Difference between revisions of "Talk:Wii U Mario Kart Stadium (Yosh)"

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: Compare [https://ct.wiimm.de/i/7097] -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:53, 16 April 2020 (UTC)
 
: Compare [https://ct.wiimm.de/i/7097] -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 10:53, 16 April 2020 (UTC)
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:: I don't know how to create a gct or patch main.dol to get performance monitor on Wii, I did "wlect patch --perf-mon lecode-PAL.bin" --[[User:Yosh|Yosh]] ([[User talk:Yosh|talk]]) 19:07, 8 May 2020 (UTC)

Latest revision as of 19:07, 8 May 2020

Bugs in Alpha

If playing in offline versus with enemies, there is a heavy slow motion bug. Is using the performance monitor of LE-CODE, you can detect more than 150% CPU usage, 75% is a good value. The performance monitor helps also to determine the reason: Stay at one place, turn around and search the object the will cause the Slo-Mo. And here it seems to be the blue spectator ranks (and maybe other objects). -- Wiimm (talk) 10:48, 16 April 2020 (UTC)

Item Position Bug, wszst check tells:
    + WARNING: At least 1 X coordinate of ENPT/ITPT is outside online limit of ±131071. Used range: 240774..326644
    + WARNING: At least 1 Z coordinate of ENPT/ITPT is outside online limit of ±131071. Used range: -312291..-261245
    * SUGGESTION: Shift the whole track by --shift -283709,0,286768
Compare [1] -- Wiimm (talk) 10:53, 16 April 2020 (UTC)
I don't know how to create a gct or patch main.dol to get performance monitor on Wii, I did "wlect patch --perf-mon lecode-PAL.bin" --Yosh (talk) 19:07, 8 May 2020 (UTC)