cannon progresses slower.
- End Deceleration is the final deceleration value, once the cannon reaches its end. If ≤0, there is no deceleration. A bigger value means a longer stop time when reaching the end of the cannon.