Template:Cannon characteristics

From Custom Mario Kart
Revision as of 17:34, 12 February 2019 by Leseratte (talk | contribs)
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In Progress
The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.
Properties of the cannons
index P0 P1 P2 P2
0 500.0 0.0 6000.0 -1.0
1 500.0 5000.0 6000.0 -1.0
2 120.0 2000.0 1000.0 45.0
Notes
  • Each cannon has 4 floating point properties P0..P3.
  • Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
  • Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
  • Nintendo uses only integral number without fraction.
  • As usual, all 4 regions share the same values.